Intel Core 2 Extreme QX6850 and Massive Price Cutsby Anand Lal Shimpi on July 16, 2007 3:04 AM EST
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Our first 3D game test is our walkthrough of Bruma in the popular RPG Oblivion. This test was run at 1600 x 1200 with Very High quality defaults selected from Oblivion's launcher. FRAPS was used in this benchmark:
We ran Half Life 2: Episode One at 1600 x 1200, with all settings at their maximum values with the exception of AA/anisotropic filtering, which we left disabled.
We ran Prey at 1600 x 1200 with High Quality textures, all detail settings were set to their highest options, no AA, and 8X aniso:
S.T.A.L.K.E.R. was tested at 1024 x 768 with full dynamic lighting enabled and high quality detail settings:
We ran Supreme Commander at 1024 x 768 with medium quality presets. We've changed our Supreme Commander benchmark a bit at the advice of Gas Powered Games' senior engineers. We created a skirmish with 7 AI players and let them duke it out for almost 30 minutes, we saved the replay and then measured the amount of time it took to playback the recording at maximum gamespeed (+10). The figures below are expressed in minutes, lower playback time being better:
Capcom's Lost Planet demo is available in both DX9 and DX10 flavors, but for this review we used the DX9 version given that we've not been able to find any real benefit to running the DX10 version. We had to run Lost Planet at 800 x 600 with a mixture of high/medium quality settings: