What Is Multithreading?

Before we get into discussion of how to go about multithreading, it may be beneficial for some if we explain what multithreading means. Most people who use computers are now familiar with the term multitasking. As the name implies, this involves running multiple tasks at the same time. This can be done either in the real world or on computers, and depending on what you're doing you may experience an overall increase in productivity by multitasking.

For example, let's say you're cooking dinner and it will consist of three dishes: roasted chicken, mashed potatoes, and green beans. If you were to tackle this task without any multitasking, you would first cook the chicken, then the potatoes, and finally the green beans. Unfortunately, by the time you're finished cooking the green beans, you might discover that the chicken and potatoes are already cold. So you decide to multitask and do all three at once: first you start boiling some water on the stove for the potatoes, while doing that you pull the chicken out of the refrigerator and place it into a pan and start heating the oven. Then you peel the potatoes. By now the water is boiling, so you put the potatoes into the water and let them cook. The oven is also preheated now, so you put the chicken in and let it begin cooking. The beans won't take too long to cook, so just wash them off and set them to the side for now. Eventually the potatoes are finished cooking, but before finishing those you put the green beans in a steamer and put them on the stove. Then you drain the potatoes and mash them up, add butter and whatever else you want, and now both the beans and chicken are done as well. You put everything onto plates, serve it up, and you're finished.

What's interesting to note is that the above description does not actually involve doing two things at once. Instead, you are actually doing portions of each task and then while you're waiting for certain things to complete you work on other tasks. On the classic single processor computer system, the same situation applies: the processor never really does two things at once; it just switches rapidly between various applications giving each of them a portion of the computational power of available. In order to actually do more than one thing at a time, you need more cooks in the kitchen, or else you need more processors. In the case of our example, you might have two people working on dinner, allowing more elaborate dishes to be prepared along with additional courses. Now while one person works on preparing the main three dishes we mentioned above, a second person could work on something like an appetizer and a dessert.

You could potentially even add more people, so you might have five people each preparing a single dish for a five course meal. Slightly trickier would be to have multiple people working on each dish. Rather than doing something mundane like grilled chicken, you could have a chicken dish with various other items to liven it up, along with a sauce. In extremely complex dishes, you could even break down a dish into more steps that various individuals could work on completing. Obviously, more can be accomplished as you add additional people, but you also run the risk of becoming less efficient so that some people might only be busy half the time.

We started with talking about multitasking, but the last example began to get into the concept of multithreading. In computer terminology, a "thread" is basically a portion of a program that needs to be executed. If you have a task that is computationally intensive and it is written as a single threaded application, it can only take advantage of a single processor core. Running two instances of such an application would allow you to use two processor cores, but if you only need to run one instance you need to figure out a way to take advantage of the additional computational power available. Multithreading is what is required, and in essence it involves breaking a task into two or more pieces which can be solved simultaneously.

Where multitasking can be important whether or not you have multiple processor cores available, multithreading really only begins to become important when you have the ability to execute more than one thread at a time. If you have a single core processor, multithreading simply adds additional overhead while the processor spends time switching between threads, and it is often better to run most tasks as a single thread on such systems. It's also worth noting that it becomes much easier to write and debug programming code when it is running as a single threaded application, because you know exactly in what order each task will execute.

We will return to this "cooks in the kitchen" example a bit more when we talk about the various types of threading environments. It's a bit simplistic, but hopefully it gives you a bit better idea about what goes on inside computer programs and what it means to break up a task into threads.

Index Threading Models
Comments Locked

55 Comments

View All Comments

  • edfcmc - Thursday, November 23, 2006 - link

    I always thought the dude with the valve in his eye was Gabe Newell. Now I know better.
  • msva124 - Thursday, November 9, 2006 - link

    quote:

    As Valve sees things, however, the era of pretty visuals is coming to an end. We have now reached the point where in terms of graphics most people are more than satisfied with what they see.


    Um.....you're kidding, right?
  • JarredWalton - Thursday, November 9, 2006 - link

    Nope. That's what Valve said. Graphics and animations can be improved, but there are lots of other gameplay issues that have been pushed to the side in pursuit of better graphics. With cards like the GeForce 8800, they should be able to do just about anything they want on the graphics side of things, so now they just need to do more in other areas.
  • msva124 - Thursday, November 9, 2006 - link

    quote:

    With cards like the GeForce 8800, they should be able to do just about anything they want on the graphics side of things

    And 640K of RAM should be enough for anybody? Yeah right. There are certainly other things besides graphics that need to be tended to, but when even rendered cutscenes don't look convincing, it's extremely premature to say.
  • JarredWalton - Thursday, November 9, 2006 - link

    So you would take further increases in graphics over anything else? Personally, I'm quite happy with what I see in many titles of the past 3 years. Doom 3, Far Cry, Quake 4, Battlefield 2, Half-Life 2... I can list many more. All of those look more than good enough to me. Could they be better? SURE! Do they need to be? Not really. I'd much rather have some additional improvements besides just prettier graphics, and that's what Valve was getting at.

    What happens if you manage to create a photo-realistic game, but the AI sucks, the physics sucks, and the way things actually move and interact with each other isn't at all convincing? Is photo-realism (which is basically the next step -- just look at Crysis screenshots and tell me that 8800 GTX isn't powerful enough) so important that we should ignore everything else? Heck, some games are even better because they *don't* try for realism. Psychonauts anyone? Or even Darwinia? Team Fortress 2 is going for a more cartoony and stylistic presentation, and it looks pretty damn entertaining.

    The point is, ignoring most other areas and focusing on graphics is becoming a dead end for a lot of people. What games is the biggest money maker right now? World of WarCraft! A game that will play exceptionally well on anything the level of X800 Pro/GeForce 6800 GT or faster. There are 7 million people paying $15 per month that have basically said that compelling multiplayer environments are more important to them than graphics.
  • msva124 - Thursday, November 9, 2006 - link

    Fine. You win.
  • JarredWalton - Thursday, November 9, 2006 - link

    Sorry if I was a bit too argumentative. Basically, the initial statement is still *Valve's* analysis. You can choose to agree or disagree, but I think it's pretty easy to agree that in general there are certainly other things that can be done besides just improving graphics. I don't think Valve intends to *not* improve graphics, though; just that it's not the only thing they need to worry about. Until we get next-gen games that make use of quad cores, though, the jury is out on whether or not "new gameplay" is going to be as compelling as better visuals.

    Cheers!
    Jarred
  • cryptonomicon - Wednesday, November 8, 2006 - link

    http://images.anandtech.com/reviews/tradeshows/200...">http://images.anandtech.com/reviews/tra...2006/val...

    So, what are those steel or aluminum models at the end? Are they the real world references for the Team fortress source weapon models? :D
  • yyrkoon - Wednesday, November 8, 2006 - link

    quote:

    We will take a look at how CPU cache and memory bandwidth affects performance in the future, but at present it pretty clear that Core 2 once again holds a commanding performance lead over AMD's Athlon 64/X2 processors.


    I'm pretty sure 'it' in this sentence should be "it's", or "it is" (sorry, but it was bad enough to stop me when reading, thinking I mis-read the sentance somehow).

    Good article, and it will be interresting to see who follows suite, and when. Hopefully this will become the latest fad in programming, and has me wanting to code my own services here at home for encoding video, or anything that takes more than a few minutes ;)
  • yyrkoon - Wednesday, November 8, 2006 - link

    meh, sorry, that 'typo' is on the second to the last page, I guess about half way down :/

Log in

Don't have an account? Sign up now