| Graphics
Engine
nVIDIA RIVA TNT
128-bit graphics engine and memory interface
250 MHz integrated RAMDAC
32-bit hardware VGA core
Bus Mastering DMA
Memory Technology
- 16 MB SDRAM
- 128-bit memory interface
Board Features
- AGP 2X compliant with Sideband addressing mode
- S-Video and composite TV-out connectors
- Programmable Flash BIOS
- VESA DDC2B compliant
- 9-pin mini-DIN for external "Reverse" passthrough connection
- Internal 14-pin row header for internal "Reverse" passthrough connection
- Internal 26-pin row header for VideoPORT 600 or RIVA Video Port connection
3D Features
- Twin Texel (TNT) 32-bit (R,G,B + Alpha) graphics pipeline
- Two texture mapped, lit pixels per clock
- Single pass multi-texturing rendering support
- High speed triangle setup engine
- Per pixel perspective correct texture mapping for fog, light, and MIP mapping
- Full scene anti-aliasing
- Point sampled, Bilinear, Trilinear, and 8-tap Anisotropic filtering
- 121 Direct3D Alpha blending modes
- Bump mapping
- 16 or 24 bit Z-buffer
- 8 bit Stencil buffer
- Subpixel accuracy
- Texture and Vertex caches
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Video
Features Backend hardware scaling
Multitap X and Y sub-pixel interpolation with filtering
Hardware color space conversion (YUV 4:2:2, 4:2:0)
Multiple video windows
Overlay support up to 1600x1200 in true color mode
TV-Output
- High quality TV encoder
- NTSC and PAL support
- Simultaneous TV/monitor display
- 640x480, 800x600, and 920x690 desktop resolutions
- Extensive support of Direct Draw and DOS modes under 920x690
- Auto-detection and boot-up to TV (no monitor required)
System Requirements
- Pentium Class (200 MHz or better)
- AGP expansion slot
- System memory: 16MB Windows 9X, 32MB Windows NT
- VGA compatible multi-frequency monitor
- CD-Rom drive
- Windows 95/98/NT4
OS Support
- MS-DOS
- Windows 95/98
- Windows NT 4.0
API Support
- DirectX 6
- Open GL ICD for Windows 9X/NT
- VBE 2.0/3.0
- VESA DPMS
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