Real3D Starfighter

by Anand Lal Shimpi on March 10, 1998 11:32 PM EST

3D Hardware Features

  • Real-time video texturing
  • 16-bit color, double buffering, and Z-buffer
  • Bilinear and Trilinear MIP mapping
  • Perspective corrected texture
  • Flat, Gouraud, and specular shading
  • Alpha blending and fog
  • Anti-aliasing and dithering
  • Stipple, "screen door", transparency
  • Strips and fans (PCI)
  • Backface culling
  • Texture color or chroma keying
  • Stretch and transparent bits

3D Graphics Performance

  • 1.35M 3D polygons/second
  • 1.5M 3D vectors/second
  • 66M pixels/second

Video Features

  • MPEG-2/DVD at 30 frames per second
  • Scaling and interpolation
  • YUV-RGB conversion
  • Gamma corrected video
  • Chroma keying
  • NTSC/PAL input (option)
  • Video capture (option)
  • NTSC/PAL output (option)

Supported Display Modes

Real3D StarFighter

Colors Refresh Rate

Resolution

2D 3D (Hz)
1600x1200 256 256 70-75
1280x1024 64K 16M 70-85
1024x768 64K 16M 70-85
800x600 64K 16M 70-85
640x480 64K 16M 70-85

Other Features

  • Frame buffer: 4MB SGRAM (8MB optional on AGP)
  • Texture buffer (PCI only): 0, 8, or 16MB SDRAM
  • DDC-2B
  • Multiple monitor support

System Requirements

  • StarFighter AGP: Pentium II processor-based motherboard with one AGP slot (1X or 2X)
  • StarFighter PCI: Pentium or Pentium II processor-based motherboard with one PCI slot (PCI v2.1 compatible)

Supported Operating Systems

  • Microsoft Windows (95 or higher)
  • Microsoft Windows NT (4.0 or higher)

Supported Graphics APIs

  • Direct3D
  • OpenGL

Service and Support

  • Direct, toll free Real 3D support line: 1-888-832-4733
  • Internet web site for access to driver updates and technical support

Warranty

  • Three years (parts and labor)
Index Exploring the i740
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  • MonkeyPaw - Wednesday, November 8, 2017 - link

    I dunno, I have a good feeling about 3DFX. I suspect that they will be the only game in town before too long. OpenGL? DirectX? No chance compared to Glide!
  • dakishimesan - Wednesday, November 8, 2017 - link

    I totally agree. Though I am still holding a candle for S3.
  • pcfxer - Thursday, November 9, 2017 - link

    You funny bugger lol!
  • ozzuneoj86 - Monday, January 11, 2021 - link

    I don't know, despite the decent performance here, I have a feeling that Intel is going to give up on discrete graphics for 23-24 years or so. Maybe some Earth shaking event, like a global pandemic or something, will get them drive them to release another video product.
  • 0ldman79 - Wednesday, January 19, 2022 - link

    They won't do it for a pandemic, I predict it will be related to some kind of encoding or encryption task, possibly done on a GPU due to their parallel nature and high memory bandwidth.

    Just crazy ramblings of an old man...

    /sarcasm people, look at the dates

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