Whenever a PC game pushes the limits of what current hardware can do, it generally ends up being fairly GPU bound. In the past, as long as you had pretty much any Socket-939 Athlon 64 you had enough CPU power to drive even the fastest single GPU video cards. You would typically be running at fairly GPU-bound graphics settings - even if you were CPU-bound, frame rates would be high enough that it wouldn't really matter. However, every now and then there comes a game that is an equal opportunity stress test on your system, requiring an extremely fast CPU as well as a high end GPU. Bethesda Softworks' latest hit title, The Elder Scrolls IV: Oblivion, is such a game.
In our initial article on Oblivion performance we compared high end and mid range PCI Express GPUs, discovering that we had finally found a game that was stressful enough to truly demand more GPU power than what is currently available on the market. Today's article uses the same benchmarks that we used in our first article, but focuses on finding the right mix of CPU and GPU performance for the best Oblivion experience.
It's worth stating up-front that we are not going to attempt to find ideal settings for every possible CPU/GPU configuration available. There are many tweaks that can be made that will dramatically improve performance on slower CPUs. Reducing the height of the grass as well as the density - or turning off grass entirely - will help a lot. Running without HDR, using medium textures, turning off shadow filtering... you can easily get performance to a level that many people will find acceptable, but it always comes at the cost of reducing the quality of the graphics - or at least the complexity of the graphics. We're interested in characterizing CPU performance under identical configurations for this article, providing an apples-to-apples look at how the Oblivion engine runs on a variety of processors.
However, very nice article, and VERY DEPRESSING! Sad to see the Kings of the Video Cards struggle with a game this much. Also insanely pathetic to see that a fx60 will net you a whopping 9 fps in the most demanding part of the game. 9FPS?!? That's a frickin' $1000 dollar chip. You could buy it a $115 dollar A643000+ and OC it (just 250htt) to just 3500+ speeds and you only have a 9 fps difference from a $100 to a $1000 chip? That is messed up. (yeah I know you can OC the fx too, but still at $1000 would you expect that to be necessary? It should brew coffee w/the other core while using office apps. also I don't believe anybody buys a 3000+ w/out planning to OC) So much for "getting what you pay for". I guess it is comforting to normal people who can't drop a grand on the cpu alone.
I too would have like to seen if a Aegia Phyx chip would have made a difference by freeing up the cpu for other things. Aegia could have really gained some momentum if they could have had this game support their chip & had a board for around ~$150.
People keep talking about patches. Can a patch really signifigantly optimize a game anyway than decreasing quality for performance?
Jarred what is the biggest increase in performance in a single game that you have seen with new video card drivers? Can we expect Nvidia or ATI to dramatically increase performance with a drive update?
After all, this will hurt vid card sales if people can expect sub-mediocre performance from the best graphics cards. It will also boost 360 sales if they can't increase performance. Especially, when I release my patent pending super dongle that will allow two Xbox 360s to be used together in a SLI/Crossfire configuration. haha (j/k. but my dongle is quite super, I assure you. ;)