ATI's RV530 aka Radeon X1600

Targetting the upper midrange is the Radeon X1600 (RV530), built on the same 90nm process as the Radeon X1800 (R520). All of these RV530 series and lower are single slot products, according to the roadmaps.

ATI RV530 Roadmap
Card Pipes Std Core Clock Std Memory Power Consumption
X1600 XT 12 600MHz 700MHz 60W
X1600 Pro 12 500MHz 400MHz 40W

Radeon X1600 will actually be very similar to X1800LE, but with a smaller internal bus (256-bits) and a smaller memory bus (128-bits). The X1600 cards also have H.264 support like the R520 series.

Like X600, there will be many vendor dependent options for the cards. The configuration roadmap allows for DDR1, DDR2 or GDDR3 in both the XT and Pro cards, with memory sizes ranging anywhere from 128MB to 512MB. In fact, we even have claims from one manufacturer that they will produce 64-bit versions of the card en masse; so potential buyers will need to be wary of buying Radeon X1600 Pro cards with the smaller bus (like with the Radeon 9800SE). Another noteable is the support for HDCP and HDMI on many cards. Also, like with the GeForce 7800 series, vendors are allowed (perhaps even encouraged?) to bin chips for higher clock speeds. We've received reports from AIBs that some RV530 Pro cards will ship with 525MHz clock speeds even though the roadmap indicates 500MHz is the standard configuration.

Perhaps one of the more interesting aspects of RV530 is the low power consumption. Reference 64-bit boards of RV530 using GDDR3 at 500MHz core clock speeds have a power consumption of just 25W. 128-bit boards were estimated at 40W and X1600XT boards with all the goodies were estimated by AIBs to be 55W.

Index RV515 and other Tidbits
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  • yacoub - Thursday, September 15, 2005 - link

    I can't WAIT 'til these are available ... so I can pick up an X800 XL dirt cheap! :D Reply
  • IntelUser2000 - Thursday, September 15, 2005 - link

    Is it too much to ask for the editors to do a test of power consumption for at least mobile video cards?? If not desktop ones. Reply
  • quanta - Wednesday, September 14, 2005 - link

    According to Digitimes[1], XT. XL, LE has 32, 24, 16 pipelines respectively. Maybe ATI is using GeForce FX style of arranging pipelines, or splitting fragment shader from Raster OP engine?

    [1] http://www.digitimes.com/news/a20050914A7037.html">http://www.digitimes.com/news/a20050914A7037.html
    Reply
  • JarredWalton - Wednesday, September 14, 2005 - link

    All we can say is that AnandTech has a source of information that is quite convincing and it states 16 pipelines for X1800 XT/XL and 12P for Pro. The Inquirer, Digitimes, etc. can report whatever they want, but we do not have their same sources, and our sources disagree with their sources right now. Time will tell who is correct. One of the goals of AnandTech is to do our best to report truth rather than rumor - or if we report rumor we make it clear that it is speculation and not fact. Reply
  • KristopherKubicki - Wednesday, September 14, 2005 - link

    On the contrary - we have all the sources those guys do, and then some of course.

    The difference between AnandTech and other websites is we have a strict policy that we only publish on information that is internally documented, and we have a copy of the document. We don't publish information without a roadmap/memo/etc.

    Kristopher
    Reply
  • SimonNZ - Thursday, September 15, 2005 - link

    As i said before, in the last generation cards ATI cards, on a apples 2 apples comparsion eg x850xt pe v 6800 ultra ATI was simply better at running half life 2, the same went for nvidia in doom3, so it always not about what power you are putting out its about how efficient you use what youve got, so until benchmarks are out we can speculate all we want:) my money is on a even split across different benchmarks and games Reply
  • Stas - Wednesday, September 14, 2005 - link

    They better have more than 16. Otherwise it's a complete failure and no high frequencies will save them. I'm really looking forward to the new cards. And I hope they will continue the tradition and KICK nVIDIA's ASS! :) Reply
  • mistersnail - Wednesday, September 14, 2005 - link

    quote:

    They better have more than 16. Otherwise it's a complete failure and no high frequencies will save them. I'm really looking forward to the new cards. And I hope they will continue the tradition and KICK nVIDIA's ASS! :)


    Altough I agree that it would be nice to see a continuous trend of general whoopage on ATI's part, I have to say that pipelines and even clockspeed have little affect on how performance turns out. It all depends on the design of the pixel and vertex pipes. A good example of this is the FX5800 (Blow Dryer Edition). The 9700 Pro had 8 pixel pipes, 4 vertex pipes, and 256bit/DDR memory bus running at 325MHz/620MHz. The 5800 Ultra had a 4x2 pixel pipes, 3 vertex pipes, and had a 128bit/DDR2 which ran at 500MHz/1GHz. The 9700 Pro blew the FX5800 completely out of the water just because it had a better design. Even though the clocks were high, pure ingenuity came out on top. The same will (or won't, it's yet to be determined) happen here.

    Just because the R520 may be a 16pp design, it doesn't mean that it'll be inferior to a 24pp design. Personally, I think the R520 will have more vertex processing power due to the high clockspeed. Assuming they use 8 vertex pipes, the R520's 8x600MHz is a lot better than the G70's 8x430MHz. Yet again, maybe the R520's vertex pipes will be weaker than the G70's and it'll all balance or. Who knows? Anand does...
    Reply
  • SimonNZ - Wednesday, September 14, 2005 - link

    I guess it also worth taking into consideration what next-gen games are optimized to run on ATI or Nvidia archecture....just like half life 2 and doom 3, either way this dosn't look like the monster of I card i was hoping to see Reply
  • tayhimself - Wednesday, September 14, 2005 - link

    X800 X800GT X800GTO X800XL X800 X800XL X800XT X800XTPE X800XT X850XT PE X850

    Now only 3 X1800?? What a shoame
    Reply

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