Final Words

Similar to Anand's 9700 Pro introduction, the GeForce 6800 has set some pretty solid standards. We can now expect:

1) Very high performance in current and future games.
2) The ability to play at 2048x1536 in just about any game currently available or soon to be made available, and
3) The ability to play virtually any game at 1600x1200 with 4X AA and 16X anisotropic filtering enabled at smooth frame rates.
Of course, we aren't crowning any kings yet, as ATI will soon be making its mark on this generation of GPUs. We will have to wait to find out what they can bring to the table, but it is definitely turning out to be an exciting battle. Even with the added power requirements, the kinds of performance gains we have seen are pretty substantial, and ATI will have a good fight on their hands.

We were able to achieve very smooth frame rates under Halo at 2048x1536, and 34fps under FarCry at the same resolution. Unfortuantely, the driver is currently not stable enough to do all the testing we wanted at this resolution, so we'll have to hold off on bringing a full set of benchmarks to the table until later.

Even though we have taken a cursory glance at anisotropic filtering and antialiasing, and we didn't notice any glaring problems while testing games, we will need to revisit the issue of image quality. We are planning on bringing out another image quality after ATI releases their card. One thing is for sure, both sides need to make sure they are generating the highest quality images to avoid recurrences of last years many controversies.

We are looking forward to the next month of battle, and we hope you are as excited as we are to see how this plays out.
X2: The Threat Performance
POST A COMMENT

76 Comments

View All Comments

  • Pete - Monday, April 19, 2004 - link

    Shinei,

    I did not know that. </Johnny Carson>

    Derek,

    I think it'd be very helpful if you listed the game version (you know, what patches have been applied) and map tested, for easier reference. I don't even think you mentioned the driver version used on each card, quite important given the constant updates and fixes.

    Something to think about ahead of the X800 deadline. :)
    Reply
  • zakath - Friday, April 16, 2004 - link

    I've seen a lot of comments on the cost of these next-gen cards. This shouldn't surprise anyone...it has always been this way. The market for these new parts is small to begin with. The best thing the next gen does for the vast majority of us non-fanbois-who-have-to-have-the-bleeding-edge-part is that it brings *todays* cutting edge parts into the realm of affordability. Reply
  • Serp86 - Friday, April 16, 2004 - link

    Bah! My almost 2 year old 9700pro is good enough for me now. i think i'll wait for nv50/r500....

    Also, a better investment for me is to get a new monitor since the 17" one i have only supports 1280x1024 and i never turn it that high since the 60hz refresh rate makes me go crazy
    Reply
  • Wwhat - Friday, April 16, 2004 - link

    that was to brickster, neglected to mention that Reply
  • Wwhat - Friday, April 16, 2004 - link

    Yes you are alone Reply
  • ChronoReverse - Thursday, April 15, 2004 - link

    Ahem, this card has been tested by some people with a high-quality 350W power supply and it was just fine.


    Considering that anyone who could afford a 6800U would have a good powersupply (Thermaltake, Antec or Enermax), it really doesn't matter.


    The 6800NU uses only one molex.
    Reply
  • deathwalker - Thursday, April 15, 2004 - link

    Oh my god...$400 and u cant even put it in 75% of the systems on peoples desks today without buying a new power supply at a cost of nearly another $100 for a quailty PS...i think this just about has to push all the fanatics out there over the limit...no way in hell your going to notice the perform improvement in a multiplayer game over a network..when does this maddness stop. Reply
  • deathwalker - Thursday, April 15, 2004 - link

    Reply
  • Shinei - Thursday, April 15, 2004 - link

    Pete, MP2 DOES use DX9 effects, mirrors are disabled unless you have a PS2.0-capable card. I'm not sure why, since AvP1 (a DX7 game) had mirrors, but it does nontheless. I should know, since my Ti4200 (DX8.1 compatible) doesn't render mirrors as reflective even though I checked the box in the options menu to enable them...
    Besides, it does have some nice graphics that can bog a card down at higher resolutions/AA settings. I'd love to see what the game looks like at 2048x1536 with 4xAA and maxed AF with a triple buffer... Or even a more comfortable 1600x1200 with same graphical settings. :D
    Reply
  • Da3dalus - Thursday, April 15, 2004 - link

    I'd like to see benchmarks of Painkiller in the upcoming NV40 vs R420 tests... Reply

Log in

Don't have an account? Sign up now