Grand Theft Auto

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

 

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low-end GPU with lots of GPU memory, like an R7 240 4GB).

To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6G Performance


1080p

4K

Sapphire Nitro R9 Fury 4G Performance


1080p

4K

Sapphire Nitro RX 480 8G Performance


1080p

4K

Depending on the CPU, for the most part Threadripper performs near to Ryzen or just below it.

CPU Gaming Performance: Rocket League (1080p, 4K) Power Consumption and Distribution
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  • Zoeff - Thursday, August 10, 2017 - link

    Yeeeees! Thanks for the review! I was hoping there'd be an embargo lift at this hour. :D Reply
  • EloiseSheppard - Saturday, August 12, 2017 - link

    I resigned my office-job and now I am getting paid 94 DOLLLAR hourly. How? I work over internet! My old work was making me miserable, so I was forced to try something different, two years after...I can say my life is changed-completely for the better!

    Check it out what i do... http://cutt.us/yeEfA
    Reply
  • Zingam - Sunday, August 13, 2017 - link

    The best CPUs for MineSweeper in 2017 in a single article!!!! Reply
  • NikosD - Monday, August 14, 2017 - link

    Anandtech is simply wrong regarding Game mode or "Legacy Compatibility Mode" as you prefer to call it and make jokes about it.

    It seems that you don't know what ALL other reviewers say that Game mode doesn't set SMT off, but it disables one die.

    So, Threadripper doesn't become a 16C/16T CPU after enabling Game mode as you say, but a 8C/16T CPU like ALL other reviewers say.

    Go read Tom's Hardware which says that Game mode executes "bcdedit /set numproc XX" in order to cut 8 cores and shrink the CPU to one die (8C/16T) but because that's a software restriction the memory and PCIe controller of the second die is still alive, giving Quad Channel memory support and full 60+4 PCIe lanes even in Game mode.

    And you thought you are smart and funny regarding your Game mode comments...
    Reply
  • Dr. Swag - Thursday, August 10, 2017 - link

    In paragraph two you say Ryzen 3 has double the threads of i3, I think you mean to say double the cores :) Reply
  • IanHagen - Thursday, August 10, 2017 - link

    Not trying to nitpick or imply anything but... There is a logical reason for Threadripper getting five pages of gaming performance review and Skylake-X not even appearing on the charts more than a month after it was reviewed? Reply
  • Ian Cutress - Thursday, August 10, 2017 - link

    Bottom of page one. Reply
  • IanHagen - Thursday, August 10, 2017 - link

    With all due respect Mr. Cutress, "circumstances beyond our control" and "odd BIOS/firmware gaming results" didn't prevent anyone from bashing Ryzen for its gaming performance on its debut. Reply
  • Ian Cutress - Thursday, August 10, 2017 - link

    We didn't post gaming performance for Ryzen at launch either, for similar reasons. Reply
  • bongey - Thursday, August 10, 2017 - link

    Stop lying , you commented on gaming performance in your conclusion, without even benchmarking it in gaming.
    That is much worse.
    Reply

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