Execution, Load/Store, INT and FP Scheduling

The execution of micro-ops get filters into the Integer (INT) and Floating Point (FP) parts of the core, which each have different pipes and execution ports. First up is the Integer pipe which affords a 168-entry register file which forwards into four arithmetic logic units and two address generation units. This allows the core to schedule six micro-ops/cycle, and each execution port has its own 14-entry schedule queue.

The INT unit can work on two branches per cycle, but it should be noted that not all the ALUs are equal. Only two ALUs are capable of branches, one of the ALUs can perform IMUL operations (signed multiply), and only one can do CRC operations. There are other limitations as well, but broadly we are told that the ALUs are symmetric except for a few focused operations. Exactly what operations will be disclosed closer to the launch date.

The INT pipe will keep track of branching instructions with differential checkpoints, to cut down on storing redundant data between branches (saves queue entries and power), but can also perform Move Elimination. This is where a simple mov command between two registers occurs – instead of inflicting a high energy loop around the core to physically move the single instruction, the core adjusts the pointers to the registers instead and essentially applies a new mapping table, which is a lower power operation.

Both INT and FP units have direct access to the retire queue, which is 192-entry and can retire 8 instructions per cycle. In some previous x86 CPU designs, the retire unit was a limiting factor for extracting peak performance, and so having it retire quicker than dispatch should keep the queue relatively empty and not near the limit.

The Load/Store Units are accessible from both AGUs simultaneously, and will support 72 out-of-order loads. Overall, as mentioned before, the core can perform two 16B loads (2x128-bit) and one 16B store per cycle, with the latter relying on a 44-entry Store queue. The TLB buffer for the L2 cache for already decoded addresses is two level here, with the L1 TLB supporting 64-entry at all page sizes and the L2 TLB going for 1.5K-entry with no 1G pages. The TLB and data pipes are split in this design, which relies on tags to determine if the data is in the cache or to start the data prefetch earlier in the pipeline.

The data cache here also has direct access to the main L2 cache at 32 Bytes/cycle, with the 512 KB 8-way L2 cache being private to the core and inclusive. When data resides back in L1 it can be processed back to either the INT or the FP pipes as required.

Moving onto the floating point part of the core, and the first thing to notice is that there are two scheduling queues here. These are listed as ‘schedulable’ and ‘non-schedulable’ queues with lower power operation when certain micro-ops are in play, but also allows the backup queue to sort out parts of the dispatch in advance via the LDCVT. The register file is 160 entry, with direct FP to INT transfers as required, as well as supporting accelerated recovery on flushes (when data is written to a cache further back in the hierarchy to make room).

The FP Unit uses four pipes rather than three on Excavator, and we are told that the latency in Zen is reduced as well for operations (though more information on this will come at a later date). We have two MUL and two ADD in the FP unit, capable of joining to form two 128-bit FMACs, but not one 256-bit AVX. In order to do AVX, the unit will split the operations accordingly. On the counter side each core will have 2 AES units for cryptography as well as decode support for SSE, AVX1/2, SHA and legacy mmx/x87 compliant code.

Fetch and Decode The Core Complex, Caches, and Fabric
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  • Crono - Thursday, March 2, 2017 - link

    A Hero Has Ryzen
  • Sweeprshill - Thursday, March 2, 2017 - link

    Lived up to the hype. Ryzen is a beast. Intel needs massive price cuts on their 2011-v3 chips. Well done AMD, best price/performance CPUs on the market and as fast or faster than Intel performance.
  • sans - Thursday, March 2, 2017 - link

    Hey, what you have found which features improving on AMD's crap has been found in Intel's products for years.
  • Nem35 - Thursday, March 2, 2017 - link

    Yeah, and it's beating the Intel. Funny, right?
  • Sweeprshill - Thursday, March 2, 2017 - link

    Yeah these new AMD chips are monsters. Wondering how large the price cuts are that Intel will bring to their 2011-v3 chips to compete.
  • czerro - Friday, March 3, 2017 - link

    Intel already slashed prices pretty drastically 4 days ago, to kinda deflate Ryzen's release. Before price cuts, Ryzen had a huge price and performance advantage at all metrics, and Intel would have looked ridiculous.

    I can't believe people aren't reporting the price-cutting right before Ryzen release more. Intel only did it to save face on graphs and confuse people. Ryzen definitely had Intel by the balls a week ago before the price cuts.

    It's great that we all have options now, but this really smeared Ryzen's release in a cheap way that anybody can point out all those Intel chips were 100-200 dollars more expensive less than a WEEK ago.
  • SodaAnt - Saturday, March 4, 2017 - link

    No, Intel hasn't slashed prices. There was a sale at microcenter a few days back, but there's no across the board official price cut on Intel chips.
  • Notmyusualid - Monday, March 6, 2017 - link

    @ SodaAnt

    Agreed, I see no Intel price drops either.
  • Notmyusualid - Friday, March 3, 2017 - link

    @ Nem35

    Incomplete review.

    After seeing a gaming-focused review, I'd say the AMD procs are just OK. I welcome AMD is back with a fighting chance, but about half my purchase choice will be game-inspired.

    Quote:

    "For gaming, it’s a hard pass. We absolutely do not recommend the 1800X for gaming-focused users or builds, given i5-level performance at two times the price."

    I'm not a 'fanboi', as I'd have no trouble fitting a 1700X in a build I wouldn't game in. But otherwise, like another reviewer said, its a hard pass.
  • Alexvrb - Saturday, March 4, 2017 - link

    For gaming builds the upcoming Ryzen 5 and 3 series will offer a lot more bang for your buck and will compete much more aggressively. However, the Ryzen 7 still offers decent gaming performance and excellent performance everywhere else. The gobs of cores may come in handy in the future too, even in games - as more threads will be available on more rigs, devs will take notice. This year AMD is definitely lowering the pricing for 8-16 thread processors, clearing a path for the future of gaming.

    With that being said I still think that when strictly considering gaming, their Ryzen 3/5 quadcore models will be a far better value, especially as current-gen games aren't often built in such a way that they can take advantage of the Ryzen 7.

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