Our F.E.A.R. test should be fairly familiar by now, as it is the built in performance test included with the game. Computer settings were left at "Maximum" while the graphics settings were set to "High" with the resolution set to 1024x768.
F.E.A.R. continues the trends we've established, and once again the dual core Mac Pro is a bit faster than the quad core version while the FB-DIMMs hold back performance.
Rise of Legends is a newcomer to our game benchmark suite and what an excellent addition it is. This Real Time Strategy game looks very good and plays well too. We ran with the resolution set to 1024x768 and the graphics settings set to the medium defaults. We recorded a custom playback of a 3 vs. 2 multiplayer battle and played it back at 4x speed, recording the average frame rate for 10 minutes of the battle. The 10 minutes we focused on contained a good mix of light skirmishes between opponents, base/resource management with very few characters on the screen and of course some very large scale battles. The performance variability between runs was fairly high in this test, mainly because of how disk intensive the playback can get. Differences in performance of up to 5% should be ignored.
As with most RTSes, Rise of Legends is extremely CPU bound. Rise of Legends showed a bigger performance deficit than most games, with the X6800 scoring 38% higher than the dual core Mac Pro, and the dual core Mac Pro is 11% faster than the quad core version. In an ideal world, having more cores available wouldn't impact performance of games, but clearly there are other influences at work. With RoL being mostly CPU bound, there is a very noticeable performance impact regardless of resolution.
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February 9, 2010
February 8, 2010