Our gaming performance analysis starts out with Quake 4 running at 1024x768 with High Quality visual settings. We used version 1.2 of Quake 4 and SMP was enabled:
As you can expect, with most games being great memory bandwidth/latency benchmarks at more CPU bound resolutions, the Mac Pro ends up being significantly slower than the Core 2 testbeds. The 12% performance advantage the X6800 holds here will shrink as the resolution increases, but the point here is to look at what sort of FB-DIMM penalty we'll be paying.
Next up we've got the recently released Half Life 2: Episode 1, running at default quality settings with the exception of AA and aniso being disabled. As with all of our gaming tests in this article we tested at 1024x768:
The story is no different under Half Life 2, but we did consistently see a drop in performance when going from two to four cores .
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November 20, 2009
November 19, 2009