Motherboards Memory Storage Cases/Cooling/PSUs IT Computing Displays Mobile Mac CPUs & Chipsets Video Digital Cameras Linux Gadgets Systems Trade Shows Guides Home Increase Font Size Decrease Font Size Change Page Size
Understanding the Cell Microprocessor
Understanding the Cell Microprocessor
Date: March 17th, 2005
Topic: CPU & Chipset
Manufacturer: Various
Author: Anand Lal Shimpi
Buy the Lenovo 40Y6799 6 T60 Battery 10.8
Blank
 Newegg $139.99
 TigerDirect $139.99
 Amazon $125.33
 
 


Usage Patterns

Before getting into the architecture of Cell, let’s talk a bit about the types of workloads for which Cell and other microprocessors are currently being built.

In the past, office application performance was a driving factor behind microprocessor development.   Before multitasking and before email, there was single application performance and for the most part, we were talking about office applications, word processors, spreadsheets, etc.   Thus, most microprocessors were designed toward incredible single application, single task performance.

As microprocessors became more powerful, the software followed - multitasking environments were born.   The vast majority of computer users, however, were still focused on single application usage, so microprocessor development continued to focus on single-threaded performance (single application, single task performance).

Over the years, the single-threaded performance demands grew.   Microsoft Word was no longer the defining application, but things like games, media processing and dynamic content creation became the applications that ate up the most CPU cycles.   This is where we are today with workloads being a mix of office, 3D games, 3D content creation and media encoding/decoding/transcoding that consume our CPU cycles.   But in order to understand the creation of a new architecture like Cell, you have to understand where these workloads are headed.   Just as the types of applications demanding performance today are much different than those run 10 years ago, the same will apply to applications in the next decade.   And given that a new microprocessor architecture takes about 5 years to develop, it is feasible to introduce a new architecture geared towards these new usage models now.

Intel spoke a lot about future usage models at their most recent IDF, things like real time voice recognition (and even translation), unstructured search (e.g. Google image search), even better physics and AI models in games, more feature-rich user interfaces (e.g. hand gesture recognition), etc.   These are the usage models of the future, and as such, they have a different set of demands on microprocessors and their associated architectures.

The type of performance required to enable these types of usage models is significantly higher than what we have available to us today.   Conventionally, performance increases from one microprocessor generation to the next by optimizing single thread performance.   There are a number of ways of improving single thread performance, either by driving up the clock speed or by increasing the instructions executed per clock (IPC).   Taking it one step further, the more parallelism you can extract from a single thread, the better your performance will be - this type of parallelism is known as instruction level parallelism (ILP) as it involves executing as many instructions out of a thread at the same time.

The problem with improving performance through increasing ILP is that from one generation to the next, you’re only talking about a 10% - 20% increase in performance.   Yet, the usage models that we’re talking about for the future require significantly more than the type of gains that we’ve been getting in the past.   With power limitations preventing clock speeds from scaling too high, it’s clear that there needs to be another way of improving performance.

The major players in the microprocessor industry have all pretty much agreed that the only way to get the type of performance gains that are necessary is by moving towards multi-core architectures.   Through a combination of multithreaded applications and multi-core processors, you can get the types of performance increases that should allow for these types of applications to be developed.   Instead of focusing on extracting ILP to improve performance, these multi-core processors extract parallelism on a thread level to improve performance (thread level parallelism - TLP).

It’s not as straightforward as that, however.  There are a handful of decisions that need to be made.   How powerful do you make each core in your multi-core microprocessor?   Do you have a small array of powerful processors or a larger array of simpler processors?   How do they communicate with one another?   How do you deal with feeding a multi-core processor with enough memory bandwidth?

The Cell implementation is just one solution to the problem...

High Level Overview of Cell   Next Page

 
  Index

Tools Share
Find lowest prices Find the lowest prices
Digg   del.icio.us   E-mail  
Print This Article Print this article  

62 Comments - Last by PhilAnd, 1588 days ago
Username:
Password:
No Subject by Fricardo, 1790 days ago
Finally! Thanks guys.

Reply
No Subject by cosmotic, 1790 days ago
OMG! FIRST POST LOL ROFL LMAO OMG!!! LOOK WHOS COOL!!!

Reply
No Subject by xsilver, 1790 days ago
nice, definitley one of those "sit down reads".... some serious shiznit ;)

Reply
No Subject by ProviaFan, 1790 days ago
Describing this as a "sit down read" type of article makes me want to print it out to put it in the magazine rack, because I don't have a laptop + 802.11g to peruse AnandTech while I'm, er... ;)

Reply
No Subject by ksherman, 1790 days ago
sweet article! way over my head, but there were some parts that were dropped down to my level of understanding. Leave it to anand to tell the real story. It will be interesting to see how willing some companies will be to accomidate Sony's ratical processor... bu tas long as theirs money... Do you think that it is possible to (down the road) flop a x86 chip in place of the PPE? wouldn't hat make the Cell compatible with the current processing standards?

Reply
No Subject by faboloso112, 1790 days ago
ahh i love bedtime stories!
great read...VERY informative!

Reply
No Subject by Googer, 1790 days ago
In soviet russia cell processor controls your mind.

Reply
No Subject by JarredWalton, 1790 days ago
Interesting stuff. The Playstation has always been something of a pain in the rear to program. PS1 went it's own way, and PS2 did the same. PS3 and Cell seem ready to pave new roads into the "OMG this is really complex" land of programming. I'm glad I've given up serious programming.... :)

Reply
No Subject by jeffbui, 1790 days ago
#4, I do. Heh.

I've been waiting for this article forever.. thanks!

Reply
No Subject by Googer, 1790 days ago
When are they coming out? Anyone know of a release date?

Reply
Comments Page 1 of 7

Unlicensed Software at Your Last Company
Anonymously Report Unlicensed Software with Our Form Now. Get Up to $1 Million.
We Buy Laptop and PC Memory! Sell to Us!
Min of 25 pieces required. Call us today at 239.354.1230.
Special Offer from The Economist
Get 12 issues of The Economist for $12. US subscribers only.
Free Forrester Risk Management Report
Demystifying Enterprise Risk Management. Download Free With Registration.
Download Microsoft Visual Studio ® Team System
Streamline Dev processes, Reduce time to market. Try Microsoft Visual Studio Team System, FREE!




Latest news by
DailyTech

 February 9, 2010

Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank

 February 8, 2010

Blank


more CPU & Chipset Discussions



pipeboost
Copyright © 1997-2010 AnandTech, Inc. All rights reserved. Terms, Conditions and Privacy Information.
Click Here for Advertising Information