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Intel's Larrabee Architecture Disclosure: A Calculated First Move
Intel's Larrabee Architecture Disclosure: A Calculated First Move
Date: August 4th, 2008
Topic: Video Card
Manufacturer: Intel
Author: Anand Lal Shimpi & Derek Wilson
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How Many Cores in a Larrabee?

Initial estimates put Larrabee at somewhere in the 16 to 32-core range, we figured 32-cores would be a sweetspot (not in the least because Intel's charts and graphs showed diminishing returns over 32 cores) but 24-cores would be more likely for an initial product. Intel however shared some data that made us question all of that.

Remember the design experiment? Intel was able to fit a 10-core Larrabee into the space of a Core 2 Duo die. Given the specs of the Core 2 Duo Intel used (4MB L2 cache), it appears to be a 65nm Conroe/Merom based Core 2 Duo - with a 143 mm^2 die size.

At 143 mm^2, Intel could fit 10 Larrabee-like cores so let's double that. Now we're at 286mm^2 (still smaller than GT200 and about the size of AMD's RV770) and 20-cores. Double that once more and we've got 40-cores and have a 572mm^2 die, virtually the same size as NVIDIA's GT200 but on a 65nm process.

The move to 45nm could scale as well as 50%, but chances are we'll see something closer to 60 - 70% of the die size simply by moving to 45nm (which is the node that Larrabee will be built on). Our 40-core Larrabee is now at ~370mm^2 on 45nm. If Intel wanted to push for a NVIDIA-like die size we could easily see a 64-core Larrabee at launch for the high end, with 24 or 32-core versions aiming at the mainstream. Update: One thing we did not consider here is power limitations. So while Intel may be able to produce a 64-core Larrabee with a GT200-like die-size, such a chip may exceed physical power limitations. It's far more likely that we'll see something in the 16 - 32 core range at 45nm due to power constraints rather than die size constraints.

This is all purely speculation but it's a discussion that was worth having publicly.

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100 Comments - Last by del, 542 days ago
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No matter how good the hardware may be by 1prophet, 554 days ago
They need to hit one out of the park with the drivers (software)as well.

Reply
RE: No matter how good the hardware may be by Laura Wilson, 554 days ago
that's the truth

they say they know this. it sounds like they know this ... we'll see what happens :-)

Reply
RE: No matter how good the hardware may be by gigahertz20, 554 days ago
I'm going to predict Larrabee will provide a huge boost of performance over Intel's current crappy integrated graphic solutions, but will not be able to compete with AMD/ATI's and Nvidia's high end GPU's when it (Larrabee) finally launches. If Intel can deliver a monster that can push 100+ FPS in Crysis and doesn't cost so much that it breaks the bank like the current Nvidia GTX 280's, then they will have a real winner! When it finally launches though, who knows what AMD/ATI and Nvidia will have out to compete against it, wonder if Intel is just trying to push out a mainstream chip or go high end as well...guess I need to read the rest of the article :)

Reply
RE: No matter how good the hardware may be by FITCamaro, 554 days ago
This isn't mean to compete with their IGPs. At least not initially.

Reply
RE: No matter how good the hardware may be by JEDIYoda, 553 days ago
dreaming again huh??? you people who want top notch performance without having to pay for it....rofl..hahaha

Reply
RE: No matter how good the hardware may be by jltate, 553 days ago
I've got a bunch of comments, so I'll just list them all here.

SSE doesn't have fused multiply-add operations. Larrabee does -- thus that 10 core processor could perform a peak of 320 floating point operations per cycle (it's mentioned in the SIGGRAPH paper).

Larrabee's programming model is variable width -- the hardware can and likely will be augmented in the future to perform more than just 16 operations in parallel.

The ring bus between cores was stated to be for each group of 16. Intel stated that for more than 16 cores they'd use "multiple short-linked rings".

Also, the diagram only shows one memory controller on one side with fixed function logic on the other, not two memory controllers as you showed on page 5 of your article. However, Intel stated in the paper that the configuration and number of processors, fixed function blocks and I/O controllers would be implementation dependent. So in effect it could very well have a half-dozen 64-bit interfaces like G80.

My forecast? This thing will rock. I for one simply cannot wait.

Reply
mm^2 by shuffle2, 554 days ago
mm², how hard is that to write? >.>

Reply
bad news for AMD by rudolphna, 554 days ago
as interesting and cool as this sounds, this is even more bad news for AMD, who was finally making up for lost ground. granted, its still probably 2 years away, and hopefully AMD will be back to its old self (Athlon64 era) They are finally getting products that can actually compete. Another challenger, especially from its biggest rival-Intel- cannot be good for them.

Reply
RE: bad news for AMD by MDme, 554 days ago
but AMD will have Cinema 2.0. did you see that demo? by 2010, AMD will have the RV990 or whatever...and Nvidia will have GT400?

Reply
RE: bad news for AMD by phaxmohdem, 554 days ago
Considering how long it took nVidia to release a single GPU significantly faster than G80, I'd be shocked if we wee GT300 by 2009/2010. however a GTX 295GT X2 ULTRA OC is not out of the question ;)

Reply
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