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  • smithg5 - Wednesday, September 03, 2014 - link

    While I'm sure it will be a little awkward, I think watching movies with this (while on a plane for instance) makes this pretty useful. The experience of having a 100"+ private screen from such a small device seems pretty neat. Reply
  • SilthDraeth - Wednesday, September 03, 2014 - link

    You can also throw it on your head, and watch movies in bed without having to hold your phone up. I will be getting this with my Note 4 early next year.

    I thought I saw a controller by Samsung, but if not, I am sure my Moga Pro will function just fine with the Note 4.
    Reply
  • Spoelie - Wednesday, September 03, 2014 - link

    The 30/15 "rule" prohibits watching a whole movie in one go. Reply
  • mkozakewich - Wednesday, September 03, 2014 - link

    That rule would be more for 3D games, because the motion can be overwhelming. Reply
  • Mint - Wednesday, September 03, 2014 - link

    I think that's a brilliant idea. You could either have a non-VR screen that moves with your head, or put a virtual TV anywhere in your bedroom, including the roof. The 30/15 rule probably wouldn't matter as much for movies.

    Also, imagine compositing a photosphere image (of your bedroom, your living room, a cinema, or any location in the world) with the virtual screen.
    Reply
  • mkygod - Wednesday, September 03, 2014 - link

    Yep, but the challenge i see right now is that there are a lack of players that can split the video into 2 panes. There are a couple in the Play store, but none of them compensates for the lens distortion in the same way that the Google Cardboard app does. Also none of them have a VR mode where you're able to turn your head to look around. Reply
  • mkozakewich - Wednesday, September 03, 2014 - link

    All you need is to be able to turn on an app (an Oculus app?) that changes the screen in Android to 1280x1440, and then just duplicates the same image onto the other half of the display. As long as such an app is running, you could use Android with the headset on. The only problem would be stuff around the edges, especially the corners, which are hard or impossible to see. Reply
  • sravs - Tuesday, October 07, 2014 - link

    hi, have you experienced the device and view.
    kindly check it, it may change your thinking.
    Reply
  • jjj - Wednesday, September 03, 2014 - link

    Oculus shouldn't help others create devices that make the experience worse ,not this early..
    The device is just not convenient enough even if it would perform ok. Even if they would give it for free with the Note , people would end up not using it and they might end up with a negative opinion about VR.
    Reply
  • HisDivineOrder - Wednesday, September 03, 2014 - link

    Facebook bought them. Don't call them Oculus. They may say--as most purchases do--that they're the same company, but they are not.

    So you should say, "Facebook shouldn't help others create devices that make the experience worse," and then you see the absurdity of what you're saying.

    Facebook doesn't care.
    Reply
  • jjj - Wednesday, September 03, 2014 - link

    They might be owned by FB but they still Oculus.and the deal with Samsung was most likely done before the FB deal for some extra funds , FB would have no reason to engage with Samsung and they just didn't had a way out. Reply
  • Guspaz - Wednesday, September 03, 2014 - link

    Facebook is leaving Oculus as an arms-length company. They're providing infrastructure and support, but not directly managing Oculus. Reply
  • edzieba - Wednesday, September 03, 2014 - link

    With Carmack up on stage to talk about it, I doubt Oculus have been strongarmed into supporting it. I would hope that there is some sort of agreement between Oculus and Samsung prohibiting Samsung pushing updates that are detrimental to the VR function in the future (e.g. messing with the locked clockrate, changing the scheduler priority, hardware revisions that lose the calibrated custom sensor). Reply
  • Baron Fel - Wednesday, September 03, 2014 - link

    Oculus rift dk1 was a pretty flawed experience and that turned out great. This will be much better than dk1, so I don't see a problem. Reply
  • jjj - Wednesday, September 03, 2014 - link

    Oculus is yet to release an actual product. The dev kits are just that and not at all addressing the same customers as this Samsung thingy, there is a big difference. Reply
  • jjj - Thursday, September 04, 2014 - link

    LOL ,i've totally changed my mind now that first pricing info is out.
    Apparently it costs 200 euros, if that's real ,it's even funny.
    Reply
  • edzieba - Wednesday, September 03, 2014 - link

    "Finally a simple space sim dubbed Escape Velocity was present to demonstrate the gaming possibilities for the device"

    Hey, Mohydine ported EV to mobile! Escape Velocity is currently available for the Rift (in a more interactive version).
    Reply
  • mkozakewich - Wednesday, September 03, 2014 - link

    The way I see it, there's no reason we shouldn't be able to plug it into a computer and play computer games while using it as the headset. Maybe charge the device at the same time? That would get rid of all the problems.

    The resolution is so exciting!
    Reply
  • edzieba - Thursday, September 04, 2014 - link

    "The way I see it, there's no reason we shouldn't be able to plug it into a computer and play computer games while using it as the headset."

    There is a big reason: the Note 4 has no video input. Latency is king in VR, so relying on streaming video over WiFi isn't an option.
    Reply
  • Micheal Das - Wednesday, September 03, 2014 - link

    this is things awesome, but damn its not going to be cheap getting a note 4 on top of this, if your looking for a alternative get a google cardboard VR lens for bucks with coupon: V2K8s
    at tabletland
    Reply

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