Back to Article

  • Dirk_Funk - Wednesday, June 11, 2014 - link

    Can you tell if this would require more cpu/gpu power to run smoothly? Like does it render 2 frames at once or is it simply a trick implemented in the screen? Reply
  • Kristian Vättö - Wednesday, June 11, 2014 - link

    I was told that it should not require any extra CPU/GPU power. The trick is the film that is applied on top of the panel -- the software itself shouldn't take much power. Reply
  • JeffFlanagan - Wednesday, June 11, 2014 - link

    Each field is going to be using half as many pixels as the whole panel since alternating columns are sent to each eye, so rendering cost may be the same as a 2D display. This sounds a lot like the Nintendo 3DS, but probably at a higher resolution so it'll look better. Reply
  • LtGoonRush - Thursday, June 12, 2014 - link

    This could be something useful to do with ridiculously high resolution panels if we're not displaying small asian characters. As an aside on mobile displays, using an SGS3 with a SAMOLED panel has ruined me on ever using an LCD again, they just look dull and bleedy and color shifty. That said, I do notice the crunchiness from the non-RGB stripe more than I notice the low resolution overall. While obviously the later phones improved the subpixel geometry and pixel density, normal RGB stripes still look immediately better to me on fine detail.

    I actually think 1280x800 SAMOLED+ would be a good res for mid-range phones, though I guess the ship has sailed and there's no cost savings from anything below 1080p. Hell, I'd much rather have 1920x1200 SAMOLED+ than a bigger 1440p SAMOLED. Maybe I'm a weirdo for thinking 16:10 is the obviously correct mobile device form factor.
  • Visual - Friday, June 13, 2014 - link

    If you didn't know it was 3D unless you "specifically looked for it" then it probably was not real 3D. Demo content is usually very specifically obvious 3D and I can not imagine not noticing it.

    2D to 3D conversion is just impossible and not worth mentioning at all.

    And how would angle of vision not impact the effect? Does it use some sort of head-tracking or how can it keep providing the proper images to each eye? This sounds so unrealistic I'm more inclined to think you were taken for a fool with some entirely 2D content...

Log in

Don't have an account? Sign up now