POST A COMMENT

12 Comments

Back to Article

  • xTRICKYxx - Friday, October 18, 2013 - link

    The performance gap between the GTX 780 and Titan are already close enough... I wonder if the 780 ti will be even more powerful. Reply
  • dragonsqrrl - Friday, October 18, 2013 - link

    It could have the same number of SMX's enabled, except with 3GB of GDDR5 and 1/24 fp32. There's a 2 SMX gap between the GTX780 and Titan. Reply
  • Kevin G - Friday, October 18, 2013 - link

    I think it would have been wiser to release ShadowPlay supporting M2ST on schedule and then add MP4 support later. Reply
  • keitaro - Friday, October 18, 2013 - link

    is their ShadowPlay a built-in feature of their GeForce Experience platform or can it be installed as a separate component? At the moment, I installed the drivers w/o the Experience stuff. It'd be a shame if it's a built-in component of Experience. Reply
  • Ryan Smith - Friday, October 18, 2013 - link

    It's part of GeForce Experience. GFE will be a one-stop shop for the game settings stuff, game streaming, and ShadowPlay. Reply
  • nathanddrews - Friday, October 18, 2013 - link

    Do you know if it will allow asynchronous recording? (ex: play at variable-fps and record at 30fps, etc.) Or will it force the framerate of the recording speed? Reply
  • Ryan Smith - Friday, October 18, 2013 - link

    The Twitch functionality has been demo'd with the game running at a higher framerate than the recording. I don't have any more information on the matter beyond that. Reply
  • imaheadcase - Friday, October 18, 2013 - link

    Do you have to encode the video for the 20min sections, or is it encoded on-the-fy by the card? From my limited reading I heard that because its faster the quality sometimes suffers. Reply
  • Ryan Smith - Friday, October 18, 2013 - link

    It's encoded on the fly using the NVENC H.264 encoder. There isn't an intermediate storage/encode step.

    The 20 minute rolling window is for the DVR function; when enabled it keeps the last 20 minutes of your gameplay buffered so that you can save it after the fact.
    Reply
  • chizow - Friday, October 18, 2013 - link

    Pretty cool, I'll have to check this out. FRAPs has always been very CPU resource and storage throughput intensive, so anything to streamline the process while maintaining quality will be welcomed. It should also save on encoding time since it sounds like it's encoding and writing to H.264 in real-time via NVENC hardware. Reply
  • MadMan007 - Friday, October 18, 2013 - link

    It's good to finally see some news on this. I remember reading tiny blurbs about this in various 700 series card reviews but most everyone just glossed over it even though it's a pretty cool feature imo and could definitely be a reason to buy NV for game streamers. I'm only bothered because it's going to be driver-limited to 700 series, when 600 series Fermi cards should be able to run it as well. Reply
  • valinor89 - Saturday, October 19, 2013 - link

    I wonder if constantly using the NVENC hardware while you are already maxing the GPU with the game is a good idea from a power and heat budget point of view. Reply

Log in

Don't have an account? Sign up now