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  • nathanddrews - Friday, October 18, 2013 - link

    Until someone lets out some code for BF4 for comparison between Xbone, PS4, and PC, we just won't know for certain.

    AMD wants to market this as easy to use, compatible, and portable to get gamers to buy Radeon products and to get devs to optimize for it (to win benchmarks).

    Microsoft wants to market this as a totally different technology that isn't at all related to get gamers to believe the Xbone offers a unique experience that can't be had anywhere else.

    Sony... *cricket*
    Reply
  • Krysto - Tuesday, October 22, 2013 - link

    Xbone - just puked a little in my mouth. Reply
  • Hrel - Friday, October 18, 2013 - link

    I'm sad that you don't call the xbox "Xbone" in the article. Reply
  • BMNify - Friday, October 18, 2013 - link

    That is because immature namecalling is not acceptable by normal people with functioning brain, leave the xbone, PSFags, Xbots etc to fanboys and their fanboy websites. Reply
  • Adamantine - Friday, October 18, 2013 - link

    First time I saw Xbone on an article brief, I thought it was funny once I saw someone pointed out in the comment section that the writer probably meant to type XBone. Should probably use XB1 instead of XBone. It almost caused me to think of the site as becoming unprofessional, but it was probably just a simple typo error. Reply
  • teiglin - Friday, October 18, 2013 - link

    There's a legitimate abbreviation problem here, to be fair--XbOne would be the canonically correct capitalization for that particular abbreviation, but that looks awful, so I can imagine a particularly naive abbreviator writing Xbone in the days before that was a common way to mock, though obviously this far in it has to either be mockery or idiocy. Honestly, I think Ryan made the right call in just spelling out Xbox One. It's only eight characters and this is Anandtech, not Twitter. Reply
  • Imaginer - Sunday, October 20, 2013 - link

    So how about Crossbone? Reply
  • Pwnstar - Sunday, October 20, 2013 - link

    Wait, Anandtech lets you say "fag" in the comments? Huh. Nothing wrong with that, I was just surprised. Reply
  • Klimax - Saturday, October 19, 2013 - link

    4 principles are:
    Vendor lock-in
    Hardware lock-in
    Technological lock-down
    Small performance benefit (sub 10%)
    Reply
  • Alexvrb - Sunday, October 20, 2013 - link

    Klimax, the performance benefits are said to be quite substantial. Also, no game vendor is going to use Mantle only in a PC title, so there's no real lock-in. If you'll recall days of yore, many games had a drop-down box allowing you to select from various render paths (allowing you to choose whatever worked best on your system). There's no reason they can't provide at least two render paths - Direct3D or OpenGL for compatibility with a broad range of graphics hardware, and Mantle as an option for GCN-based hardware.

    Where I really see Mantle providing a huge benefit is in APUs - especially mobile low power variants. Mantle improves rendering performance, but it also can significantly reduce CPU overhead. In a GCN-based APU system, this would free up a lot of CPU cycles which will reduce bottlenecking in CPU-bound games. They're actually boosting their CPU performance indirectly with Mantle. I think this is going to provide a huge boost to Kaveri performance, if enough of the big licensed engines provide support (such as Frostbite).
    Reply
  • tuklap - Wednesday, October 23, 2013 - link

    Bring out the code "NOW" and let the developers test it now so that games in the future will be mantle optimized!! Reply

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