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  • KalleSverige - Wednesday, December 14, 2011 - link

    Damn. That car looks gooood!!! Reply
  • aguilpa1 - Thursday, December 15, 2011 - link

    Meh, nothing to write home about in comparison to lets say Nvidia's garage demo renders but for a smartphone bench not bad. Reply
  • Denithor - Wednesday, December 14, 2011 - link

    Really?

    I think you meant to use the term 'fixture' in both cases. Much better fit.

    :)
    Reply
  • ltcommanderdata - Thursday, December 15, 2011 - link

    Would be nice to know what OpenGL ES 3.0 adds over OpenGL ES 2.0. I don't believe it's been publicly disclosed yet. OpenGL ES 2.0 seems to be DX9.0 SM2.0 class, so is OpenGL ES 3.0 DX9.0c SM3.0 class or perhaps even DX10 SM4.0 class? Reply
  • R3MF - Thursday, December 15, 2011 - link

    How much functionality does OpenGL ES 3.0 absorb from its bigger brother, now up to v4.2 for OpenGL?

    Tesselation?
    Compute shaders?
    Geometry shaders?

    Which mobile GPU architectures will be able to support this, i ask as vendors like PovwerVR already use unified shaders, while i'm sure Rogue will support Halti (6 series) I wonder whether the 544MP series won't too?
    Reply
  • fashionbook - Tuesday, December 20, 2011 - link

    Our Website: ===== www fashion-long-4biz com ====
    Our main product list is as follows:
    Reply

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