quote:he way I see it, from these results, AMD should have never even bothered with this design, and would have better spent their time working on future technology.
quote:As far as I can remember, using multiple CPUs (as in socket, not core), has always shown diminishing returns.
quote:Of course they'll sell more FX processors now than before
quote:You also get all twelve SATA ports, but there's only support for ten USB ports and two GigE ports. Obviously the number of people that will complain about not having all twenty USB ports and four GigE ports are limited, but with AMD expecting the L1N64-SLI WS to retail for around $370, we wanted all of the bells and whistles.
quote:if they decide to do anything with quad G80 chips you can pretty much guarantee that it will be for both platforms
quote:Anyway, this Quad FX is just the same thing as Quad SLI: potentially good marketing, but lackluster final performance and terrible heat and power requirements
quote:8800 GTX requies two slots, which means it won't fit in the 4x4 motherboard
quote:Quad-SLI performance has already shown to be poor using two 7950 GX2 cards
quote:Finally, how do you bridge four 8800 cards together?
quote:I don't think the problems in the benchmarks are not an opperating system issue
quote:Two processors having totally four cores are not the same as a processor having the same number of cores. Additional latencies will slow down the performance
quote:the Kentsfield has exactly the same latency as a 2 socket dual core because the 2 dual cores on-board don't talk directly with each other.
quote: - no one knows how long Amd will support this platform. In the past years Amd has beem changing sockets almost each year and half. We know Socket Am3 will use Ddr3.
quote:NUMA will be an important part of 4x4 performance - so why isn't NUMA used in the benchmark, or at least mentioned
quote:Most of the difference is running in 64-bit mode
quote:I'm not sure I agree...there's a 22.5% increase in performance there, and I haven't seen anything like that on the 64 bit version of 3DS Max before...
quote:64-bit can make a big difference in performance depending on the app. Remember you can process 64 bits of data in a typical instruction instead of 32, so theoretically twice as much pixel data at a time for rendering.