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  • nserra - Tuesday, August 16, 2005 - link

    Why no one see if Ati claims are true?

    Well Why not test with the 6X AA....

    Maybe enabling AF will not make the same difference as not enabling it....

    Also I don’t understand the deal with always 4X AA.

    I play almost all games with no AA, or 2X AA with Temporal AA enabled and 4X AF or 8X. Some times I lower Mipmap Detail Level option to Quality because almost all games give 0% image quality difference. I do that with DOOM3 and got almost 5% performance increase.
    Reply
  • Jeff7181 - Sunday, August 14, 2005 - link

    ... memory optimizations help most when the memory is the limit. Nice to get some free performance... too bad you have to have a crappy card with crappy frame rates to begin with in order to see that free performance. Reply
  • Rand - Saturday, August 13, 2005 - link

    It would have been nice had you tested how this impacted AGP and PCI-E graphics cards respectively, you commented that it should of course provide a greater benefit over PCI-E.

    Assuming you don't have any motherboards natively supporting PCI-E and AGP (Not the neutered AGP over PCI) you could have used an nForce 3 and nForce 4 board, given they perform quite similarly.
    Any chance of doing any such tests?

    On another note- what system did you test the cards on anyway?
    I don't believe you made any mention of the system configuration, it's always beneficial to know the system specifications.
    Reply
  • OvErHeAtInG - Saturday, August 13, 2005 - link

    I did some extensive comparison benching with HL2 with 5.6 and 5.7 drivers. I run a 128MB 9800 Pro, 430/370, on a 4x AGP mobo, P4 2.85, 1GB DDR400 SC.

    I can second what they said about the 9700 Pro, as I had similar results. I play HL2 at 1280x1024, no AA. The only performance increases (as ATI specifies) come at that res and above WITH AA/AF enabled - which you do NOT play at with a 9800 pro.

    So, in other words, certain res/settings go from "unplayable" to "almost playable." Which is VERY impressive, but useless. I did see a 35-82% increase in frames (much larger than what AT got):

    HardwareOC Coast at 12x10, 4x8x:
    Catalyst 5.6: 36.3 fps
    Catalyst 5.7: 52.1 fps

    HardwareOC d13c17 at 12x10, 4x8x:
    Catalyst 5.6: 20.8 fps
    Catalyst 5.7: 37.9 fps

    At playable settings, we get a SLIGHT decrease in performance:

    Guru3d Demo4 12x10 noAAnoAF
    Catalyst 5.6: 103.3 fps
    Catalyst 5.7: 100.3 fps
    Reply
  • Shadowmage - Sunday, August 14, 2005 - link

    Of course, this depends on what you call "playable" and "unplayable".

    For me, anything above 40fps is considered extremely playable.
    Reply
  • OvErHeAtInG - Sunday, August 14, 2005 - link

    Yes... if it stays above 40 fps :p Reply
  • JarredWalton - Saturday, August 13, 2005 - link

    Strange... I took almost no performance hit when enabling 4xAF on my old 9800Pro with HL2. (I don't have it anymore, sorry - no new benches.) Going from 1024x768 to 4xAA brought less than a 5% decrease in FPS, while 1280x1024 was about a 30% performance decrease. Enabling 4xAA at 1280x1024 was another 5 to 10% loss. Of course, that was last year with 4.10 or so Cats, so I don't know what happened in the intervening time. Reply
  • OvErHeAtInG - Sunday, August 14, 2005 - link

    4xAF only? Never tried it. Probably keeps it playable.

    I was using the HardwareOC benches at the time which seem to get held back by my CPU (which is weird), that's why I was running 12x10 4x8x to stress the card.

    At 10x7, one can run AA AF on this card, but not 12x10... if it's still smooth enough for you, different strokes different folks
    Reply
  • pxc - Saturday, August 13, 2005 - link

    Performance went up on my XPRESS 200M 128MB w/HM laptop when I disabled the HyperMemory in the registry. :p I got rid of it before Cat 5.7 came out, so maybe the HM performance problems were fixed. Reply
  • AlexWade - Saturday, August 13, 2005 - link

    ATI has had final 64-bit drivers for a while. Is it possible to benchmark those compared to the same 32-bit? Reply
  • xtknight - Saturday, August 13, 2005 - link

    No. Reply
  • bupkus - Saturday, August 13, 2005 - link

    Where can I download the 5.6?
    I have a new ATI X800np w/ 256MB and I downloaded and installed this last Tuesday. I notice a small drop in 3DMarks2001 but just shrugged it off as the result of solar flares or whatever. It would be nice if ATI warehoused their older drivers and made them available.
    Reply
  • nserra - Tuesday, August 16, 2005 - link

    Did you look even look?

    At Ati site

    Drivers and Software
    +Windows XP
    RADEON
    Previous Drivers and Software

    They are all there since Catalyst 2.1 or even older.
    Reply
  • JarredWalton - Saturday, August 13, 2005 - link

    Try http://downloads.guru3d.com/download.php?id=18">Guru3D - you can get practically every past driver version for ATI and NVIDIA cards there. Reply
  • JustAnAverageGuy - Saturday, August 13, 2005 - link

    I'm still running the 4.6 drivers because 4.7 makes the textures in Battlefield 2 go crazy with my 9800 Pro. Reply
  • Gamingphreek - Saturday, August 13, 2005 - link

    Where in the world are they pulling these framerate increases from??

    They have had 3 years to perfect these drivers, why all of a sudden are we seeing 0-10fps increases. Is ATI using shader replacement on more games? Did IQ suffer at all.

    It just seems hard to believe that these drivers based on the exact same architecture since the 9700 still have gains of 10fps left in them.

    -Kevin
    Reply
  • Shadowmage - Sunday, August 14, 2005 - link

    Did you even READ the article? ATI implements HyperMemory on ALL cards with 128MB and less of memory.
    Reply
  • ecvs85 - Saturday, August 13, 2005 - link

    I have a question, since this hypermemory is a software based memory management software that makes use of the system ram, what about the AGP aperture settings in the bios? (well for agp boards)

    I got 1GB of ram and when I set the AGP aperture to 256MB I don't have much issue running games that need more that 128MB of video ram (which I have 9800pro). So is the hypermemory smooths things out, having less stuttering and results in higher overall framerates? If that is the case then I don't need to upgrade to this driver :P
    Reply
  • MrSmurf - Saturday, August 13, 2005 - link

    ATI's drivers have been going downhill lately. I don't care about gaining a few fps especially when they cause more bugs than they fix.

    I still use the 4.12's.
    Reply
  • ElJefe - Saturday, August 13, 2005 - link

    dang yo'z.

    i never had an issue this past year with ati's drivers.

    besides my all in wonder not playing DVD correctly. no freakin idea why or how. reloaded all of it 2x and it stil doesnt work right. Cyberlink PowerDVD is what i use now, a shame though as ati's was very nice and integrated. I have a 9800 PRO AIW.

    I dont knock ati, i mean, that whole intelligent CLI thing i have running actually works really well for games, i think everyone forgot about that. Works for new and old, i see lag on startup from it as it "thinks" for an older game, runs great though.

    I still want to go nvidia myself for new system if I cant manage to run ATI allinwonder x800 XT on a linux system.

    What's up with ati not putting out faster/better gaming Linux based drivers like nvidia does? that's a tad self defeating for such a giant in the industry.

    I mean nvidia doesnt even make graphics cards! its not the big of a company! (only chips and chipsets and designs)
    Reply
  • Slaimus - Saturday, August 13, 2005 - link

    Time to load them onto my Moblity X300 64MB Reply
  • GameTraveler - Saturday, August 13, 2005 - link

    The drivers seemed to be great! That is until I decided to do 'old school' action in Quake 3 Arena, CTF style. After a round or two, Q3a crashed to the desktop with an error in ATIOGL.DLL Go figure! ATI techsupport suggested to roll back to a previous version of the driver--I only had 5.3 at the time; but it's worked flawlessly ever since. I suppose I'll update again later, but not until the OpenGL error is fixed. Reply
  • Zoomer - Saturday, August 13, 2005 - link

    Drop the old dll into your q3 directory and see if it helps. :) Reply

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