AnandTech Bench

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse CPU Benchmarks

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CPU Product Benchmarks

Bench Results

  AMD A10-5800K (100W) - 2M/4T, 3.8 GHz, 4MB L2

  Intel Core i5 2500K (95W) - 4C/4T, 3.3GHz, 1MB L2, 6MB L3

Product Ratings & Comparisons

HandBrake v0.9.9 LQ Film
Frames Per Second
280.03
416.6
HandBrake v0.9.9 2x4K
Frames Per Second
9.02
15.59
Agisoft PhotoScan Benchmark - Stage 1: Align Photos
Time in Minutes (Lower is Better)
16.46
9.98
Agisoft PhotoScan Benchmark - Stage 2: Build Point Cloud
Time in Minutes (Lower is Better)
15.02
10.33
Agisoft PhotoScan Benchmark - Stage 3: Build Mesh
Time in Minutes (Lower is Better)
5.13
3.45
Agisoft PhotoScan Benchmark - Stage 4: Build Texture
Time in Minutes (Lower is Better)
3.65
1.52
Agisoft PhotoScan Benchmark - Total Time
Time in Minutes (Lower is Better)
40.26
25.28
Agisoft PhotoScan Benchmark - CPU Mapping Speed
Million Points Per Second
79
126
WinRAR 5.01, 2867 files, 1.52 GB
Time in Seconds (Lower is Better)
127.44
84.09
3D Particle Movement: Single Threaded
Score (Higher is Better)
74.03
117.5
3D Particle Movement: MultiThreaded
Score (Higher is Better)
202.4
374.67
FastStone Image Viewer 4.9
Time in Seconds (Lower is Better)
67
47
Cinebench R10 - Single Threaded Benchmark
Score in CBMarks - Higher is Better
4083
5860
Cinebench R10 - Multi-Threaded Benchmark
Score in CBMarks - Higher is Better
13119
20381
Cinebench 11.5 - Single Threaded
Score in CBMarks - Higher is Better
1.08
1.47
Cinebench 11.5 - Multi-Threaded
Score in CBMarks - Higher is Better
3.31
5.42
x264 HD Benchmark - 1st pass - v3.03
Frames per Second - Higher is Better
71.8
100
x264 HD Benchmark - 2nd pass - v3.03
Frames per Second - Higher is Better
21.1
28.7
7-zip Benchmark
32MB Dictionary - Total MIPS - Higher is Better
11483
15274
AES-128 Performance - TrueCrypt 7.1 Benchmark
Mean Encryption/Decryption AES Algorithm - GB/s
1.9
2.8
POV-Ray 3.7 Beta RC4
Score (Higher is Better)
728
1103
F1 2013 (Processor Graphics), Average FPS
1280x1024
70.9
24.7
Bioshock Infinite (Processor Graphics), Average FPS
1280x1024
60.6
18.9
Tomb Raider (Processor Graphics), Average FPS
1280x1024
57.5
18.1
Sleeping Dogs (Processor Graphics), Average FPS
1280x1024
51.8
13.9
Company of Heroes 2 (Processor Graphics), Average FPS
1280x1024
19.3
6.2
F1 2013 (Processor Graphics), Minimum FPS
1280x1024
62.3
22
Bioshock Infinite (Processor Graphics), Minimum FPS
1280x1024
29.9
8
Tomb Raider (Processor Graphics), Minimum FPS
1280x1024
44
13.6
Sleeping Dogs (Processor Graphics), Minimum FPS
1280x1024
41.1
11
Company of Heroes 2 (Processor Graphics), Minimum FPS
1280x1024
6.8
4.9
3DMark Vantage Pixel Fill (Processor Graphics)
Million Pixels Per Second
1.43
1.32
3DMark Vantage Texel Fill (Processor Graphics)
Million Texels Per Second
16.86
3.72
SYSMark 2012 - Overall
Score in SYSMarks - Higher is Better
129
179
SYSMark 2012 - Office Productivity
Score in SYSMarks - Higher is Better
128
159
SYSMark 2012 - Media Creation
Score in SYSMarks - Higher is Better
127
172
SYSMark 2012 - Web Development
Score in SYSMarks - Higher is Better
92
184
SYSMark 2012 - Data/Financial Analysis
Score in SYSMarks - Higher is Better
156
195
SYSMark 2012 - 3D Modeling
Score in SYSMarks - Higher is Better
138
191
SYSMark 2012 - System Management
Score in SYSMarks - Higher is Better
142
174
Adobe Photoshop CS4 - Retouch Artists Speed Test
Time in Seconds - Lower is Better
18.5
12.6
DivX 6.8.5 Encode (Xmpeg 5.0.3)
Time in Seconds - Lower is Better
41.4
31.3
x264 HD Encode Test - 1st pass - x264 0.59.819
Frames Per Second - Higher is Better
72.7
100.8
x264 HD Encode Test - 2nd pass - x264 0.59.819
Frames Per Second - Higher is Better
21.2
27.7
Windows Media Encoder 9 x64
Time in Seconds - Lower is Better
28
22
POV-Ray 3.7 beta 23 - SMP Benchmark
CPU Score in PPS - Higher is Better
2534
3439
3dsmax r9 - SPECapc 3dsmax 8 CPU Test
CPU Rendering Composite Score - Higher is Better
11.5
17.4
3dsmax r9 - SPECapc - Radiosity
Render Time in Seconds - Lower is Better
16.581
10.45
3dsmax r9 - SPECapc - Throne Shadowmap
Render Time in Seconds - Lower is Better
11.84
6.677
3dsmax r9 - SPECapc - CBALLS2
Render Time in Seconds - Lower is Better
5.356
3.923
3dsmax r9 - SPECapc - SinglePipe2
Render Time in Seconds - Lower is Better
21.916
15.101
3dsmax r9 - SPECapc - Underwater
Render Time in Seconds - Lower is Better
27.111
17.455
3dsmax r9 - SPECapc - SpaceFlyby
Render Time in Seconds - Lower is Better
28.948
20.995
3dsmax r9 - SPECapc - UnderwaterEscape
Render Time in Seconds - Lower is Better
27.976
17.925
Par2 - Multi-Threaded par2cmdline 0.4
Time to Recover 57.2MB from 707.5MB Archive in Seconds - Lower is Better
27.5
19.8
Blender 2.48a Character Render
Time in Seconds - Lower is Better
58.3
46.1
Microsoft Excel 2007 SP1 - Monte Carlo Simulation
Time in Seconds - Lower is Better
27.1
15.4
Sorenson Squeeze Pro 5 - Flash Video Creation
Time in Seconds - Lower is Better
147
90.8
WinRAR 3.8 Compression - 300MB Archive
Time in Seconds - Lower is Better
103.7
70.5
Dragon Age Origins - 1680 x 1050 - Max Settings (no AA/Vsync)
Frames per Second - Higher is Better
97.3
159.4
Dawn of War II - 1680 x 1050 - Ultra Settings
Frames per Second - Higher is Better
51.8
82.3
World of Warcraft
FRAPS Runthrough - FPS - Higher is Better
73
119.4
Starcraft 2
1024 x 768 - Medium Graphics, Ultra CPU Settings
41.4
64.9
Metro 2033 Frontline Benchmark - 1024 x 768 - DX11 High Quality
Average Frames per Second - Higher is Better
69.7
91.5
Metro 2033 Frontline Benchmark - 1920 x 1200 - DX11 High Quality
Average Frames per Second - Higher is Better
48
53.5
DiRT 3 - Aspen Benchmark - 1024 x 768 Low Quality
Average Frames per Second - Higher is Better
97.9
170.6
DiRT 3 - Aspen Benchmark - 1920 x 1200 High Quality
Average Frames per Second - Higher is Better
96.6
104.4
Crysis Warhead Assault Benchmark - 1680 x 1050 Mainstream DX10 64-bit
Average Frames per Second - Higher is Better
81.3
114.4
Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
77.3
124.3
Civilization V - 1680 x 1050 - DX11 High Quality
No Render Score (CPU test) in Frames per Second - Higher is Better
77.3
124.3

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