GPU 2015 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse GPU15 Benchmarks

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GPU15 Product Benchmarks

Bench Results

  notes NVIDIA GeForce GTX 780

  notes NVIDIA GeForce GTX 980 Ti

Product Ratings & Comparisons

Battlefield 4 - 3840x2160 - Medium Quality
Frames per Second - Higher is Better
50.7
91.8
Battlefield 4 - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
44.6
77.7
Battlefield 4 - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
68.5
119
Crysis 3 - 3840x2160 - Low Quality + FXAA
Frames per Second - Higher is Better
40.2
69.1
Crysis 3 - 2560x1440 - High Quality + FXAA
Frames per Second - Higher is Better
51.6
83.2
Crysis 3 - 1920x1080 - High Quality + FXAA
Frames per Second - Higher is Better
83.6
125.5
Shadow of Mordor - 3840x2160 - Very High Quality
Frames per Second - Higher is Better
30.1
53.7
Shadow of Mordor - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
47.9
85.4
Shadow of Mordor - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
68.2
120.1
Shadow of Mordor - Min Frame Rate - 3840x2160 - Very High Quality
Frames per Second - Higher is Better
22.6
40.1
Shadow of Mordor - Min Frame Rate - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
33.3
56
Shadow of Mordor - Min Frame Rate - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
45.5
53.3
The Talos Principle - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
32.9
52.5
The Talos Principle - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
57.8
94.5
The Talos Principle - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
81.6
128.3
Far Cry 4 - 3840x2160 - Medium Quality
Frames per Second - Higher is Better
27.3
59.5
Far Cry 4 - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
39.3
73.4
Far Cry 4 - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
47.9
92
Total War: Attila - 3840x2160 - Quality + Perf Shadows
Frames per Second - Higher is Better
24.5
44.2
Total War: Attila - 2560x1440 - Max Quality + Perf Shadows
Frames per Second - Higher is Better
24.7
46.3
Total War: Attila - 1920x1080 - Max Quality + Perf Shadows
Frames per Second - Higher is Better
37.7
64.8
GRID Autosport - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
39
70.6
GRID Autosport - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
69.8
119.3
GRID Autosport - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
92.7
140
Grand Theft Auto V - 3840x2160 - High Quality
Frames per Second - Higher is Better
25.8
46.2
Grand Theft Auto V - 2560x1440 - Very High Quality
Frames per Second - Higher is Better
33
55.9
Grand Theft Auto V - 1920x1080 - Very High Quality
Frames per Second - Higher is Better
48.6
80
Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - High Quality
Minimum Frames Per Second - Higher Is Better
19.2
33.3
Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality
Minimum Frames Per Second - Higher Is Better
22.2
38.4
Grand Theft Auto V - 99th Percentile Framerate - 1920x1080 - Very High Quality
Minimum Frames Per Second - Higher Is Better
33.3
52.6
Synthetic: TessMark, Image Set 4, 64x Tessellation
Frames Per Second - Higher Is Better
204.1
305.3
Synthetic: 3DMark Vantage Texel Fill
Gigatexels Per Second - Higher Is Better
148.1
161.7
Synthetic: 3DMark Vantage Pixel Fill
Gigatexels Per Second - Higher Is Better
13.9
36.7
Compute: LuxMark 3.0 - Hotel
Score In Thousands Of Samples Per Second - Higher Is Better
783
2039
Compute: CompuBench 1.5 - Face Detection
MPixels Per Second - Higher Is Better
58.1
181.9
Compute: CompuBench 1.5 - Optical Flow
MPixels Per Second - Higher Is Better
20.5
34
Compute: CompuBench 1.5 - Particle Simulation 64K
Millions of Interactions Per Second - Higher Is Better
902.4
1563
Compute: Sony Vegas Pro 13 Video Render
Time In Seconds - Lower Is Better
38
26
Compute: Folding @ Home: Explicit, Single Precision
Nanoseconds per Day - Higher Is Better
44.4
75.1
Compute: Folding @ Home: Implicit, Single Precision
Nanoseconds per Day - Higher Is Better
165.3
316.9
Compute: Folding @ Home: Explicit, Double Precision
Nanoseconds per Day - Higher Is Better
7.9
6.3
Compute: SystemCompute v0.5.7.2 C++ AMP Benchmark
Score In Points - Higher Is Better
187716
333672
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
74
74
Load Power Consumption - Crysis 3
Total System Power Consumption in Watts (Lower is Better)
312
388
Load Power Consumption - FurMark
Total System Power Consumption in Watts (Lower is Better)
386
386
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
32
32
Load GPU Temperature - Crysis 3
Temperature in Celsius (Lower is Better)
80
83
Load GPU Temperature - FurMark
Temperature in Celsius (Lower is Better)
84
83
Idle Noise Levels
Noise In dB(A) (Lower is Better)
38.5
37.8
Load Noise Levels - Crysis 3
Noise In dB(A) (Lower is Better)
47.5
51.8
Load Noise Levels - FurMark
Noise In dB(A) (Lower is Better)
52.2
53
Civilization: Beyond Earth - 3840x2160 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
38.8
70.5
Civilization: Beyond Earth - 2560x1440 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
66.7
115
Civilization: Beyond Earth - 1920x1080 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
88.8
154.6
Civilization: Beyond Earth - Min. Frame Rate - 3840x2160 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
19.6
42.2
Civilization: Beyond Earth - Min. Frame Rate - 2560x1440 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
41.7
72.1
Civilization: Beyond Earth - Min. Frame Rate - 1920x1080 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
50.2
87.4

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