GPU 2012 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse GPU12 Benchmarks

View Benchmark Results

GPU12 Product Benchmarks

Bench Results

  NVIDIA GeForce GTX 650 Ti - 925MHz/5.4GHz 1GB GDDR5

  NVIDIA GeForce GT 640 - 900Mhz/1.8GHz 2GB DDR3

Product Ratings & Comparisons

Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better
40.8
19
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better
24.7
10.4
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better
55.5
26
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
73.5
34.1
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better
63.5
28.3
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better
83
30
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better
61.6
19.7
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better
119.1
53.5
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
84.5
37.6
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better
54.1
27.1
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better)
137.1
70.6
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better)
3400
1600
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better
62.7
30.3
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better)
544
1588
Folding @ Home (CUDA)
Nanoseconds Per Day - Higher Is Better
514.2
317.6
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better
5.6
2.88
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better
46.1
21.7
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better
1237
498
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better
926
443
Unigine Heaven
Frames per Second - Higher is Better
33.3
16
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
106
104
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
105
103
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better)
249
208
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better)
209
156
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
27
27
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better)
59
49
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better)
65
52
Idle Noise Levels
Noise In dB(A) (Lower is Better)
41
46.4
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better)
41
46.4
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better)
41.5
47.2

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