GPU 2012 Benchmarks
BENCH
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Bench Results
NVIDIA GeForce GTX 650 Ti
925MHz/5.4GHz 1GB GDDR5
925MHz/5.4GHz 1GB GDDR5
Product Ratings & Comparisons
Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better 23.7
Frames per Second - Higher is Better 23.7
Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better 40.8
Frames per Second - Higher is Better 40.8
Crysis: Warhead - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 15.9
Frames per Second - Higher is Better 15.9
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better 24.7
Frames per Second - Higher is Better 24.7
Metro: 2033 - 1920x1200 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better 29
Frames per Second - Higher is Better 29
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better 55.5
Frames per Second - Higher is Better 55.5
DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 63.5
Frames per Second - Higher is Better 63.5
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 73.5
Frames per Second - Higher is Better 73.5
DiRT 3 - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 52.7
Frames per Second - Higher is Better 52.7
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better 63.5
Frames per Second - Higher is Better 63.5
Total War: Shogun 2 - 1920x1200 - Very High Quality + 16xAF
Frames per Second - Higher is Better 62.7
Frames per Second - Higher is Better 62.7
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better 88.8
Frames per Second - Higher is Better 88.8
Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA
Frames per Second - Higher is Better 48
Frames per Second - Higher is Better 48
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better 83
Frames per Second - Higher is Better 83
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 113.3
Frames per Second - Higher is Better 113.3
Portal 2 - 1920x1200 - Very High Quality + 4xSSAA/16xAF
Frames per Second - Higher is Better 52.1
Frames per Second - Higher is Better 52.1
Battlefield 3 - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 31
Frames per Second - Higher is Better 31
Battlefield 3 - 1920x1200 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better 49.1
Frames per Second - Higher is Better 49.1
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better 61.6
Frames per Second - Higher is Better 61.6
Starcraft II - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 57.7
Frames per Second - Higher is Better 57.7
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better 119.1
Frames per Second - Higher is Better 119.1
The Elder Scrolls V: Skyrim - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames Per Second - Higher is Better 37.3
Frames Per Second - Higher is Better 37.3
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 84.5
Frames per Second - Higher is Better 84.5
Civilization V - 1920x1200 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 42.8
Frames per Second - Higher is Better 42.8
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 54.1
Frames per Second - Higher is Better 54.1
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better) 137.1
Leaders Texture Decompression - FPS (Higher is Better) 137.1
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 3400
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 3400
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better 62.7
Frames per Second - Higher is Better 62.7
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 544
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 544
Folding @ Home (CUDA)
Nanoseconds Per Day - Higher Is Better
514.2
Nanoseconds Per Day - Higher Is Better
Test build featuring early Kepler optimizations
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better 5.6
Gigapixels Per Second - Higher is Better 5.6
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better 46.1
Gigatexels Per Second - Higher is Better 46.1
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better 1237
Frames per Second - Higher is Better 1237
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better 926
Frames per Second - Higher is Better 926
Unigine Heaven
Frames per Second - Higher is Better 33.3
Frames per Second - Higher is Better 33.3
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 106
Total System Power Consumption in Watts (Lower is Better) 106
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 105
Total System Power Consumption in Watts (Lower is Better) 105
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better) 249
Total System Power Consumption in Watts (Lower is Better) 249
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better) 209
Total System Power Consumption in Watts (Lower is Better) 209
Idle GPU Temperature
Temperature in Celsius (Lower is Better) 27
Temperature in Celsius (Lower is Better) 27
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better) 59
Temperature in Celsius (Lower is Better) 59
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better) 65
Temperature in Celsius (Lower is Better) 65
Idle Noise Levels
Noise In dB(A) (Lower is Better) 41
Noise In dB(A) (Lower is Better) 41
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better) 41
Noise In dB(A) (Lower is Better) 41
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better) 41.5
Noise In dB(A) (Lower is Better) 41.5