GPU 2012 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse GPU12 Benchmarks

View Benchmark Results

GPU12 Product Benchmarks

Bench Results

  AMD Radeon HD 6670 - 800MHz/1GHz 1GB GDDR5

  NVIDIA GeForce GTX 650 - 1058MHz/5GHz 1GB GDDR5

Product Ratings & Comparisons

Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better
23.2
31.5
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better
14.9
20.7
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better
27.5
40
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
31.1
48.3
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better
26
40.7
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better
39
54.2
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better
27
58
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better
25.6
43.3
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better
37.2
87.9
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
37.6
63.1
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better
26.4
34.8
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better)
66.6
100.8
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better)
4500
2100
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better
15.6
36.1
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better)
1026
908
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better
3.09
3.8
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better
17.8
26.4
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better
775
1140
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better
563
848
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
106
104
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
105
103
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better)
220
231
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better)
170
182
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
33
27
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better)
62
51
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better)
69
55

Log in

Don't have an account? Sign up now