GPU 2012 Benchmarks
BENCH
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Bench Results
NVIDIA GeForce GTX 560
810MHz/1620MHz/4.004GHz 1GB GDDR5
810MHz/1620MHz/4.004GHz 1GB GDDR5
Product Ratings & Comparisons
Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better 26.5
Frames per Second - Higher is Better 26.5
Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better 48.5
Frames per Second - Higher is Better 48.5
Crysis: Warhead - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 19.5
Frames per Second - Higher is Better 19.5
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better 33.5
Frames per Second - Higher is Better 33.5
Metro: 2033 - 1920x1200 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better 30
Frames per Second - Higher is Better 30
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better 56.5
Frames per Second - Higher is Better 56.5
DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 65.2
Frames per Second - Higher is Better 65.2
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 76.7
Frames per Second - Higher is Better 76.7
DiRT 3 - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 55.8
Frames per Second - Higher is Better 55.8
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better 65
Frames per Second - Higher is Better 65
Total War: Shogun 2 - 1920x1200 - Very High Quality + 16xAF
Frames per Second - Higher is Better 61.2
Frames per Second - Higher is Better 61.2
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better 87.5
Frames per Second - Higher is Better 87.5
Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA
Frames per Second - Higher is Better 44
Frames per Second - Higher is Better 44
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better 79
Frames per Second - Higher is Better 79
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 118.2
Frames per Second - Higher is Better 118.2
Portal 2 - 1680x1050 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 141.2
Frames per Second - Higher is Better 141.2
Battlefield 3 - 1920x1200 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better 47.9
Frames per Second - Higher is Better 47.9
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better 60.2
Frames per Second - Higher is Better 60.2
Battlefield 3 - 1680x1050 - Medium Quality + FXAA-High
Frames per Second - Higher is Better 71.8
Frames per Second - Higher is Better 71.8
Starcraft II - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 62
Frames per Second - Higher is Better 62
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better 118.9
Frames per Second - Higher is Better 118.9
The Elder Scrolls V: Skyrim - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames Per Second - Higher is Better 41
Frames Per Second - Higher is Better 41
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 98.2
Frames per Second - Higher is Better 98.2
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 60
Frames per Second - Higher is Better 60
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better) 162.7
Leaders Texture Decompression - FPS (Higher is Better) 162.7
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 6000
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 6000
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better 51.1
Frames per Second - Higher is Better 51.1
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 497
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 497
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better 5.16
Gigapixels Per Second - Higher is Better 5.16
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better 39.59
Gigatexels Per Second - Higher is Better 39.59
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better 1063
Frames per Second - Higher is Better 1063
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better 1071
Frames per Second - Higher is Better 1071
Unigine Heaven
Frames per Second - Higher is Better 33.5
Frames per Second - Higher is Better 33.5
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 115
Total System Power Consumption in Watts (Lower is Better) 115
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 115
Total System Power Consumption in Watts (Lower is Better) 115
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better) 314
Total System Power Consumption in Watts (Lower is Better) 314
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better) 308
Total System Power Consumption in Watts (Lower is Better) 308
Idle GPU Temperature
Temperature in Celsius (Lower is Better) 32
Temperature in Celsius (Lower is Better) 32
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better) 69
Temperature in Celsius (Lower is Better) 69
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better) 79
Temperature in Celsius (Lower is Better) 79
Idle Noise Levels
Noise In dB(A) (Lower is Better) 40
Noise In dB(A) (Lower is Better) 40
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better) 47.3
Noise In dB(A) (Lower is Better) 47.3
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better) 50.5
Noise In dB(A) (Lower is Better) 50.5
Folding @ Home (CUDA)
Nanoseconds Per Day - Higher Is Better
617.1
Nanoseconds Per Day - Higher Is Better
Test build featuring early Kepler optimizations