GPU 2012 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse GPU12 Benchmarks

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GPU12 Product Benchmarks

Bench Results

  NVIDIA GeForce GTX 550 Ti - 900MHz/1800MHz/4.104GHz 1GB GDDR5

  NVIDIA GeForce GT 640 - 900Mhz/1.8GHz 2GB DDR3

Product Ratings & Comparisons

Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better
32.7
19
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better
21.9
10.4
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better
38
26
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
50.6
34.1
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better
42.8
28.3
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better
47
30
Portal 2 - 1680x1050 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
93.6
63.2
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better
40.9
19.7
Battlefield 3 - 1680x1050 - Medium Quality + FXAA-High
Frames per Second - Higher is Better
48.6
34.3
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better
79.2
53.5
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
51.1
37.6
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better
38.8
27.1
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better)
125.1
70.6
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better)
3800
1600
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better
33.7
30.3
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better)
1238
1588
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better
3.35
2.88
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better
25.24
21.7
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better
1050
498
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better
703
443
Unigine Heaven
Frames per Second - Higher is Better
21.2
16
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
114
104
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
114
103
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better)
286
208
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better)
263
156
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
35
27
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better)
74
49
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better)
79
52
Idle Noise Levels
Noise In dB(A) (Lower is Better)
40
46.4
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better)
41.2
46.4
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better)
47.3
47.2

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