GPU 2012 Benchmarks
BENCH
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Bench Results
NVIDIA GeForce GTX 550 Ti
900MHz/1800MHz/4.104GHz 1GB GDDR5
900MHz/1800MHz/4.104GHz 1GB GDDR5
Product Ratings & Comparisons
Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better 17.7
Frames per Second - Higher is Better 17.7
Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better 32.7
Frames per Second - Higher is Better 32.7
Crysis: Warhead - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 12.8
Frames per Second - Higher is Better 12.8
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better 21.9
Frames per Second - Higher is Better 21.9
Metro: 2033 - 1920x1200 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better 19
Frames per Second - Higher is Better 19
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better 38
Frames per Second - Higher is Better 38
DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 42.2
Frames per Second - Higher is Better 42.2
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 50.6
Frames per Second - Higher is Better 50.6
DiRT 3 - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 35.9
Frames per Second - Higher is Better 35.9
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better 42.8
Frames per Second - Higher is Better 42.8
Total War: Shogun 2 - 1920x1200 - Very High Quality + 16xAF
Frames per Second - Higher is Better 32.8
Frames per Second - Higher is Better 32.8
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better 50.6
Frames per Second - Higher is Better 50.6
Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA
Frames per Second - Higher is Better 25
Frames per Second - Higher is Better 25
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better 47
Frames per Second - Higher is Better 47
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 77.2
Frames per Second - Higher is Better 77.2
Portal 2 - 1680x1050 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 93.6
Frames per Second - Higher is Better 93.6
Battlefield 3 - 1920x1200 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better 31.4
Frames per Second - Higher is Better 31.4
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better 40.9
Frames per Second - Higher is Better 40.9
Battlefield 3 - 1680x1050 - Medium Quality + FXAA-High
Frames per Second - Higher is Better 48.6
Frames per Second - Higher is Better 48.6
Starcraft II - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 40.7
Frames per Second - Higher is Better 40.7
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better 79.2
Frames per Second - Higher is Better 79.2
The Elder Scrolls V: Skyrim - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames Per Second - Higher is Better 32
Frames Per Second - Higher is Better 32
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 51.1
Frames per Second - Higher is Better 51.1
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 38.8
Frames per Second - Higher is Better 38.8
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better) 125.1
Leaders Texture Decompression - FPS (Higher is Better) 125.1
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 3800
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 3800
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better 33.7
Frames per Second - Higher is Better 33.7
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 1238
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 1238
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better 3.35
Gigapixels Per Second - Higher is Better 3.35
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better 25.24
Gigatexels Per Second - Higher is Better 25.24
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better 1050
Frames per Second - Higher is Better 1050
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better 703
Frames per Second - Higher is Better 703
Unigine Heaven
Frames per Second - Higher is Better 21.2
Frames per Second - Higher is Better 21.2
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 114
Total System Power Consumption in Watts (Lower is Better) 114
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 114
Total System Power Consumption in Watts (Lower is Better) 114
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better) 286
Total System Power Consumption in Watts (Lower is Better) 286
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better) 263
Total System Power Consumption in Watts (Lower is Better) 263
Idle GPU Temperature
Temperature in Celsius (Lower is Better) 35
Temperature in Celsius (Lower is Better) 35
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better) 74
Temperature in Celsius (Lower is Better) 74
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better) 79
Temperature in Celsius (Lower is Better) 79
Idle Noise Levels
Noise In dB(A) (Lower is Better) 40
Noise In dB(A) (Lower is Better) 40
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better) 41.2
Noise In dB(A) (Lower is Better) 41.2
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better) 47.3
Noise In dB(A) (Lower is Better) 47.3