GPU 2012 Benchmarks
BENCH
Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking
on product categories below!
Bench Results
NVIDIA GeForce GTX 470
607MHz/1215MHz/3.348GHz 1.25 GDDR5
607MHz/1215MHz/3.348GHz 1.25 GDDR5
Product Ratings & Comparisons
Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better 27.5
Frames per Second - Higher is Better 27.5
Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better 50
Frames per Second - Higher is Better 50
Crysis: Warhead - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 19.7
Frames per Second - Higher is Better 19.7
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better 35.7
Frames per Second - Higher is Better 35.7
Metro: 2033 - 1920x1200 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better 30
Frames per Second - Higher is Better 30
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better 56
Frames per Second - Higher is Better 56
DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 65.1
Frames per Second - Higher is Better 65.1
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 76.4
Frames per Second - Higher is Better 76.4
DiRT 3 - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 56.6
Frames per Second - Higher is Better 56.6
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better 65.5
Frames per Second - Higher is Better 65.5
Total War: Shogun 2 - 1920x1200 - Very High Quality + 16xAF
Frames per Second - Higher is Better 56.4
Frames per Second - Higher is Better 56.4
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better 83.7
Frames per Second - Higher is Better 83.7
Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA
Frames per Second - Higher is Better 49
Frames per Second - Higher is Better 49
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better 71
Frames per Second - Higher is Better 71
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 111.32
Frames per Second - Higher is Better 111.32
Portal 2 - 1920x1200 - Very High Quality + 4xSSAA/16xAF
Frames per Second - Higher is Better 43.1
Frames per Second - Higher is Better 43.1
Battlefield 3 - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 31.8
Frames per Second - Higher is Better 31.8
Battlefield 3 - 1920x1200 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better 45.8
Frames per Second - Higher is Better 45.8
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better 57.4
Frames per Second - Higher is Better 57.4
Starcraft II - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 61.2
Frames per Second - Higher is Better 61.2
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better 127.8
Frames per Second - Higher is Better 127.8
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 69.9
Frames per Second - Higher is Better 69.9
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better) 164.5
Leaders Texture Decompression - FPS (Higher is Better) 164.5
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 8300
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 8300
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better 58
Frames per Second - Higher is Better 58
DirectX11 Compute Shader Fluid Simulation - Grid Search
Frames per Second - Higher is Better 1366
Frames per Second - Higher is Better 1366
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 359
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 359
MonteCarloAsian
Simulation - Time In Seconds (Lower Is Better) 6.75
Simulation - Time In Seconds (Lower Is Better) 6.75
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better 6.11
Gigapixels Per Second - Higher is Better 6.11
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better 31.5
Gigatexels Per Second - Higher is Better 31.5
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better 1672
Frames per Second - Higher is Better 1672
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better 1288
Frames per Second - Higher is Better 1288
Unigine Heaven
Frames per Second - Higher is Better 32.7
Frames per Second - Higher is Better 32.7
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 135
Total System Power Consumption in Watts (Lower is Better) 135
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 132
Total System Power Consumption in Watts (Lower is Better) 132
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better) 385
Total System Power Consumption in Watts (Lower is Better) 385
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better) 376
Total System Power Consumption in Watts (Lower is Better) 376
Idle GPU Temperature
Temperature in Celsius (Lower is Better) 44
Temperature in Celsius (Lower is Better) 44
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better) 94
Temperature in Celsius (Lower is Better) 94
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better) 95
Temperature in Celsius (Lower is Better) 95
Idle Noise Levels
Noise In dB(A) (Lower is Better) 41.5
Noise In dB(A) (Lower is Better) 41.5
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better) 53.1
Noise In dB(A) (Lower is Better) 53.1
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better) 60
Noise In dB(A) (Lower is Better) 60