AnandTech Bench

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse GPU12 Benchmarks

View Benchmark Results

GPU12 Product Benchmarks

Bench Results

  AMD Radeon HD 5870 - 850MHz/4.8GHz 1GB GDDR5

  AMD Radeon HD 7850 - 860MHz/4.8GHz 2GB GDDR5

Product Ratings & Comparisons

Crysis: Warhead - 2560x1600 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better
20.2
22.6
Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better
33.2
35.4
Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better
56.6
63.4
Crysis: Warhead - Minimum Frame Rate - 2560x1600
Frames per Second - Higher is Better
11.8
16.7
Crysis: Warhead - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better
24.7
26.2
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better
39.7
43
Metro: 2033 - 2560x1600 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better
22.5
23.5
Metro: 2033 - 1920x1200 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better
35
38
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better
63.5
70.5
DiRT 3 - 2560x1600 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
50.6
50.7
DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
68.4
84
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
77.2
98.8
DiRT 3 - Minimum Frame Rate - 2560x1600
Frames per Second - Higher is Better
40.3
44.5
DiRT 3 - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better
54.2
68.6
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better
59.5
82.3
Total War: Shogun 2 - 1920x1200 - Very High Quality + 16xAF
Frames per Second - Higher is Better
68.55
72.2
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better
95.7
108.9
Batman: Arkham City - 2560x1600 - Extreme Quality + 4xAA
Frames per Second - Higher is Better
18
34
Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA
Frames per Second - Higher is Better
32
62
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better
76
89
Portal 2 - 2560x1600 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
87
82.3
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
126.4
123.7
Portal 2 - 1920x1200 - Very High Quality + 4xSSAA/16xAF
Frames per Second - Higher is Better
51.1
45.2
Battlefield 3 - 2560x1600 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better
32.6
32.8
Battlefield 3 - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
29.3
33.2
Battlefield 3 - 1920x1200 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better
47.9
49.3
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better
61.4
61.2
Starcraft II - 2560x1600 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
33.3
52
Starcraft II - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
61.5
72.7
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better
95.1
117.5
Civilization V - 2560x1600 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better
29.6
38.3
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better
46.6
79.1
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better)
154.9
183.3
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better)
11600
13200
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better
47
93.5
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better)
464
388
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better
7.67
8
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better
62.86
50.27
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better
1865
2376
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better
984
1831
Unigine Heaven
Frames per Second - Higher is Better
33.9
40.7
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
123
112
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
120
100
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better)
352
289
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better)
318
224
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
39
30
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better)
77
62
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better)
85
66
Idle Noise Levels
Noise In dB(A) (Lower is Better)
42.4
42.7
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better)
53.8
49
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better)
59.7
50.4

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