GPU 2012 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse GPU12 Benchmarks

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GPU12 Product Benchmarks

Bench Results

  AMD Radeon HD 6950 - 800MHz/5.0GHz 2GB GDDR5

  AMD Radeon HD 5870 - 850MHz/4.8GHz 1GB GDDR5

Product Ratings & Comparisons

Crysis: Warhead - 2560x1600 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better
22.5
20.2
Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better
34.8
33.2
Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better
61.6
56.6
Crysis: Warhead - Minimum Frame Rate - 2560x1600
Frames per Second - Higher is Better
16.2
11.8
Crysis: Warhead - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better
24.8
24.7
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better
41.1
39.7
Metro: 2033 - 2560x1600 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better
24.5
22.5
Metro: 2033 - 1920x1200 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better
38.5
35
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better
69.5
63.5
DiRT 3 - 2560x1600 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
49
50.6
DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
67.2
68.4
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
74
77.2
DiRT 3 - Minimum Frame Rate - 2560x1600
Frames per Second - Higher is Better
39.5
40.3
DiRT 3 - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better
53
54.2
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better
63.2
59.5
Total War: Shogun 2 - 1920x1200 - Very High Quality + 16xAF
Frames per Second - Higher is Better
65.9
68.55
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better
92.8
95.7
Batman: Arkham City - 2560x1600 - Extreme Quality + 4xAA
Frames per Second - Higher is Better
32
18
Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA
Frames per Second - Higher is Better
52
32
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better
78
76
Portal 2 - 2560x1600 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
86.7
87
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
125.3
126.4
Portal 2 - 2560x1600 - Very High Quality + 4xSSAA/16xAF
Frames per Second - Higher is Better
31.6
32
Portal 2 - 1920x1200 - Very High Quality + 4xSSAA/16xAF
Frames per Second - Higher is Better
50.6
51.1
Battlefield 3 - 2560x1600 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better
33.4
32.6
Battlefield 3 - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
32.4
29.3
Battlefield 3 - 1920x1200 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better
48.8
47.9
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better
61.1
61.4
Starcraft II - 2560x1600 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
45.4
33.3
Starcraft II - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
66
61.5
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better
94.3
95.1
Civilization V - 2560x1600 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better
31.2
29.6
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better
50
46.6
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better)
148.3
154.9
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better)
10500
11600
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better
52
47
DirectX11 Compute Shader Fluid Simulation - Grid Search
Frames per Second - Higher is Better
1062
1100
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better)
497
464
MonteCarloAsian
Simulation - Time In Seconds (Lower Is Better)
5.35
5.14
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better
7.99
7.67
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better
65
62.86
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better
2145
1865
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better
1288
984
Unigine Heaven
Frames per Second - Higher is Better
37
33.9
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
117
123
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
115
120
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better)
326
352
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better)
261
318
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
36
39
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better)
74
77
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better)
78
85
Idle Noise Levels
Noise In dB(A) (Lower is Better)
42.7
42.4
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better)
48.2
53.8
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better)
49.1
59.7

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