AnandTech Bench

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse CPU Benchmarks

View Benchmark Results

CPU Product Benchmarks

Bench Results

  AMD FX-8150 (125W) - 4M/8T, 3.6 GHz, 8MB L2, 8MB L3

  Intel Core i7 3770K (77W) - 4C/8T, 3.5 GHz, 1MB L2, 8MB L3

Product Ratings & Comparisons

HandBrake v0.9.9 LQ Film
Frames Per Second
289.48
460.09
HandBrake v0.9.9 2x4K
Frames Per Second
15.25
19.33
Agisoft PhotoScan Benchmark - Stage 1: Align Photos
Time in Minutes (Lower is Better)
8.89
6.34
Agisoft PhotoScan Benchmark - Stage 2: Build Point Cloud
Time in Minutes (Lower is Better)
12.42
8.84
Agisoft PhotoScan Benchmark - Stage 3: Build Mesh
Time in Minutes (Lower is Better)
4.73
3.21
Agisoft PhotoScan Benchmark - Stage 4: Build Texture
Time in Minutes (Lower is Better)
3.93
1.4
Agisoft PhotoScan Benchmark - Total Time
Time in Minutes (Lower is Better)
29.97
19.79
Agisoft PhotoScan Benchmark - CPU Mapping Speed
Million Points Per Second
102
138
Dolphin Emulation Benchmark
Time in Minutes (Lower is Better)
15.07
10.67
WinRAR 5.01, 2867 files, 1.52 GB
Time in Seconds (Lower is Better)
75.57
55.8
3D Particle Movement: Single Threaded
Score (Higher is Better)
67.6
126.54
3D Particle Movement: MultiThreaded
Score (Higher is Better)
320.11
698.01
FastStone Image Viewer 4.9
Time in Seconds (Lower is Better)
88
43
Cinebench R10 - Single Threaded Benchmark
Score in CBMarks - Higher is Better
4004
6862
Cinebench R10 - Multi-Threaded Benchmark
Score in CBMarks - Higher is Better
20381
25703
Cinebench 11.5 - Single Threaded
Score in CBMarks - Higher is Better
0.97
1.66
Cinebench 11.5 - Multi-Threaded
Score in CBMarks - Higher is Better
5.96
7.61
x264 HD Benchmark - 1st pass - v3.03
Frames per Second - Higher is Better
77.08
104.2
x264 HD Benchmark - 2nd pass - v3.03
Frames per Second - Higher is Better
35.77
41
7-zip Benchmark
32MB Dictionary - Total MIPS - Higher is Better
20835
22810
AES-128 Performance - TrueCrypt 7.1 Benchmark
Mean Encryption/Decryption AES Algorithm - GB/s
3.2
3.7
F1 2013 Single GPU, Average FPS
1080p Max, 1x GTX 770
97.6
129.5
Bioshock Infinite Single GPU, Average FPS
1080p Max, 1x GTX 770
84.7
94.2
Tomb Raider Single GPU, Average FPS
1080p Max, 1x GTX 770
49.6
49.6
Sleeping Dogs Single GPU, Average FPS
1080p Max, 1x GTX 770
56.1
56.8
Battlefield 4 Single GPU, Average FPS
1080p Max, 1x GTX 770
58.4
61
F1 2013 Single GPU, Minimum FPS
1080p Max, 1x GTX 770
68
105.8
Bioshock Infinite Single GPU, Minimum FPS
1080p Max, 1x GTX 770
9.3
24.1
Tomb Raider Single GPU, Minimum FPS
1080p Max, 1x GTX 770
36
36
Sleeping Dogs Single GPU, Minimum FPS
1080p Max, 1x GTX 770
34.3
34.6
Battlefield 4 Single GPU, Minimum FPS
1080p Max, 1x GTX 770
47.9
50.1
F1 2013 SLI, Average FPS
1080p Max, 2x GTX 770
85.5
123.4
Bioshock Infinite SLI, Average FPS
1080p Max, 2x GTX 770
126.9
155.7
Tomb Raider SLI, Average FPS
1080p Max, 2x GTX 770
94.9
96.4
Sleeping Dogs SLI, Average FPS
1080p Max, 2x GTX 770
91.6
101.4
Battlefield 4 SLI, Average FPS
1080p Max, 2x GTX 770
94
105.3
F1 2013 SLI, Minimum FPS
1080p Max, 2x GTX 770
64.2
91.4
Bioshock Infinite SLI, Minimum FPS
1080p Max, 2x GTX 770
12.3
25.8
Tomb Raider SLI, Minimum FPS
1080p Max, 2x GTX 770
70
71.8
Sleeping Dogs SLI, Minimum FPS
1080p Max, 2x GTX 770
49.3
53.9
Battlefield 4 SLI, Minimum FPS
1080p Max, 2x GTX 770
61.8
84
Windows 8 - x264 HD 5.0.1 - 1st Pass
Frames per Second - Higher is Better
52.3
73.5
Windows 8 - x264 HD 5.0.1 - 2nd Pass
Frames per Second - Higher is Better
12.7
14.6
Windows 8 - POV-Ray 3.7RC6 - Single Threaded
Pixels Per Second - Higher is Better
225.6
312.4
Windows 8 - POV-Ray 3.7RC6 - Multi Threaded
Pixels Per Second - Higher is Better
1259.2
1363.6
Windows 8 - Visual Studio 2012 - Firefox Compile
Time in Minutes - Lower is Better
36.8
23.8
Windows 8 - Mozilla Kraken Javascript Benchmark
Time in ms - Lower is Better
6905
3962.2
Windows 8 - Skyrim - 1680 x 1050
Frames per Second - Higher is Better
186.9
234
Windows 8 - Diablo 3 - 1680 x 1050
Frames per Second - Higher is Better
197
226
SYSMark 2012 - Overall
Score in SYSMarks - Higher is Better
147
228
SYSMark 2012 - Office Productivity
Score in SYSMarks - Higher is Better
125
189
SYSMark 2012 - Media Creation
Score in SYSMarks - Higher is Better
134
218
SYSMark 2012 - Web Development
Score in SYSMarks - Higher is Better
109
235
SYSMark 2012 - Data/Financial Analysis
Score in SYSMarks - Higher is Better
212
277
SYSMark 2012 - 3D Modeling
Score in SYSMarks - Higher is Better
200
260
SYSMark 2012 - System Management
Score in SYSMarks - Higher is Better
129
200
SYSMark 2007 - Overall
Score in SYSMarks - Higher is Better
201
303
SYSMark 2007 - Productivity
Score in SYSMarks - Higher is Better
164
276
SYSMark 2007 - E-Learning
Score in SYSMarks - Higher is Better
247
308
SYSMark 2007 - Video Creation
Score in SYSMarks - Higher is Better
195
293
SYSMark 2007 - 3D
Score in SYSMarks - Higher is Better
207
340
Adobe Photoshop CS4 - Retouch Artists Speed Test
Time in Seconds - Lower is Better
14.8
10.3
DivX 6.8.5 Encode (Xmpeg 5.0.3)
Time in Seconds - Lower is Better
35.1
26.9
x264 HD Encode Test - 1st pass - x264 0.59.819
Frames Per Second - Higher is Better
81.7
115.5
x264 HD Encode Test - 2nd pass - x264 0.59.819
Frames Per Second - Higher is Better
37.8
39.9
Windows Media Encoder 9 x64
Time in Seconds - Lower is Better
27
18
POV-Ray 3.7 beta 23 - SMP Benchmark
CPU Score in PPS - Higher is Better
4512
5408
3dsmax r9 - SPECapc 3dsmax 8 CPU Test
CPU Rendering Composite Score - Higher is Better
16.1
21.8
3dsmax r9 - SPECapc - Radiosity
Render Time in Seconds - Lower is Better
10.351
8.369
3dsmax r9 - SPECapc - Throne Shadowmap
Render Time in Seconds - Lower is Better
12.321
5.811
3dsmax r9 - SPECapc - CBALLS2
Render Time in Seconds - Lower is Better
3.586
3.088
3dsmax r9 - SPECapc - SinglePipe2
Render Time in Seconds - Lower is Better
13.442
11.846
3dsmax r9 - SPECapc - Underwater
Render Time in Seconds - Lower is Better
16.169
13.067
3dsmax r9 - SPECapc - SpaceFlyby
Render Time in Seconds - Lower is Better
23.361
16.527
3dsmax r9 - SPECapc - UnderwaterEscape
Render Time in Seconds - Lower is Better
20.415
14.515
Par2 - Multi-Threaded par2cmdline 0.4
Time to Recover 57.2MB from 707.5MB Archive in Seconds - Lower is Better
17.6
14.9
Blender 2.48a Character Render
Time in Seconds - Lower is Better
50
34.3
Microsoft Excel 2007 SP1 - Monte Carlo Simulation
Time in Seconds - Lower is Better
14.2
10
WinRAR 3.8 Compression - 300MB Archive
Time in Seconds - Lower is Better
82.3
57.7
Build Chromium Project - Visual Studio 2010
Compile Time in Minutes - Lower is Better
28.8
17.7
Dragon Age Origins - 1680 x 1050 - Max Settings (no AA/Vsync)
Frames per Second - Higher is Better
118.4
160.9
Dawn of War II - 1680 x 1050 - Ultra Settings
Frames per Second - Higher is Better
51.5
93.8
World of Warcraft
FRAPS Runthrough - FPS - Higher is Better
77.7
129.8
Starcraft 2
1024 x 768 - Medium Graphics, Ultra CPU Settings
47.8
71.9
Metro 2033 Frontline Benchmark - 1024 x 768 - DX11 High Quality
Average Frames per Second - Higher is Better
91
102
Metro 2033 Frontline Benchmark - 1920 x 1200 - DX11 High Quality
Average Frames per Second - Higher is Better
51
54.5
DiRT 3 - Aspen Benchmark - 1024 x 768 Low Quality
Average Frames per Second - Higher is Better
114.1
180.3
DiRT 3 - Aspen Benchmark - 1920 x 1200 High Quality
Average Frames per Second - Higher is Better
99.3
109.1
Crysis Warhead Assault Benchmark - 1680 x 1050 Mainstream DX10 64-bit
Average Frames per Second - Higher is Better
76.2
121.7
Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
95.4
144.3
Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
95.4
144.3
Civilization V - 1680 x 1050 - DX11 High Quality
No Render Score (CPU test) in Frames per Second - Higher is Better
95.4
144.3

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