Legacy CPU Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

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Legacy CPU Product Benchmarks

Bench Results

  AMD (Zambezi) FX-8150 (125W, $245) - 4M/8T, 3.6 GHz, 8MB L2, 8MB L3

  Intel (Westmere) Core i7 990X (130W) - 6C/12T, 3.46 GHz, 1.5MB L2, 12MB L3

Product Ratings & Comparisons

z(Retired) Adobe Photoshop CS4 - Retouch Artists Speed Test
Time in Seconds - Lower is Better
14.8
12.4
z(Retired) DivX 6.8.5 Encode (Xmpeg 5.0.3)
Time in Seconds - Lower is Better
35.1
24
z(Retired) x264 HD Encode Test - 1st pass - x264 0.59.819
Frames Per Second - Higher is Better
81.7
97.4
z(Retired) x264 HD Encode Test - 2nd pass - x264 0.59.819
Frames Per Second - Higher is Better
37.8
48.7
z(Retired) Windows Media Encoder 9 x64
Time in Seconds - Lower is Better
27
23
z(Retired) 3dsmax r9 - SPECapc 3dsmax 8 CPU Test
CPU Rendering Composite Score - Higher is Better
16.1
19.5
z(Retired) 3dsmax r9 - SPECapc - Radiosity
Render Time in Seconds - Lower is Better
10.351
7.42
z(Retired) 3dsmax r9 - SPECapc - Throne Shadowmap
Render Time in Seconds - Lower is Better
12.321
6.202
z(Retired) 3dsmax r9 - SPECapc - CBALLS2
Render Time in Seconds - Lower is Better
3.586
3.591
z(Retired) 3dsmax r9 - SPECapc - SinglePipe2
Render Time in Seconds - Lower is Better
13.442
13.828
z(Retired) 3dsmax r9 - SPECapc - Underwater
Render Time in Seconds - Lower is Better
16.169
16.082
z(Retired) 3dsmax r9 - SPECapc - SpaceFlyby
Render Time in Seconds - Lower is Better
23.361
18.509
z(Retired) 3dsmax r9 - SPECapc - UnderwaterEscape
Render Time in Seconds - Lower is Better
20.415
17.818
z(Win7) Cinebench R10 - Single Threaded Benchmark
Score in CBMarks - Higher is Better
4004
5557
z(Win7) Cinebench R10 - Multi-Threaded Benchmark
Score in CBMarks - Higher is Better
20381
30518
z(Retired) POV-Ray 3.7 beta 23 - SMP Benchmark
CPU Score in PPS - Higher is Better
4512
6429
z(Retired) Par2 - Multi-Threaded par2cmdline 0.4
Time to Recover 57.2MB from 707.5MB Archive in Seconds - Lower is Better
17.6
17.9
z(Retired) Blender 2.48a Character Render
Time in Seconds - Lower is Better
50
42.9
z(Retired) Microsoft Excel 2007 SP1 - Monte Carlo Simulation
Time in Seconds - Lower is Better
14.2
8.5
z(Retired) WinRAR 3.8 Compression - 300MB Archive
Time in Seconds - Lower is Better
82.3
67
z(Win7) Cinebench 11.5 - Single Threaded
Score in CBMarks - Higher is Better
0.97
1.33
z(Win7) Cinebench 11.5 - Multi-Threaded
Score in CBMarks - Higher is Better
5.96
9.82
z(Win 7) x264 HD Benchmark - 1st pass - v3.03
Frames per Second - Higher is Better
77.08
99.1
z(Win 7) x264 HD Benchmark - 2nd pass - v3.03
Frames per Second - Higher is Better
35.77
51.32
z(Win7) 7-zip Benchmark (Win7)
32MB Dictionary - Total MIPS - Higher is Better
20835
32544
z(Retired) Dawn of War II - 1680 x 1050 - Ultra Settings
Frames per Second - Higher is Better
51.5
86.9
z(Retired) World of Warcraft
FRAPS Runthrough - FPS - Higher is Better
77.7
103.9
z(Retired) Starcraft 2
1024 x 768 - Medium Graphics, Ultra CPU Settings
47.8
56.7
z(Retired) Rage vt_benchmark - 1920 x 1200
Time in Seconds to Transcode Textures - Max Threads - Lower is Better
0.21
0.15
z(Retired) Metro 2033 Frontline Benchmark - 1024 x 768 - DX11 High Quality
Average Frames per Second - Higher is Better
91
86
z(Retired) Metro 2033 Frontline Benchmark - 1920 x 1200 - DX11 High Quality
Average Frames per Second - Higher is Better
51
48.5
z(Retired) DiRT 3 - Aspen Benchmark - 1024 x 768 Low Quality
Average Frames per Second - Higher is Better
114.1
168.4
z(Retired) DiRT 3 - Aspen Benchmark - 1920 x 1200 High Quality
Average Frames per Second - Higher is Better
99.3
101.9
z(Retired) Crysis Warhead Assault Benchmark - 1680 x 1050 Mainstream DX10 64-bit
Average Frames per Second - Higher is Better
76.2
106.6
z(Retired) Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
95.4
140.1
z(Retired) Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
95.4
140.1
z(Retired) Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
95.4
140.1
z(Retired) Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
95.4
140.1
z(Win 7) TrueCrypt 7.1 Benchmark (AES Performance)
Mean Encryption/Decryption AES Algorithm - GB/s
3.2
5.1

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