AnandTech Bench

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse CPU Benchmarks

View Benchmark Results

CPU Product Benchmarks

Bench Results

  AMD FX-8150 (125W) - 4M/8T, 3.6 GHz, 8MB L2, 8MB L3

  Intel Core i5 2400 - 3.1GHz - 1MB L2 - 6MB L3

Product Ratings & Comparisons

Cinebench R10 - Single Threaded Benchmark
Score in CBMarks - Higher is Better
4004
5423
Cinebench R10 - Multi-Threaded Benchmark
Score in CBMarks - Higher is Better
20381
19179
Cinebench 11.5 - Single Threaded
Score in CBMarks - Higher is Better
0.97
1.37
Cinebench 11.5 - Multi-Threaded
Score in CBMarks - Higher is Better
5.96
5.07
x264 HD Benchmark - 1st pass - v3.03
Frames per Second - Higher is Better
77.08
92
x264 HD Benchmark - 2nd pass - v3.03
Frames per Second - Higher is Better
35.77
26.8
7-zip Benchmark
32MB Dictionary - Total MIPS - Higher is Better
20835
13498
AES-128 Performance - TrueCrypt 7.1 Benchmark
Mean Encryption/Decryption AES Algorithm - GB/s
3.2
2.4
SYSMark 2012 - Overall
Score in SYSMarks - Higher is Better
147
169
SYSMark 2012 - Office Productivity
Score in SYSMarks - Higher is Better
125
151
SYSMark 2012 - Media Creation
Score in SYSMarks - Higher is Better
134
161
SYSMark 2012 - Web Development
Score in SYSMarks - Higher is Better
109
174
SYSMark 2012 - Data/Financial Analysis
Score in SYSMarks - Higher is Better
212
189
SYSMark 2012 - 3D Modeling
Score in SYSMarks - Higher is Better
200
172
SYSMark 2012 - System Management
Score in SYSMarks - Higher is Better
129
170
SYSMark 2007 - Overall
Score in SYSMarks - Higher is Better
201
246
SYSMark 2007 - Productivity
Score in SYSMarks - Higher is Better
164
254
SYSMark 2007 - E-Learning
Score in SYSMarks - Higher is Better
247
231
SYSMark 2007 - Video Creation
Score in SYSMarks - Higher is Better
195
239
SYSMark 2007 - 3D
Score in SYSMarks - Higher is Better
207
261
Adobe Photoshop CS4 - Retouch Artists Speed Test
Time in Seconds - Lower is Better
14.8
13.8
DivX 6.8.5 Encode (Xmpeg 5.0.3)
Time in Seconds - Lower is Better
35.1
33.9
x264 HD Encode Test - 1st pass - x264 0.59.819
Frames Per Second - Higher is Better
81.7
95.8
x264 HD Encode Test - 2nd pass - x264 0.59.819
Frames Per Second - Higher is Better
37.8
25.9
Windows Media Encoder 9 x64
Time in Seconds - Lower is Better
27
23
POV-Ray 3.7 beta 23 - SMP Benchmark
CPU Score in PPS - Higher is Better
4512
3213
3dsmax r9 - SPECapc 3dsmax 8 CPU Test
CPU Rendering Composite Score - Higher is Better
16.1
16.4
3dsmax r9 - SPECapc - Radiosity
Render Time in Seconds - Lower is Better
10.351
11.471
3dsmax r9 - SPECapc - Throne Shadowmap
Render Time in Seconds - Lower is Better
12.321
7.059
3dsmax r9 - SPECapc - CBALLS2
Render Time in Seconds - Lower is Better
3.586
4.123
3dsmax r9 - SPECapc - SinglePipe2
Render Time in Seconds - Lower is Better
13.442
16.012
3dsmax r9 - SPECapc - Underwater
Render Time in Seconds - Lower is Better
16.169
18.462
3dsmax r9 - SPECapc - SpaceFlyby
Render Time in Seconds - Lower is Better
23.361
22.402
3dsmax r9 - SPECapc - UnderwaterEscape
Render Time in Seconds - Lower is Better
20.415
18.525
Par2 - Multi-Threaded par2cmdline 0.4
Time to Recover 57.2MB from 707.5MB Archive in Seconds - Lower is Better
17.6
23.2
Blender 2.48a Character Render
Time in Seconds - Lower is Better
50
44.7
Microsoft Excel 2007 SP1 - Monte Carlo Simulation
Time in Seconds - Lower is Better
14.2
16.9
WinRAR 3.8 Compression - 300MB Archive
Time in Seconds - Lower is Better
82.3
72.4
Build Chromium Project - Visual Studio 2010
Compile Time in Minutes - Lower is Better
28.8
27.5
Dragon Age Origins - 1680 x 1050 - Max Settings (no AA/Vsync)
Frames per Second - Higher is Better
118.4
155.3
Dawn of War II - 1680 x 1050 - Ultra Settings
Frames per Second - Higher is Better
51.5
82.5
World of Warcraft
FRAPS Runthrough - FPS - Higher is Better
77.7
111.4
Starcraft 2
1024 x 768 - Medium Graphics, Ultra CPU Settings
47.8
58.7
Rage vt_benchmark - 1920 x 1200
Time in Seconds to Transcode Textures - Max Threads - Lower is Better
0.21
0.26
Metro 2033 Frontline Benchmark - 1024 x 768 - DX11 High Quality
Average Frames per Second - Higher is Better
91
91.5
Metro 2033 Frontline Benchmark - 1920 x 1200 - DX11 High Quality
Average Frames per Second - Higher is Better
51
51.5
DiRT 3 - Aspen Benchmark - 1024 x 768 Low Quality
Average Frames per Second - Higher is Better
114.1
166.6
DiRT 3 - Aspen Benchmark - 1920 x 1200 High Quality
Average Frames per Second - Higher is Better
99.3
102.5
Crysis Warhead Assault Benchmark - 1680 x 1050 Mainstream DX10 64-bit
Average Frames per Second - Higher is Better
76.2
109.6
Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
95.4
116.8
Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
95.4
116.8
Civilization V - 1680 x 1050 - DX11 High Quality
No Render Score (CPU test) in Frames per Second - Higher is Better
95.4
116.8

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