AnandTech Bench
Bench Results
NVIDIA GeForce GTX 470 - 607MHz/1215MHz/837MHz
NVIDIA GeForce GTX 560 Ti w/448 Cores - 732MHz/1464MHz/900MHz
Intel Core i7-920 @ 3.33GHz
Asus Rampage Extreme II
Intel X58 Chipset
BIOS Revision: 1504
3 x 2GB Patriot Viper DDR3-1333 7-7-7-20
Antec Quatro 1200
Thermaltake Spedo
Microsoft Windows 7 Ultimate 64-bit
Intel 9.1.1.1015 Chipset Drivers
NVIDIA ForceWare 262.99
Asus Rampage Extreme II
Intel X58 Chipset
BIOS Revision: 1504
3 x 2GB Patriot Viper DDR3-1333 7-7-7-20
Antec Quatro 1200
Thermaltake Spedo
Microsoft Windows 7 Ultimate 64-bit
Intel 9.1.1.1015 Chipset Drivers
NVIDIA ForceWare 262.99
Intel Core i7-920 @ 3.33GHz
Asus Rampage Extreme II
Intel X58 Chipset
BIOS Revision: 1504
3 x 2GB Patriot Viper DDR3-1333 7-7-7-20
Antec Quatro 1200
Thermaltake Spedo
Microsoft Windows 7 Ultimate 64-bit
Intel 9.1.1.1015 Chipset Drivers
NVIDIA ForceWare 285.62
Asus Rampage Extreme II
Intel X58 Chipset
BIOS Revision: 1504
3 x 2GB Patriot Viper DDR3-1333 7-7-7-20
Antec Quatro 1200
Thermaltake Spedo
Microsoft Windows 7 Ultimate 64-bit
Intel 9.1.1.1015 Chipset Drivers
NVIDIA ForceWare 285.62
Product Ratings & Comparisons
Crysis: Warhead - 2560 x 1600 - Frost Bench - Gamer Quality + Enthusiast Shaders + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
26.3
31.8
Crysis: Warhead - 1920 x 1200 - Frost Bench - Gamer Quality + Enthusiast Shaders + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
40.4
49.4
Crysis: Warhead - Minimum Frame Rate - 2560 x 1600 - Frost Bench - Gamer Quality + Enthusiast Shaders + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
18.2
22.6
Crysis: Warhead - Minimum Frame Rate - 1920 x 1200 - Frost Bench - Gamer Quality + Enthusiast Shaders + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
29.1
33.3
Crysis: Warhead - Minimum Frame Rate - 1680 x 1050 - Frost Bench - Gamer Quality + Enthusiast Shaders + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
35.5
42.1
BattleForge - 2560 x 1600 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
43.1
53.9
BattleForge - 1920 x 1200 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
62.6
77.9
BattleForge - 1680 x 1050 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
72.2
90.6
Metro 2033 - 2560 x 1600 - DX11 Very High Quality + Analytical AA/16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
18
23
Metro 2033 - 1680 x 1050 - DX11 High Quality + 0xAA/16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
51.5
62.5
HAWX - 2560 x 1600 - Maximum Quality + Low AO + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
78
102
HAWX - 1920 x 1200 - Maximum Quality + Low AO + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
111
145
HAWX - 1680 x 1050 - Maximum Quality + Low AO + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
126
161
Civilization V - 2560 x 1600 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
35.6
43
Civilization V - 1920 x 1200 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
42.6
61
Civilization V - 1680 x 1050 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
39.3
75.5
Battlefield: Bad Company 2 - 2560 x 1600 - Chase Bench - Max Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
35
44.5
Battlefield: Bad Company 2 - 1920 x 1200 - Chase Bench - Max Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
55.9
70.6
Battlefield: Bad Company 2 - 1680 x 1050 - Chase Bench - Max Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
103.9
140.9
Battlefield: Bad Company 2 - 2560 x 1600 - Waterfall Bench - Max Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
18.9
23.6
S.T.A.L.K.E.R. Call of Pripyat - 2560 x 1600 - Ultra Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
27.1
33.6
S.T.A.L.K.E.R. Call of Pripyat - 1920 x 1200 - Ultra Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
43.6
54.6
S.T.A.L.K.E.R. Call of Pripyat - 1680 x 1050 - Ultra Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
53.8
67.4
DiRT 2 - 2560 x 1600 - Ultra High Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
46.9
61.5
DiRT 2 - 1920 x 1200 - Ultra High Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
73.1
95.4
DiRT 2 - 1680 x 1050 - Ultra High Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
86
110.1
Mass Effect 2 - 2560 x 1600 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
46
48.2
Mass Effect 2 - 1920 x 1200 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
70.9
78.5
Mass Effect 2 - 1680 x 1050 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
86.5
99.4
Wolfenstein - 2560 x 1600 - High Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
53.4
63.3
Wolfenstein - 1920 x 1200 - High Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
81.6
98.9
Wolfenstein - 1680 x 1050 - High Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
91.9
113.7
Civilization V - Leaders Texture Decompression
Frames per Second - Higher is Better
Frames per Second - Higher is Better
189.4
231.1
SmallLuxGPU 1.7beta - Luxball HDR
Thousands of Rays per Second - Higher is Better
Thousands of Rays per Second - Higher is Better
4785
9500
Metro 2033 - 1920 x 1200 - DX11 Very High Quality + Analytical AA/16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
29
36.5
Crysis: Warhead - 1680 x 1050 - Frost Bench - Gamer Quality + Enthusiast Shaders + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
49.6
60.1






