AnandTech Bench

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

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GPU11 Product Benchmarks

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Bench Results

notes NVIDIA GeForce GTX 480 - 700MHz/1401MHz/924MHz

notes AMD Radeon HD 6870 - 900MHz/4200MHz

Product Ratings & Comparisons

Crysis: Warhead - 1920 x 1200 - Frost Bench - Gamer Quality + Enthusiast Shaders + 4xAA
Frames per Second - Higher is Better
50.7
44.5
Crysis: Warhead - Minimum Frame Rate - 1920 x 1200 - Frost Bench - Gamer Quality + Enthusiast Shaders + 4xAA
Frames per Second - Higher is Better
38.2
30.4
Crysis: Warhead - Minimum Frame Rate - 1680 x 1050 - Frost Bench - Gamer Quality + Enthusiast Shaders + 4xAA
Frames per Second - Higher is Better
43.1
36.8
BattleForge - 1920 x 1200 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
77.8
62.8
BattleForge - 1680 x 1050 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
90.4
70.6
Metro 2033 - 1680 x 1050 - DX11 High Quality + 0xAA/16xAF
Frames per Second - Higher is Better
64.6
50
HAWX - 1920 x 1200 - Maximum Quality + Low AO + 4xAA
Frames per Second - Higher is Better
138
104
HAWX - 1680 x 1050 - Maximum Quality + Low AO + 4xAA
Frames per Second - Higher is Better
153
117
Civilization V - 1920 x 1200 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
41.8
40
Civilization V - 1680 x 1050 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
39
51.9
Battlefield: Bad Company 2 - 1920 x 1200 - Chase Bench - Max Quality + 4xAA
Frames per Second - Higher is Better
68.9
60.5
Battlefield: Bad Company 2 - 1680 x 1050 - Chase Bench - Max Quality
Frames per Second - Higher is Better
114.1
113.4
S.T.A.L.K.E.R. Call of Pripyat - 1920 x 1200 - Ultra Quality + 4xAA
Frames per Second - Higher is Better
55.7
44.6
S.T.A.L.K.E.R. Call of Pripyat - 1680 x 1050 - Ultra Quality + 4xAA
Frames per Second - Higher is Better
63.2
54.1
DiRT 2 - 1920 x 1200 - Ultra High Quality + 4xAA
Frames per Second - Higher is Better
91.9
68.6
DiRT 2 - 1680 x 1050 - Ultra High Quality + 4xAA
Frames per Second - Higher is Better
107.6
78.4
Mass Effect 2 - 1920 x 1200 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
85.2
72
Mass Effect 2 - 1680 x 1050 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
108.3
86
Wolfenstein - 1920 x 1200 - High Quality + 4xAA
Frames per Second - Higher is Better
102.5
87
Wolfenstein - 1680 x 1050 - High Quality + 4xAA
Frames per Second - Higher is Better
115
99.7
Civilization V - Leaders Texture Decompression
Frames per Second - Higher is Better
230.3
163.4
SmallLuxGPU 1.7beta - Luxball HDR
Thousands of Rays per Second - Higher is Better
5846
11400
Cyberlink MediaEspresso 6 - H.264 Transcode
Time in Seconds - Lower is Better
40
72
Unigine Heaven Benchmark - Tesselation Performance - Extreme
Frames per Second - Higher is Better
29.6
18.7
Unigine Heaven Benchmark - Tesselation Performance - Moderate
Frames per Second - Higher is Better
40.7
29.9
DirectX 11 Detail Tessellation Sample - High
Frames per Second - Higher is Better
890
379
DirectX 11 Detail Tessellation Sample - Medium
Frames per Second - Higher is Better
1319
1079
Idle Power Consumption
Total System Power in Watts - Lower is Better
190
162
Load Power Consumption - Crysis
Total System Power in Watts - Lower is Better
421
277
Load GPU Temperature - Furmark
Temperature in Celsius - Lower is Better
92
81
Idle GPU Temperature
Temperature in Celsius - Lower is Better
51
40
Load GPU Temperature - Crysis
Temperature in Celsius - Lower is Better
94
72
Load Power Consumption - Furmark
Total System Power in Watts - Lower is Better
479
306
Idle Noise Levels
Noise In dB(A) - Lower is Better
44
41.5
Load Noise Levels
Noise In dB(A) - Lower is Better
64.1
55.2
Metro 2033 - 1920 x 1200 - DX11 Very High Quality + Analytical AA/16xAF
Frames per Second - Higher is Better
36
30

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