AnandTech Bench

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

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GPU11 Product Benchmarks

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Bench Results

notes AMD Radeon HD 6870 - 900MHz/4200MHz

notes NVIDIA GeForce GTX 560 Ti - 822MHz/1644MHz/1002MHz

Product Ratings & Comparisons

Crysis: Warhead - 1920 x 1200 - Frost Bench - Gamer Quality + Enthusiast Shaders + 4xAA
Frames per Second - Higher is Better
44.5
43.6
Crysis: Warhead - Minimum Frame Rate - 1920 x 1200 - Frost Bench - Gamer Quality + Enthusiast Shaders + 4xAA
Frames per Second - Higher is Better
30.4
29.5
Crysis: Warhead - Minimum Frame Rate - 1680 x 1050 - Frost Bench - Gamer Quality + Enthusiast Shaders + 4xAA
Frames per Second - Higher is Better
36.8
30.5
BattleForge - 1920 x 1200 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
62.8
65
BattleForge - 1680 x 1050 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
70.6
75.5
Metro 2033 - 1680 x 1050 - DX11 High Quality + 0xAA/16xAF
Frames per Second - Higher is Better
50
55.5
HAWX - 1920 x 1200 - Maximum Quality + Low AO + 4xAA
Frames per Second - Higher is Better
104
122
HAWX - 1680 x 1050 - Maximum Quality + Low AO + 4xAA
Frames per Second - Higher is Better
117
140
Civilization V - 1920 x 1200 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
40
48.8
Civilization V - 1680 x 1050 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
51.9
62.7
Battlefield: Bad Company 2 - 1920 x 1200 - Chase Bench - Max Quality + 4xAA
Frames per Second - Higher is Better
60.5
61.5
Battlefield: Bad Company 2 - 1680 x 1050 - Chase Bench - Max Quality
Frames per Second - Higher is Better
113.4
115.8
S.T.A.L.K.E.R. Call of Pripyat - 1920 x 1200 - Ultra Quality + 4xAA
Frames per Second - Higher is Better
44.6
44.2
S.T.A.L.K.E.R. Call of Pripyat - 1680 x 1050 - Ultra Quality + 4xAA
Frames per Second - Higher is Better
54.1
54.6
DiRT 2 - 1920 x 1200 - Ultra High Quality + 4xAA
Frames per Second - Higher is Better
68.6
79.8
DiRT 2 - 1680 x 1050 - Ultra High Quality + 4xAA
Frames per Second - Higher is Better
78.4
95.2
Mass Effect 2 - 1920 x 1200 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
72
74.2
Mass Effect 2 - 1680 x 1050 - Maximum Quality + 4xAA
Frames per Second - Higher is Better
86
93.4
Wolfenstein - 1920 x 1200 - High Quality + 4xAA
Frames per Second - Higher is Better
87
95
Wolfenstein - 1680 x 1050 - High Quality + 4xAA
Frames per Second - Higher is Better
99.7
92.6
Civilization V - Leaders Texture Decompression
Frames per Second - Higher is Better
163.4
199.2
SmallLuxGPU 1.7beta - Luxball HDR
Thousands of Rays per Second - Higher is Better
11400
11405
Unigine Heaven Benchmark - Tesselation Performance - Extreme
Frames per Second - Higher is Better
18.7
24.9
Unigine Heaven Benchmark - Tesselation Performance - Moderate
Frames per Second - Higher is Better
29.9
36.4
DirectX 11 Detail Tessellation Sample - High
Frames per Second - Higher is Better
379
602
DirectX 11 Detail Tessellation Sample - Medium
Frames per Second - Higher is Better
1079
952
Idle Power Consumption
Total System Power in Watts - Lower is Better
162
161
Load Power Consumption - Crysis
Total System Power in Watts - Lower is Better
277
317
Load GPU Temperature - Furmark
Temperature in Celsius - Lower is Better
81
79
Idle GPU Temperature
Temperature in Celsius - Lower is Better
40
28
Load GPU Temperature - Crysis
Temperature in Celsius - Lower is Better
72
71
Load Power Consumption - Furmark
Total System Power in Watts - Lower is Better
306
352
Idle Noise Levels
Noise In dB(A) - Lower is Better
41.5
42.2
Load Noise Levels
Noise In dB(A) - Lower is Better
55.2
46.7
Metro 2033 - 1920 x 1200 - DX11 Very High Quality + Analytical AA/16xAF
Frames per Second - Higher is Better
30
31.5

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