AnandTech Bench

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse CPU Benchmarks

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CPU Product Benchmarks

Bench Results

  notes Intel Core i7 2600K - 3.4GHz - 1MB L2 - 8MB L3

  notes AMD FX-8150 - 3.6GHz - 8MB L2 - 8MB L3

Product Ratings & Comparisons

SYSMark 2012 - Overall
Score in SYSMarks - Higher is Better
212
147
SYSMark 2012 - Office Productivity
Score in SYSMarks - Higher is Better
176
125
SYSMark 2012 - Media Creation
Score in SYSMarks - Higher is Better
197
134
SYSMark 2012 - Web Development
Score in SYSMarks - Higher is Better
221
109
SYSMark 2012 - Data/Financial Analysis
Score in SYSMarks - Higher is Better
268
212
SYSMark 2012 - 3D Modeling
Score in SYSMarks - Higher is Better
234
200
SYSMark 2012 - System Management
Score in SYSMarks - Higher is Better
187
129
SYSMark 2007 - Overall
Score in SYSMarks - Higher is Better
274
201
SYSMark 2007 - Productivity
Score in SYSMarks - Higher is Better
283
164
SYSMark 2007 - E-Learning
Score in SYSMarks - Higher is Better
244
247
SYSMark 2007 - Video Creation
Score in SYSMarks - Higher is Better
255
195
SYSMark 2007 - 3D
Score in SYSMarks - Higher is Better
318
207
Adobe Photoshop CS4 - Retouch Artists Speed Test
Time in Seconds - Lower is Better
11.3
14.8
DivX 6.8.5 Encode (Xmpeg 5.0.3)
Time in Seconds - Lower is Better
29.1
35.1
x264 HD Encode Test - 1st pass - x264 0.59.819
Frames Per Second - Higher is Better
106.4
81.7
x264 HD Encode Test - 2nd pass - x264 0.59.819
Frames Per Second - Higher is Better
36.3
37.8
Windows Media Encoder 9 x64
Time in Seconds - Lower is Better
20
27
3dsmax r9 - SPECapc 3dsmax 8 CPU Test
CPU Rendering Composite Score - Higher is Better
20.1
16.1
3dsmax r9 - SPECapc - Radiosity
Render Time in Seconds - Lower is Better
8.405
10.351
3dsmax r9 - SPECapc - Throne Shadowmap
Render Time in Seconds - Lower is Better
6.24
12.321
3dsmax r9 - SPECapc - CBALLS2
Render Time in Seconds - Lower is Better
3.41
3.586
3dsmax r9 - SPECapc - SinglePipe2
Render Time in Seconds - Lower is Better
13.098
13.442
3dsmax r9 - SPECapc - Underwater
Render Time in Seconds - Lower is Better
14.452
16.169
3dsmax r9 - SPECapc - SpaceFlyby
Render Time in Seconds - Lower is Better
18.215
23.361
3dsmax r9 - SPECapc - UnderwaterEscape
Render Time in Seconds - Lower is Better
16.118
20.415
Cinebench R10 - Single Threaded Benchmark
Score in CBMarks - Higher is Better
5991
3938
Cinebench R10 - Multi-Threaded Benchmark
Score in CBMarks - Higher is Better
22875
20254
POV-Ray 3.7 beta 23 - SMP Benchmark
CPU Score in PPS - Higher is Better
4875
4512
Par2 - Multi-Threaded par2cmdline 0.4
Time to Recover 57.2MB from 707.5MB Archive in Seconds - Lower is Better
17.3
17.6
Blender 2.48a Character Render
Time in Seconds - Lower is Better
40.1
50
Microsoft Excel 2007 SP1 - Monte Carlo Simulation
Time in Seconds - Lower is Better
11.1
14.2
WinRAR 3.8 Compression - 300MB Archive
Time in Seconds - Lower is Better
59.6
82.3
Cinebench 11.5 - Single Threaded
Score in CBMarks - Higher is Better
1.52
1.02
Cinebench 11.5 - Multi-Threaded
Score in CBMarks - Higher is Better
6.86
5.99
x264 HD Benchmark - 1st pass - v3.03
Frames per Second - Higher is Better
94.9
75.5
x264 HD Benchmark - 2nd pass - v3.03
Frames per Second - Higher is Better
36
35.8
7-zip Benchmark
32MB Dictionary - Total MIPS - Higher is Better
19744
21041
Build Chromium Project - Visual Studio 2010
Compile Time in Minutes - Lower is Better
18.6
28.8
Dragon Age Origins - 1680 x 1050 - Max Settings (no AA/Vsync)
Frames per Second - Higher is Better
156
118.4
Dawn of War II - 1680 x 1050 - Ultra Settings
Frames per Second - Higher is Better
85.2
51.5
World of Warcraft
FRAPS Runthrough - FPS - Higher is Better
118.5
77.7
Starcraft 2
1024 x 768 - Medium Graphics, Ultra CPU Settings
62.6
47.8
Rage vt_benchmark - 1920 x 1200
Time in Seconds to Transcode Textures - Max Threads - Lower is Better
0.18
0.21
Metro 2033 Frontline Benchmark - 1024 x 768 - DX11 High Quality
Average Frames per Second - Higher is Better
96.5
91
Metro 2033 Frontline Benchmark - 1920 x 1200 - DX11 High Quality
Average Frames per Second - Higher is Better
53.5
51
DiRT 3 - Aspen Benchmark - 1024 x 768 Low Quality
Average Frames per Second - Higher is Better
173.3
114.1
DiRT 3 - Aspen Benchmark - 1920 x 1200 High Quality
Average Frames per Second - Higher is Better
102.6
99.3
Crysis Warhead Assault Benchmark - 1680 x 1050 Mainstream DX10 64-bit
Average Frames per Second - Higher is Better
119
76.2
Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
128.1
95.4
Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
128.1
95.4
Civilization V - 1680 x 1050 - DX11 High Quality
No Render Score (CPU test) in Frames per Second - Higher is Better
128.1
95.4
AES-128 Performance - TrueCrypt 7.1 Benchmark
Mean Encryption/Decryption AES Algorithm - GB/s
3.4
3.3

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