AnandTech Bench

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

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CPU Product Benchmarks

Bench Results

  notes AMD Phenom II X6 1100T BE - 3.3GHz - 2MB L2 - 6MB L3

  notes Intel Core i5 2500K - 3.3GHz - 1MB L2 - 6MB L3

Product Ratings & Comparisons

SYSMark 2012 - Overall
Score in SYSMarks - Higher is Better
131
179
SYSMark 2012 - Office Productivity
Score in SYSMarks - Higher is Better
118
159
SYSMark 2012 - Media Creation
Score in SYSMarks - Higher is Better
118
172
SYSMark 2012 - Web Development
Score in SYSMarks - Higher is Better
118
184
SYSMark 2012 - Data/Financial Analysis
Score in SYSMarks - Higher is Better
127
195
SYSMark 2012 - 3D Modeling
Score in SYSMarks - Higher is Better
195
191
SYSMark 2012 - System Management
Score in SYSMarks - Higher is Better
123
174
SYSMark 2007 - Overall
Score in SYSMarks - Higher is Better
204
265
SYSMark 2007 - Productivity
Score in SYSMarks - Higher is Better
192
273
SYSMark 2007 - E-Learning
Score in SYSMarks - Higher is Better
177
244
SYSMark 2007 - Video Creation
Score in SYSMarks - Higher is Better
239
251
SYSMark 2007 - 3D
Score in SYSMarks - Higher is Better
215
296
Adobe Photoshop CS4 - Retouch Artists Speed Test
Time in Seconds - Lower is Better
18.4
12.6
DivX 6.8.5 Encode (Xmpeg 5.0.3)
Time in Seconds - Lower is Better
35.5
31.3
x264 HD Encode Test - 1st pass - x264 0.59.819
Frames Per Second - Higher is Better
89.2
100.8
x264 HD Encode Test - 2nd pass - x264 0.59.819
Frames Per Second - Higher is Better
29.5
27.7
Windows Media Encoder 9 x64
Time in Seconds - Lower is Better
28
22
3dsmax r9 - SPECapc 3dsmax 8 CPU Test
CPU Rendering Composite Score - Higher is Better
14.5
17.4
3dsmax r9 - SPECapc - Radiosity
Render Time in Seconds - Lower is Better
13.416
10.45
3dsmax r9 - SPECapc - Throne Shadowmap
Render Time in Seconds - Lower is Better
10.204
6.677
3dsmax r9 - SPECapc - CBALLS2
Render Time in Seconds - Lower is Better
4.116
3.923
3dsmax r9 - SPECapc - SinglePipe2
Render Time in Seconds - Lower is Better
15.503
15.101
3dsmax r9 - SPECapc - Underwater
Render Time in Seconds - Lower is Better
21.52
17.455
3dsmax r9 - SPECapc - SpaceFlyby
Render Time in Seconds - Lower is Better
22.758
20.995
3dsmax r9 - SPECapc - UnderwaterEscape
Render Time in Seconds - Lower is Better
23.295
17.925
Cinebench R10 - Single Threaded Benchmark
Score in CBMarks - Higher is Better
4083
5860
Cinebench R10 - Multi-Threaded Benchmark
Score in CBMarks - Higher is Better
18828
20381
POV-Ray 3.7 beta 23 - SMP Benchmark
CPU Score in PPS - Higher is Better
3894
3439
Par2 - Multi-Threaded par2cmdline 0.4
Time to Recover 57.2MB from 707.5MB Archive in Seconds - Lower is Better
24
19.8
Blender 2.48a Character Render
Time in Seconds - Lower is Better
53.7
46.1
Microsoft Excel 2007 SP1 - Monte Carlo Simulation
Time in Seconds - Lower is Better
16.4
15.4
Sorenson Squeeze Pro 5 - Flash Video Creation
Time in Seconds - Lower is Better
109.6
90.8
WinRAR 3.8 Compression - 300MB Archive
Time in Seconds - Lower is Better
89
70.5
Cinebench 11.5 - Single Threaded
Score in CBMarks - Higher is Better
1.11
1.47
Cinebench 11.5 - Multi-Threaded
Score in CBMarks - Higher is Better
5.9
5.42
x264 HD Benchmark - 1st pass - v3.03
Frames per Second - Higher is Better
76.7
100
x264 HD Benchmark - 2nd pass - v3.03
Frames per Second - Higher is Better
31.5
28.7
7-zip Benchmark
32MB Dictionary - Total MIPS - Higher is Better
18416
14440
Build Chromium Project - Visual Studio 2010
Compile Time in Minutes - Lower is Better
24
27.1
Dragon Age Origins - 1680 x 1050 - Max Settings (no AA/Vsync)
Frames per Second - Higher is Better
120.3
159.4
Dawn of War II - 1680 x 1050 - Ultra Settings
Frames per Second - Higher is Better
61.1
82.3
World of Warcraft
FRAPS Runthrough - FPS - Higher is Better
77.8
119.4
Starcraft 2
1024 x 768 - Medium Graphics, Ultra CPU Settings
45.3
64.9
Rage vt_benchmark - 1920 x 1200
Time in Seconds to Transcode Textures - Max Threads - Lower is Better
0.21
0.26
Metro 2033 Frontline Benchmark - 1024 x 768 - DX11 High Quality
Average Frames per Second - Higher is Better
83.5
91.5
Metro 2033 Frontline Benchmark - 1920 x 1200 - DX11 High Quality
Average Frames per Second - Higher is Better
51
53.5
DiRT 3 - Aspen Benchmark - 1024 x 768 Low Quality
Average Frames per Second - Higher is Better
119.1
170.6
DiRT 3 - Aspen Benchmark - 1920 x 1200 High Quality
Average Frames per Second - Higher is Better
100.1
104.4
Crysis Warhead Assault Benchmark - 1680 x 1050 Mainstream DX10 64-bit
Average Frames per Second - Higher is Better
78.6
114.4
Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
90.9
124.3
Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
90.9
124.3
Civilization V - 1680 x 1050 - DX11 High Quality
No Render Score (CPU test) in Frames per Second - Higher is Better
90.9
124.3
Idle Power Consumption (Win7/Radeon HD 5870)
Total System Power Consumption in Watts - Lower is Better
76.6
73.4
Load Power Consumption x264 HD 3.03 1st pass (Win7/Radeon HD 5870)
Total System Power Consumption in Watts - Lower is Better
157.8
125.6
Microsoft Excel 2007 SP1
Heavy Math Operations - Time in Seconds - Lower is Better
5.9
4.4
7-zip Real World Compression
Create 300MB Archive - KB/s - Higher is Better
3227
4369
AES-128 Performance - TrueCrypt 7.1 Benchmark
Mean Encryption/Decryption AES Algorithm - GB/s
0.804
2.6

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