Display

In pretty much any smartphone, displays are going to be one of the most important aspects of the user experience. If a display is dim or has a highly reflective display it will be unreadable outdoors. If the contrast is low, the display can become difficult to read and not particularly appealing to the eye. Other issues like lack of color stability and contrast stability with changes in viewing angles will be much more noticeable than on something like a laptop or desktop where the monitor is usually kept at a constant position in space relative to the eye. In order to evaluate these factors we use both relative comparisons and absolute measurements. Although the human eye is sufficient for relative comparison, for absolute measurements we use X-Rite’s i1Pro2 spectrophotometer for precise color and luminance measurements, along with X-Rite’s i1Display Pro colorimeter for accurate contrast figures. Hardware alone is insufficient for collecting and presenting data, so we also use SpectraCal’s CalMAN 5 with a custom workflow, which allows for collecting and presenting data in a readable manner.

In the case of the iPhone 6s and iPhone 6s Plus, the display appears to be effectively unchanged from the iPhone 6 and iPhone 6 Plus. The iPhone 6s retains the 1334x750 resolution of the previous variant, and the iPhone 6s Plus has the same 1080p resolution as well. Apple continues to use the same M2 scaler as well, which means that although the display’s physical resolution is 1080p Apple is actually rendering the display at 2208x1242 and scaling it to fit the display. The resolution of the iPhone 6s is on the low side relative to most Android devices, which is noticeable but the pixel density is sufficient to avoid any obvious problems here.

As with the iPhone 6, both the iPhone 6s and 6s Plus use dual domain pixels, which make the subpixels look more like chevrons under a microscope. This improves viewing angles by reducing the amount of color shifting that occurs when the display viewing angle is changed. As far as I can tell, Apple continues to be one of the few OEMs that pulls this off effectively. Although contrast and luminance aren’t perfectly consistent with changes in viewing angles, it basically looks like the display is painted underneath the glass. The iPhone 6s Plus does a better job at pulling off this illusion as the higher pixel density helps to eliminate some of the fuzziness or pixilation that might otherwise occur. Samsung gets close here, but for whatever reason ambient light causes noticeable interference effects and in general there’s noticeable color shift when moving the display around. Weirdly enough, the OEM that seems to be doing the best job here continues to be HTC with the One M9+.

Display - Max Brightness

Display - Black Levels

Display - Contrast Ratio

Moving on to our usual brightness and contrast testing, it looks like Apple has improved the maximum brightness of their displays with the use of the new LED backlight driver, but it’s important to note that in the case of the iPhone 6s, the maximum brightness isn’t constant. The behavior is relatively subtle, but with iOS 9 at maximum brightness the display brightness steadily lowers over the course of an hour by about 10 nits maximum. It looks like this effect tails off in both the rate of luminance decrease and overall luminance decrease as peak brightness approaches 500 nits, where the effect appears to be non-existent. It’s likely that this behavior is designed to reduce the battery impact of keeping the display at maximum brightness in all situations. Either way, peak luminance is high enough that it isn’t a struggle to read the display outdoors and contrast in low-light conditions also remains high due to the use of photo-alignment in the liquid crystal layer which helps to make the liquid crystals stay in the right shape.

iPhone 6s

iPhone 6s Plus

Display - White Point

Display - Grayscale Accuracy

In grayscale, we don’t quite see the near-perfect white balance we saw last year but gamma remains almost impeccable when compared to the industry standard power 2.2 gamma. I suspect that the units we received this time are closer to the mean for white balance compared to last year, as in general due to the blue LED backlights used in most LCDs a colder color balance will generally require less power to display than a warmer one.

iPhone 6s

iPhone 6s Plus

Display - Saturation Accuracy

In our saturation sweep testing, the iPhone 6s and 6s Plus both continue to track closely to expected values for sRGB, which is the current industry standard color gamut. I don’t really have any criticism here. The previous iPhone’s displays were of similar caliber, so this is pretty much par for the course if you’re used to iPhone displays.

iPhone 6s

iPhone 6s Plus

Display - GMB Accuracy

Similarly in the GMB ColorChecker, the iPhone 6s and 6s Plus both pass with flying colors. If you’re using an iPhone 6s or 6s Plus for any remotely color-critical work like viewing and/or editing photos and videos, it’s a pretty fair bet that you’ll be able to rely on these phones to provide an accurate color reproduction in pretty much any condition. Samsung does provide better contrast and the possibility of extra color saturation with their Galaxy S6 and Note 5, but this comes at the cost of potential for burn-in, increased power consumption in certain scenarios, and increased distortion with changes in viewing angles. I think this means that it basically comes out to a wash, but depending upon personal taste one may prove to be better than another.

Software: 3D Touch, TouchID, Always-On "Hey Siri", and iOS 9 WiFi Performance, GNSS, Misc.
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  • Stuka87 - Monday, November 2, 2015 - link

    The issue is if you had read the article, you would see the majority of those "Best of" are backed up by facts.

    Sure them saying iOS is the best experience is subjective, but the benchmarks prove the SoC and performance *IS* the best.
  • nikon133 - Monday, November 2, 2015 - link

    Nah, I get it. Reviewer should put facts on paper and let each reader decide if that is the best whatever for his/her needs; not putting conclusions in readers' heads. Good review should be dispassionate; too many "the bests" and it starts sounding a bit patronizing.

    This in general. Regardless of what is being reviewed. Well, much as my opinion goes.
  • Caliko - Monday, November 2, 2015 - link

    They did put facts on paper. Some of those "the best" weren't opinions but performance facts.
  • maximumGPU - Tuesday, November 3, 2015 - link

    i agree with you. I don't have anything against the conclusion, but some stuff just didn't belong in an Anandtech review, like the number of "the bests".
    In particular, reading "In a lot of ways, it almost feels like magic " made me cringe.
  • NahImSerious - Monday, November 9, 2015 - link

    Disagree wholeheartedly.

    Simple metrics of a device, which is what I assume you mean by putting facts on paper and being dispassionate aren't the end-all-be-all for almost anything that will be used by humans.

    The "facts on paper" approach is why so many Android phones suck, despite having better "specs" in certain areas..

    Reviews that don't translate the facts with how it translates to usability are essentially worthless Longreads of info you can get from the manufacture....
  • Ishwa - Monday, November 2, 2015 - link

    It isn't one of the best, though. It IS the best.
  • Rylen - Monday, November 2, 2015 - link

    But it's THE BEST, not just one of the best.
  • daveedvdv - Tuesday, November 3, 2015 - link

    True that. Well, the gold color one is the best. I saw it on YouTube a couple of years ago :-) "Gold is best!".
  • deasys - Monday, November 2, 2015 - link

    I guess you're right, djsvetljo. Following your fine example, I will state that the Kansas City Royals are one of the best major league baseball teams this year and lewis Hamilton is one of the best F1 drivers this year.
  • Caliko - Monday, November 2, 2015 - link

    You didn't even read the review.

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