Gaming Benchmarks

F1 2013

First up is F1 2013 by Codemasters. I am a big Formula 1 fan in my spare time, and nothing makes me happier than carving up the field in a Caterham, waving to the Red Bulls as I drive by (because I play on easy and take shortcuts). F1 2013 uses the EGO Engine, and like other Codemasters games ends up being very playable on old hardware quite easily. In order to beef up the benchmark a bit, we devised the following scenario for the benchmark mode: one lap of Spa-Francorchamps in the heavy wet, the benchmark follows Jenson Button in the McLaren who starts on the grid in 22nd place, with the field made up of 11 Williams cars, 5 Marussia and 5 Caterham in that order. This puts emphasis on the CPU to handle the AI in the wet, and allows for a good amount of overtaking during the automated benchmark. We test at 1920x1080 on Ultra graphical settings.

Discrete SLI, Average FPS, F1 2013

The FX-9590 seems to match the i3-4360, indicating that even more cores, more frequency and more PCIe lanes is not always a good thing. The i3-4360 is using PCIe 3.0 x8/x8, compared to PCIe 2.0 x16/x16 for the FX-9590, which should put them both equal in bandwidth.

Bioshock Infinite

Bioshock Infinite was Zero Punctuation’s Game of the Year for 2013, uses the Unreal Engine 3, and is designed to scale with both cores and graphical prowess. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Discrete SLI, Average FPS, Bioshock Infinite

Again, the FX-9590 is trading around the Haswell i3 margin.

Tomb Raider

The next benchmark in our test is Tomb Raider. Tomb Raider is an AMD optimized game, lauded for its use of TressFX creating dynamic hair to increase the immersion in game. Tomb Raider uses a modified version of the Crystal Engine, and enjoys raw horsepower. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Discrete SLI, Average FPS, Tomb Raider

Tomb Raider has historically been CPU agnostic, with all the latest CPUs performing similarly.

Sleeping Dogs

Sleeping Dogs is a benchmarking wet dream – a highly complex benchmark that can bring the toughest setup and high resolutions down into single figures. Having an extreme SSAO setting can do that, but at the right settings Sleeping Dogs is highly playable and enjoyable. We run the basic benchmark program laid out in the Adrenaline benchmark tool, and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Discrete SLI, Average FPS, Sleeping Dogs

The FX-9590 loses 4-6 FPS on average to the latest Intel cohort, which is not bad considering the release date difference.

Company of Heroes 2

Company of Heroes 2 also can bring a top end GPU to its knees, even at very basic benchmark settings. To get an average 30 FPS using a normal GPU is a challenge, let alone a minimum frame rate of 30 FPS. For this benchmark I use modified versions of Ryan’s batch files at 1920x1080 on High. COH2 is a little odd in that it does not scale with more GPUs with the drivers we use.

Discrete SLI, Average FPS, Company of Heroes 2

Company of Heroes 2 is usually relatively CPU agnostic except for the older dual core CPUs, but the FX-9590 gets a win here.

Battlefield 4

The EA/DICE series that has taken countless hours of my life away is back for another iteration, using the Frostbite 3 engine. AMD is also piling its resources into BF4 with the new Mantle API for developers, designed to cut the time required for the CPU to dispatch commands to the graphical sub-system. For our test we use the in-game benchmarking tools and record the frame time for the first ~70 seconds of the Tashgar single player mission, which is an on-rails generation of and rendering of objects and textures. We test at 1920x1080 at Ultra settings.

Discrete SLI, Average FPS, Battlefield 4

Similar to Sleeping Dogs, the FX-9590 does not lose much considering the release date difference of the architectures.

CPU Benchmarks: Comparing the ASRock 990FX Extreme9 AMD FX-9590 and ASRock 990FX Extreme9 Conclusions
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  • RussianSensation - Sunday, August 10, 2014 - link

    The motherboard in the review is $170 not $250. But yes it's a lot better to buy an i5-7 than this chip.
  • edwd2 - Saturday, August 9, 2014 - link

    Will we be getting new FX chips in the future?
    or is it just APUs ...
  • Mrduder11 - Saturday, August 9, 2014 - link

    I am not highly invested in either "camp" but I will say this is absolutely embarrassing for AMD. As a gamer, I could never justify purchasing this CPU when using with a dedicated graphics setup. The results show AMD's way off the mark in research and development in their GPU labs.
  • RussianSensation - Sunday, August 10, 2014 - link

    Has little to do with research and development. You can't expect a 28-32nm CPU to compete with a 22nm CPU no matter how hard you try. It would be akin to NV having 28nm GTX780Ti going up against a 40nm HD6970. AMD's biggest problem is no access to the same lithography tech as Intel.
  • mapesdhs - Tuesday, August 12, 2014 - link

    Actually it has a lot to do with R&D. An ex-AMD employee said a few years ago that
    AMD's big mistake was making extensive use of automated design tools, resulting
    in a 3rd more transistors, using more power, for less performance. Presumably this
    was cheaper than paying the required talent to do the fine tuning normally expected
    at this level. Either way, this is why BD was so bad, and they've never recovered.
    AMD simply doesn't have the money to do the base R&D, that's the key blockage.

    Ian.
  • Budburnicus - Wednesday, January 14, 2015 - link

    Umm, the i5-2500k AND i7-2600K are 32nm CPU's and even at a 4.7 GHz overclock do not even draw HALF the power and are over TWICE as fast! All from a 3 year old SKU!

    The cherry on top of the pile of dog poop would HAVE to be the fact that AMD had to make an R9 290 with a 512 bit memory bus to TRY to keep up with Nvidia's 970 or 980 - and that GPU takes over twice the power as well!

    So YES this has EVERYTHING to do with R&D! Both their CPUs and GPUs are HORRIBLY inefficient!

    And again, process has little to do with it, bearing in mind that the 32nm i-cores are not only 3 years old, but draw well less than HALF the power, and still over 1/3 less at the same 4.7 GHz clock speed, except when an i7-2600K is running at that speed, it is FAR FASTER in EVERY way!
  • TeXWiller - Saturday, August 9, 2014 - link

    Who knows, Kaveri brought the three module support for the APUs. The devil is the implementation details and timing. I was little disappointed when they took out the remaining 95W four module chips from the channel.
  • TiGr1982 - Saturday, August 9, 2014 - link

    What do you mean by "three module support for the APUs"? Talking about CPU side of things, all the APUs since Trinity only have 2 CPU modules aka 4 AMD cores. More than that, staying with this Bulldozer-derived CPU tech, APUs won't get more than 2 modules because of the die area and associated TDP and cost issues.
  • TeXWiller - Saturday, August 9, 2014 - link

    See http://support.amd.com/TechDocs/49125_15h_Models_3... page 28
  • TiGr1982 - Saturday, August 9, 2014 - link

    OK,
    "2 or 3 core-pairs Add 3 CU support."
    But there is no 3 "core-pair" (3 CU, 3 modules) Kaveri APUs on the market - at least, as of yet.

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