As the GPU company who’s arguably more transparent about their long-term product plans, NVIDIA still manages to surprise us time and time again. Case in point, we have known since 2012 that NVIDIA’s follow-up architecture to Kepler would be Maxwell, but it’s only more recently that we’ve begun to understand the complete significance of Maxwell to the company’s plans. Each and every generation of GPUs brings with it an important mix of improvements, new features, and enhanced performance; but fundamental shifts are fewer and far between. So when we found out Maxwell would be one of those fundamental shifts, it changed our perspective and expectations significantly.

What is that fundamental shift? As we found out back at NVIDIA’s CES 2014 press conference, Maxwell is the first NVIDIA GPU that started out as a “mobile first” design, marking a significant change in NVIDIA’s product design philosophy. The days of designing a flagship GPU and scaling down already came to an end with Kepler, when NVIDIA designed GK104 before GK110. But NVIDIA still designed a desktop GPU first, with mobile and SoC-class designs following. However beginning with Maxwell that entire philosophy has come to an end, and as NVIDIA has chosen to embrace power efficiency and mobile-friendly designs as the foundation of their GPU architectures, this has led to them going mobile first on Maxwell. With Maxwell NVIDIA has made the complete transition from top to bottom, and are now designing GPUs bottom-up instead of top-down.

Nevertheless, a mobile first design is not the same as a mobile first build strategy. NVIDIA has yet to ship a Kepler based SoC, let alone putting a Maxwell based SoC on their roadmaps. At least for the foreseeable future discrete GPUs are going to remain as the first products on any new architecture. So while the underlying architecture may be more mobile-friendly than what we’ve seen in the past, what hasn’t changed is that NVIDIA is still getting the ball rolling for a new architecture with relatively big and powerful GPUs.

This brings us to the present, and the world of desktop video cards. Just less than 2 years since the launch of the first Kepler part, the GK104 based GeForce GTX 680, NVIDIA is back and ready to launch their next generation of GPUs as based on the Maxwell architecture.

No two GPU launches are alike – Maxwell’s launch won’t be any more like Kepler’s than Kepler was Fermi’s – but the launch of Maxwell is going to be an even greater shift than usual. Maxwell’s mobile-first design aside, Maxwell also comes at a time of stagnation on the manufacturing side of the equation. Traditionally we’d see a new manufacturing node ready from TSMC to align with the new architecture, but just as with the situation faced by AMD in the launch of their GCN 1.1 based Hawaii GPUs, NVIDIA will be making do on the 28nm node for Maxwell’s launch. The lack of a new node means that NVIDIA would either have to wait until the next node is ready, or launch on the existing node, and in the case of Maxwell NVIDIA has opted for the latter.

As a consequence of staying on 28nm the optimal strategy for releasing GPUs has changed for NVIDIA. From a performance perspective the biggest improvements still come from the node shrink and the resulting increase in transistor density and reduced power consumption. But there is still room for maneuvering within the 28nm node and to improve power and density within a design without changing the node itself. Maxwell in turn is just such a design, further optimizing the efficiency of NVIDIA’s designs within the confines of the 28nm node.

With the Maxwell architecture in hand and its 28nm optimizations in place, the final piece of the puzzle is deciding where to launch first. Thanks to the embarrassingly parallel nature of graphics and 3D rendering, at every tier of GPU – from SoC to Tesla – GPUs are fundamentally power limited. Their performance is constrained by the amount of power needed to achieve a given level of performance, whether it’s limiting clockspeed ramp-ups or just building out a wider GPU with more transistors to flip. But this is especially true in the world of SoCs and mobile discrete GPUs, where battery capacity and space limitations put a very hard cap on power consumption.

As a result, not unlike the mobile first strategy NVIDIA used in designing the architecture, when it comes to building their first Maxwell GPU NVIDIA is starting from the bottom. The bulk of NVIDIA’s GPU shipments have been smaller, cheaper, and less power hungry chips like GK107, which for the last two years has formed the backbone of NVIDIA’s mobile offerings, NVIDIA’s cloud server offerings, and of course NVIDIA’s mainstream desktop offerings. So when it came time to roll out Maxwell and its highly optimized 28nm design, there was no better and more effective place for NVIDIA to start than with the successor to GK107: the Maxwell based GM107.

Over the coming months we’ll see GM107 in a number of different products. Its destiny in the mobile space is all but set in stone as the successor to the highly successful GK107, and NVIDIA’s GRID products practically beg for greater efficiency. But for today we’ll be starting on the desktop with the launch of NVIDIA’s latest desktop video cards: GeForce GTX 750 Ti and GeForce GTX 750.

Maxwell’s Feature Set: Kepler Refined
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  • texasti89 - Tuesday, February 18, 2014 - link

    http://media.bestofmicro.com/4/R/422667/original/F...
  • texasti89 - Tuesday, February 18, 2014 - link

    Also I was referring to the 750ti (60w) not the 750 (55w) in my comment. Words in the article reflect reviewers opinions. Benchmark results from various tech websites give same conclusion.
  • texasti89 - Tuesday, February 18, 2014 - link

    Another one to look at : http://www.techpowerup.com/reviews/NVIDIA/GeForce_...
  • tspacie - Tuesday, February 18, 2014 - link

    [Coming soon to a flu near you]

    This is a caching error or similar on page 4, right?
  • mindbomb - Tuesday, February 18, 2014 - link

    Hello Ryan and Ganesh. I'd like to point out for your video tests that there is no luma upscaling or image doubling for a 1080p video on a 1080p display, since luma is already scaled. You need to test those with a 720p video, and they are mutually exclusive, since image doubling will convert 1280x720 to 2560x1440, where you will need to downscale rather than upscale.
  • ganeshts - Tuesday, February 18, 2014 - link

    Luma upscaling is present for 480i / 576i / 720p videos and downscaling for the 4Kp30 video. We have nine different sample streams.
  • jwcalla - Tuesday, February 18, 2014 - link

    I'd like to see AT adopt some OpenGL benchmarks in the future.

    Us OpenGL consumers are out here. :)
  • Ryan Smith - Thursday, February 20, 2014 - link

    So would I. But at the moment there aren't any meaningful games using OpenGL that are suitable for benchmarking. After Wolfenstein went out of date and Rage was capped at 60fps, we ended up stuck in that respect.
  • Roland00Address - Tuesday, February 18, 2014 - link

    Feel better Ryan, don't let the flu get you down! (Or is it Ganesh T S?)

    Looks like Nvidia has a 8800gt/9800gt on its hands (for different reasons than the original 8800gt)
  • Hrel - Tuesday, February 18, 2014 - link

    Seriously impressive performance/watt figures in here. Makes me wonder when we're going to see this applied to their higher end GPU's.

    Looking at TSMC's site they are already producing at 20nm in 2 fabs. Starting in May of this year they'll have a 3rd up. Do you think it's likely May/June is when we'll see Maxwell make it's way into higher end GPU's accompanied by a shift to 20nm?

    That approach would make sense to me, they'd have new product out in time for Summer Sales and have enough time to ramp production and satiate early adopters before back to school specials start up.

    On a personal note: I'm still running a GTX460 and the GTX750ti seems to be faster in almost every scenario at lower power draw in a smaller package. So that's pretty cool. But since TSMC is already producing 20nm chips I'm going to wait until this architecture can be applied at a smaller manufacturing process. That GPU is in a media PC, so gaming is a tertiary concern anyway.

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