The first major component launch of 2014 falls at the feet of AMD and the next iteration of its APU platform, Kaveri. Kaveri has been the aim for AMD for several years, it's actually the whole reason the company bought ATI back in 2006. As a result many different prongs of AMD’s platform come together: HSA, hUMA, offloading compute, unifying GPU architectures, developing a software ecosystem around HSA and a scalable architecture. This is, on paper at least, a strong indicator of where the PC processor market is heading in the mainstream segment. For our Kaveri review today we were sampled the 45/65W (cTDP) A8-7600 and 95W A10-7850K Kaveri models. The A10-7850K is available today while the A8 part will be available later in Q1.

The Kaveri Overview

To almost all users, including myself up until a few days ago, Kaveri is just another iteration of AMD’s APU line up that focuses purely on the integrated graphics side of things, while slowly improving the CPU side back to Thuban levels of performance. Up until a few days ago I thought this too, but Kaveri is aiming much higher than this.

Due to the way AMD updates its CPU line, using the ‘tick-tock’ analogy might not be appropriate. Kaveri is AMD’s 3rd generation Bulldozer architecture on a half-node process shrink. Kaveri moves from Global Foundries' 32nm High-K Metal Gate SOI process to its bulk 28nm SHP (Super High Performance) process. The process node shift actually explains a lot about Kaveri's targeting. While the 32nm SOI process was optimized for CPU designs at high frequency, GF's bulk 28nm SHP process is more optimized for density with a frequency tradeoff. AMD refers to this as an "APU optimized" process, somewhere in between what a CPU and what a GPU needs. The result is Kaveri is really built to run at lower frequencies than Trinity/Richland, but is far more dense.

Kaveri is the launch vehicle for AMD's Steamroller CPU architecture, the 3rd iteration of the Bulldozer family (and second to last before moving away from the architectural detour). While Piledriver (Trinity/Richland) brought Bulldozer's power consumption down to more rational levels, Steamroller increases IPC. AMD uses Steamroller's IPC increase to offset the frequency penalty of moving to 28nm SHP. AMD then uses the density advantage to outfit the design with a substantially more complex GPU. In many senses, Kaveri is the embodiment of what AMD has been preaching all along: bringing balance to the CPU/GPU split inside mainstream PCs. The strategy makes a lot of sense if you care about significant generational performance scaling, it's just unfortunate that AMD has to do it with a CPU architecture that puts it at a competitive deficit.

The die of Kaveri is of similar size to Richland (245mm2 vs 236mm2) but has 85% more transistors (2.41B vs. 1.3B). Unfortunately AMD hasn't confirmed whether we are talking about layout or schematic transistors here, or even if both figures are counted the same way, but there's clearly some increase in density. Typically a move from 32nm to 28nm should give a 26% boost for the same area, not an 85% boost.

The GPU side of the equation is moving from a Cayman derived GPU in Richland to a Hawaii / GCN based one in Kaveri with the addition of HSA support. This vertically integrates the GPU stack to GCN, allowing any improvements in software tool production to affect both.

For the first time since AMD went on its march down APU lane, the go-to-market messaging with Kaveri is heavily weighted towards gaming. With Llano and Trinity AMD would try to mask CPU performance difficiencies by blaming benchmarks or claiming that heterogeneous computing was just around the corner. While it still believes in the latter, AMD's Kaveri presentations didn't attempt to force the issue and instead focused heavily on gaming as the killer app for its latest APU. HSA and heterogeneous computing are still important, but today AMD hopes to sell Kaveri largely based on its ability to deliver 1080p gaming in modern titles at 30 fps. Our testing looks favourably on this claim with some titles getting big boosts over similar powered Richland counterparts, although the devil is in the details.

The feature set from Richland to Kaveri gets an update all around as well, with a fixed function TrueAudio DSP on the processor to offload complex audio tasks – AMD claims that reverb added to one audio sample for 3+ seconds can take >10% of one CPU core, so using the TrueAudio system allows game developers to enhance a full surround audio with effects, causing more accurate spatialization when upscaling to 7.1 or downscaling to stereo from 5.1. TrueAudio support unfortunately remains unused at launch, but Kaveri owners will be able to leverage the technology whenever games launch with it. Alongside TrueAudio, both the Unified Video Decoder (UVD) and the Video Coding Engine (VCE) are upgraded.

One of the prominent features of Kaveri we will be looking into is its HSA (Heterogenous System Architecture) – the tight coupling of CPU and GPU, extending all the way down to the programming model. Gone are the days when CPU and GPU cores have to be treated like independent inequals, with tons of data copies back and forth for both types of cores to cooperate on the same problem. With Kaveri, both CPU and GPU are treated as equal class citizens, capable of working on the same data in the same place in memory. It'll be a while before we see software take advantage of Kaveri's architecture, and it's frustrating that the first HSA APU couldn't have come with a different CPU, but make no mistake: this is a very big deal. The big push on AMD’s side is the development of tools for the major languages (OpenCL, Java, C++ and others) as well as libraries for APIs to do this automatically and with fewer lines of code.

Kaveri will support OpenCL 2.0, which should make it the first CPU/APU/SoC to carry that certification.

The Kaveri Lineup: Desktop Sweet Spot at 45W

For years now Intel has been targeting mobile first with its CPU architectures. More recently NVIDIA started doing the same with its GPUs (well, ultra-mobile first). With Haswell, Intel's architecture target shifted from 35 - 45W down to 10 - 20W, effectively making Ultrabook form factors the target for its CPU designs. Intel would then use voltage scaling to move the architecture up/down the stack, with Atom and Quark being used to go down to really low TDPs.

For AMD, Kaveri truly embraces the mobile first approach to design with a platform target of 35W. AMD is aiming higher up the stack than Intel did with Haswell, but it also has a lower end CPU architecture (Jaguar) that shoots a bit above Atom. I suspect eventually AMD will set its big architecture sights below 35W, but for now AMD plays the hand it was dealt. The Kaveri project was started 4 years ago and the Haswell platform retargeting was a mid-design shift (largely encouraged by Apple as far as I can tell), so it's not surprising to see Kaveri end up where it does. It's also worth pointing out that the notebook designs AMD primarily competes in are larger 35W machines anyways.

AMD's mobile roadmap states that we'll see Kaveri go all the way down to 15W (presumably in a 2-core/1-module configuration):

Kaveri mobile however appears to be a mid 2014 affair; what launches today are exclusively desktop parts. With an aggressive focus on power consumption, AMD's messaging around Kaveri is simply more performance at the same power.

Here are the Bulldozer based processors for each of AMD’s main desktop target segments: 45W, 65W and 95-100W:

AMD 45W Bulldozer Based APUs
  Trinity Richland Kaveri
Model - A8-6500T A8-6700T A8-7600
Core Name - Richland Richland Kaveri
Microarch - Piledriver Piledriver Steamroller
Socket - FM2 FM2 FM2+
Modules/Cores - 2/4 2/4 2/4
CPU Base Freq - 2100 2500 3100
Max Turbo - 3100 3500 3300
TDP - 45W 45W 45W
L1 Cache - 128KB I$
64 KB D$
128 KB I$
64 KB D$
192 KB I$
64 KB D$
L2 Cache - 2x2 MB 2x2 MB 2x2 MB
Graphics - HD 8550D HD 8650D R7
GPU Cores - 256 284 384
GPU Clock - 720 720 720
Max DDR3 - 1866 1866 2133
Current Price - N/A N/A $119

Actually, the 45W segment is almost a cop out here. AMD never released a 45W desktop edition of Trinity, and while it formally released a couple of 45W Richland APUs back in August, I literally have not seen them for sale in the regular markets (US, UK) that I check. After my initial Kaveri pre-launch information article, one reader got in touch and confirmed that a mid-sized Italian etailer was selling them and had some in stock, but the majority of the world can't seem to get a hold of them. For the purpose of this review, AMD was kind enough to source retail versions of both the A8-6500T and A8-6700T for comparison points to show how much the system has improved at that power bracket.

AMD 65W Bulldozer Based APUs
  Trinity Richland Kaveri
Model A6-5400K A8-5500 A10-5700 A8-6500 A10-6700 A8-7600
Core Name Trinity Trinity Richland Richland Richland Kaveri
Microarch Piledriver Piledriver Piledriver Piledriver Piledriver Steamroller
Socket FM2 FM2 FM2 FM2 FM2 FM2+
Modules/Cores 1/2 2/4 2/4 2/4 2/4 2/4
CPU Base Freq 3600 3200 3400 3500 3700 3300
Max Turbo 3800 3700 4000 4100 4300 3800
TDP 65W 65W 65W 65W 65W 65W
L1 Cache 64 KB I$
32 KB D$
128 KB I$
64 KB D$
128 KB I$
64 KB D$
128 KB I$
64 KB D$
128 KB I$
64 KB D$
192 KB I$
64 KB D$
L2 Cache 1 MB 2 x 2 MB 2 x 2 MB 2 x 2 MB 2 x 2 MB 2x2 MB
Graphics HD 7540D HD 7560D HD 7660D HD 8570D HD 8670D R7
GPU Cores 192 256 384 256 384 384
GPU Clock 760 760 760 800 844 720
Max DDR3 1866 1866 1866 1866 1866 2133
Current Price $60 $99 N/A $119 N/A $119

By comparison, AMD has a history of making 65W CPUs. You may notice that the Kaveri model listed is the same model listed in the 45W table. This is one of the features of AMD’s new lineup – various models will have a configurable TDP range, and the A8-7600 will be one of them. By reducing the power by about a third, the user sacrifices a margin of CPU base speed and turbo speed, but no reduction in processor graphics speeds. At this point in time, the A8-7600 (45W/65W) is set for a Q1 release rather than a launch day release, and we have not received details of any further configurable TDP processors.

AMD 95-100W Bulldozer Based APUs
  Trinity Richland Kaveri
Model A8-5600K A10-5800K A8-6600K A10-6800K A10-7700K A10-7850K
Core Name Trinity Trinity Richland Richland Kaveri Kaveri
Microarchi Piledriver Piledriver Piledriver Piledriver Steamroller Steamroller
Socket FM2 FM2 FM2 FM2 FM2+ FM2+
Modules/Cores 2/4 2/4 2/4 2/4 2/4 2/4
CPU Base Freq 3600 3800 3900 4100 3500 3700
Max Turbo 3900 4200 4200 4400 3800 4000
TDP 100W 100W 100W 100W 95W 95W
L1 Cache 128KB I$
64KB D$
128KB I$
64KB D$
128KB I$
64KB D$
128KB I$
64KB D$
192KB I$
64KB D$
192KB I$
64KB D$
L2 Cache 2 x 2 MB 2 x 2 MB 2 x 2 MB 2 x 2 MB 2 x 2 MB 2 x 2 MB
Graphics HD 7560D HD 7660D HD 8570D HD 8670D R7 R7
GPU Cores 256 384 256 384 384 512
GPU Clock 760 800 844 844 720 720
Max DDR3 1866 1866 1866 2133 2133 2133
Current Price $100 $130 $120 $140 $152 $173

Here we see the 32nm SOI to bulk 28nm SHP shift manifesting itself in terms of max attainable frequency. Whereas the A10-6800K ran at 4.1/4.4GHz, the A10-7850K drops down to 3.7/4.0GHz (base/max turbo). TDP falls a bit as well, but it's very clear that anyone looking for the high end of AMD's CPU offerings to increase in performance won't find it with Kaveri. I suspect we'll eventually see an AMD return to the high-end, but that'll come once we're done with the Bulldozer family. For now, AMD has its sights set on the bulk of the mainstream market - and that's definitely not at 95/100W.

Kaveri Motherboard/Socket Compatibility

AMD’s socket and chipset situation with Kaveri also adjusts slightly, maintaining a small difference to Richland. The new APUs will only fit into an FM2+ socket motherboard, which differs from FM2 by two pins, and Richland/Trinity APUs will also fit into FM2+. However, Kaveri APUs will not fit into any older FM2 motherboards. On the chipset side, AMD is adding the A88X chipset to the Bulldozer chipset family, complementing A55, A75 and A85X. Similar to Trinity and Richland, the chipset is not a definitive indicator of the socket of the motherboard, except for A88X: A88X will only appear on FM2+ motherboards.

AMD has the workings of a potential platform changer, and certainly the programming paradigm change from ‘normal’ to HSA is one that is going to be at the forefront of AMD’s APU production for the foreseeable future.

Kaveri: Aiming for 1080p30 and Compute
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  • ImSpartacus - Thursday, January 16, 2014 - link

    "Whether or not AMD decides to develop an APU with more than 8 GCN CUs is another matter. This is a point we've brought up with AMD internally and one that I'm curious about - do any AnandTech readers have an interest in an even higher end APU with substantially more graphics horsepower? Memory bandwidth obviously becomes an issue, but the real question is how valuable an Xbox One/PS4-like APU would be to the community."

    I would love to see a massive APU with a Pitcairn-sized GPU. I wouldn't mind if it required a 130-150+W TDP.

    I love seeing machines like the 4770R-powered Brix Pro. Valve obviously likes it as well, because it became the Steam Box sent to developers.

    If I'm getting the performance of a ~$200 GPU, I'd happily pay $300 to get the CPU baked in. I'm hoping DDR4 will allow Intel or AMD to pursue this kind of market.
  • Haravikk - Friday, January 17, 2014 - link

    I'm really interested to find out what the dual graphics performance will be like now that AMD's APUs are much more up-to-date at long last.

    CrossFire using an APU and a discrete GPU has been entirely underwhelming thanks to how limited compatibility was, so much so that you are always better off fitting a better discrete GPU instead. The only case it remained interesting was for small form factors where the more limited range of low-profile cards (and less aggressive pricing) meant that compatible cards weren't always so far behind newer ones.

    But with GCN graphics, HSA and Mantle on the way, maybe we might finally see the benefit of pairing the two rather than just using a better pure CPU and discrete graphics. Of course, we could see some benefit already if more games used OpenCL for physics, since that at least would run quite well on an APU even if the discrete GPU still did all the heavy graphical work.
  • Klimax - Friday, January 17, 2014 - link

    Tests are very incomplete. Where are CPU+GPU results? AMD markets APU as total solution, so as such it should be tested. So far I have seen only Luxmark set of results on TechReport and when CPU+GPU was set, APU lost, because CPU part is sufficiently weak, that not even powerful GPU was able to save it.

    Also some OpenCL tests are not marked whether CPU+GPU or GPU-only, which can skew things badly.
  • eanazag - Friday, January 17, 2014 - link

    I think this article is good, but it deserves and needs some dings on it because it is on Anandtech. When we look at the benchmark section there is a disconnect between this article (the applications used for benchmarking) and the Bench portion of the website. I have enjoyed and trusted the bench methodologies used on this site over the years and find it a resource I come back to, to help me make purchasing and hardware decisions because of the bench. Over time I will find it difficult to compare findings without the bench. I have no problem with you updating the bench as what has been done with SSDs and GPUs. I just think this article overlooked what becomes the real value of what this site offers if you overlook the ongoing bench portion of this site. I looked in the bench and haven't really seen a whole lot of anything recent on AMD APUs in the bench. That's my first ding.

    I suspect that if Anand was excited about AMD's release and had reviewed this product we would have gotten a better appreciation of what Kaveri brings to the table. I got the message that the 45W part is a very good in its segment and may be something worth considering, but I did not get what is mentioned in the article. What's the reality of running Kaveri on 1080p? You gave us the high settings, but no one with any sense is going to settle for less than 12 fps. So what are the realistic settings that will give us 20/30+ fps (game depending) performance. What are we really able to work with. I understand Anand is busy and likely not excited about another AMD CPU product release. I get it; it is hard to get excited about desktop and higher wattage laptop parts for AMD because they have been lack luster & underwhelming year over year for so long. I think this product fits in more than just the 45W space, but I didn't get that answer. I am still wondering, which is not what I would normally get at Anandtech. Normally, I would be getting more than I expected from a review. That's my second ding.

    This next is a general ding about the bench. You guys do great work here. I am on here about every day. The bench could use some tweaking in relation to the CPU and GPU between laptop and desktop and to an extent mobile. I want to know how a mobile GPU/CPU matches up to a desktop variant. Sometimes I even want to know how they match up in mobile devices (tablets and phones). I have gotten some of that info from articles, but it is rough matching up that info in the mobile (laptop) bench. Sometimes I do want to look at specific laptop info, but most of the time I am just considering the guts of the device. I decide between the trade offs of desktops to laptops in applications. The information is here, but it is not easy to compare. This is an opportunity for improvement, especially given the nature of the changing technology landscape.

    This is an addendum to the bench issue. I'd like to compare server processors too. It seems to me like in some niches we might start seeing server parts fill over the places where those highend desktop parts were. I already see this in AMD. Intel is on the cusp of this also. This is something to consider. I'd also like to see some more enterprise items covered in general. AMD is selling ARM servers already? Where have I been? And there are ARM based linuxes available.

    Thanks for the great work and timely info.
  • HisDivineOrder - Saturday, January 18, 2014 - link

    "The point I am making with this heart-warming/wrenching family story is that the Kaveri APU is probably the ideal fit for what he needs. Strap him up with an A8-7600 and away he goes. It will be faster than anything he has used before, it will play his games as well as that new HD 6750, and when my grandmother wants to surf the web or edit some older images, she will not have to wait around for them to happen. It should all come in with a budget they would like as well."

    OR you could buy him a cheapo dual-core CPU from Intel plus a used mid-range card from a year or two ago.

    Far better performance for only a bit more. There is an argument forthese APU's in gaming and it's for those who want to game with something like a Gigabyte BRIX-sized computer that trades performance for size.

    Performance per dollar does not favor the APU simply because you can get so much more performance ignoring these APU's altogether.
  • NinuGie - Saturday, January 18, 2014 - link

    such wow much fail. until APU comes in desktop format there will always be better alternatives. i want to see an APU compact format and similar to what they did on PS4. shared fast RAM .until then,they suck. i mean this is so bad implemented. and they advertise it for gamers lol. even if you CF the apu with a supprted gpu ,a HD 7770 is better so no thank you
  • arthur42 - Sunday, January 19, 2014 - link

    The A10-6700T is in good supply in Europe; I'm running one for months now.
  • aidnr - Monday, January 20, 2014 - link

    I'm pretty impressed with what they've done here, it looks like it is pretty evenly matched with Intel's offering - http://versus.com/en/amd-a10-7850k-vs-intel-core-i...

    Will be interesting to see how widely adopted Mantle is, seems pretty nice.
  • samal90 - Monday, January 20, 2014 - link

    Can someone explain to me how come AMD is able to make an incredible APU capable of running games at almost 60fps on the new consoles but can't make a desktop APU to do so? Why can't they use the same architecture? Maybe I'm missing something...but I'm just wondering.
  • meacupla - Wednesday, January 22, 2014 - link

    Because PS4/XB1 is not limited to using FM2+ socket, because they use a much slower CPU portion in PS4/XB1 and because of thermal limits.

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