For our single discrete GPU testing, rather than the 7970s which normally adorn my test beds (and were being used for other testing), I plumped for one of the HD 6950 cards I have.  This ASUS DirectCU II card I purchased pre-flashed to 6970 specifications, giving a little more oomph.  Typically discrete GPU options are not often cited as growth areas of memory testing, however we will let the results speak for themselves.

Dirt 3: Average FPS

Dirt 3 commonly benefits from boosts in both CPU and GPU power, showing near-perfect scaling in multi-GPU configurations.  When using our HD6950 however there seems to be little difference between memory settings with no trend.

Dirt 3: Minimum FPS

Minimum frame rates show a different story – Dirt 3 seems to prefer setups with a lower CL – MHz does not seem to have any effect.

Bioshock Infinite: Average FPS

Single GPU frame rates for Bioshock has no direct effect for memory changes with less than 2% covering our range of tests.

Bioshock Infinite: Minimum FPS

One big sink in frame rates seems to be for 1333 C7, although given that C8 and C9 do not have this effect, I would presume that this is more a statistical outlier than an obvious trend.

Tomb Raider: Average FPS

Again, we see no obvious trend in average frame rates for a discrete GPU.

Tomb Raider: Minimum FPS

While minimum frame rates for Tomb Raider seem to have a peak (1600 C8) and a sink (2400 C12), this looks to be an exception rather than the norm, with minimum frame rates typically showing 35.8 – 36.0 FPS.

Sleeping Dogs: Average FPS

Frame rates for Sleeping Dogs vary between 49.3 FPS and 49.6 FPS, showing no distinct improvement for certain memory timings.

Sleeping Dogs: Minimum FPS

The final discrete GPU test shows a small 5% difference from 1600 C11 to 2400 C11, although other kits perform roughly in the middle.

Memory Scaling on Haswell: IGP Gaming Memory Scaling on Haswell: Tri-GPU CrossFireX Gaming
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  • ShieTar - Friday, September 27, 2013 - link

    I think you would have to propose a software benchmark which benefits from actually running from a Ramdisk. Testing the RD itself with some kind of synthetic HD-Benchmark will not give you much different results than a synthetic memory benchmark, unless the software implementation is rubbish.

    So if you want to see this happen, I suggest you explain to everybody what kind of software you use in combination with your Ramdisk, and why it benefits from it. And hope that this software is sufficiently relevant to get a large number of people interested in this kind of benchmark.
  • ShieTar - Friday, September 27, 2013 - link

    Two comments on the "Performance Index" used in this article:

    1. It is calculated as the reverse of the actual access latency (in nanoseconds). Using the reverse of a physically meaningful number will always make the relationship exhibit much more of an "diminishing return" then when using the phyical attribute directly.

    2. As no algorithm should care directly about the latency, but rather about the combined time to get the full data set it requested, it would be interesting to understand which is the typical size of a data set affecting the benchmarks indicate. If your software is randomly picking single bytes from the memory, you expect performance to only depend on the latency. On the other hand, if the software is reading complete rows (512 bytes), the bandwidth becomes more relevant than the latency.

    Of course figuring out the best performance metric for any kind of review can take a lot of time and effort. But when you do a review generating this large amount of data anyways, would it be possible to make the raw data available to the readers, so they can try to get their own understanding on the matter?
  • Death666Angel - Friday, September 27, 2013 - link

    First of all, great article and really good chart layout, very easy to read! :D
    But one thing seems strange, the WinRAR 3.93 test, 2800MHz/C12 performs better than 2800MHz/C11, but you call out ...C11 in the text as performing well, even though anyone can increase their latencies without incurring stability issues (that's my experience at least). Switched numbers? :)
  • willis936 - Friday, September 27, 2013 - link

    I too thought this was strange. You could see higher latencies clock for clock performing better which doesn't seem intuitive. I couldn't work out why those results were the way they were.
  • ShieTar - Friday, September 27, 2013 - link

    In reality, there really should be no reason why a longer latency should increase performance (unless you are programming some real-time code which depends on algorithm synchronization). Therefore it seems safe to interpret the difference as the measurement noise of this specific benchmark.
  • Urbanos - Friday, September 27, 2013 - link

    excellent article! i was waiting for one of these! great work, masterful :)
  • jaydee - Friday, September 27, 2013 - link

    Great work, I'd like to see a future article look at single-channel vs dual channel RAM in laptops/mITX/NUC configurations. With only two SO-DIMM slots, people have to really evaluate whether or not you want to fill both DIMM slots knowing you'd have to replace both of them if you want to upgrade but able to utilize the dual channels, or going with a single SO-DIMM, losing the dual channel but having an easier memory upgrade path down the road.

    Thanks and great work!
  • Hrel - Friday, September 27, 2013 - link

    How do you get such nice screenshots of the BIOS? They look much nicer than when people just use a camera so what did you use to take those screenshots?
  • merikafyeah - Friday, September 27, 2013 - link

    Probably used a video capture card. These are also used to objectively evaluate GPU frame-pacing in a way that software like FRAPS cannot.
  • Rob94hawk - Saturday, September 28, 2013 - link

    Moder BIOS allow you to upload screenshots to USB. My MSI Z87 Gaming does it. No more picture taking. It's a great feature long overdue!

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