Gaming Performance

Chances are that any gamer looking at an IVB-E system is also considering a pretty ridiculous GPU setup. NVIDIA sent along a pair of GeForce GTX Titan GPUs, totalling over 14 billion GPU transistors, to pair with the 4960X to help evaluate its gaming performance. I ran the pair through a bunch of games, all at 1080p and at relatively high settings. In some cases you'll see very obvious GPU limitations, while in other situations we'll see some separation between the CPUs.

I haven't yet integrated this data into Bench, so you'll see a different selection of CPUs here than we've used elsewhere. All of the primary candidates are well represented here. There's Ivy Bridge E and Sandy Bridge E of course, in addition to mainstread IVB/SNB. I threw in Gulftown and Nehalem based parts, as well as AMD's latest Vishera SKUs and an old 6-core Phentom II X6.

Bioshock Infinite

Bioshock Infinite is Irrational Games’ latest entry in the Bioshock franchise. Though it’s based on Unreal Engine 3 – making it our obligatory UE3 game – Irrational had added a number of effects that make the game rather GPU-intensive on its highest settings. As an added bonus it includes a built-in benchmark composed of several scenes, a rarity for UE3 engine games, so we can easily get a good representation of what Bioshock’s performance is like.

We're running the benchmark mode at its highest quality defaults (Ultra DX11) with DDOF enabled.

Bioshock Infinite, GeForce Titan SLI

We're going to see a lot of this I suspect. Whenever we see CPU dependency in games, it tends to manifest as being very dependent on single threaded performance. Here Haswell's architectural advantages are appearent as the two quad-core Haswell parts pull ahead of the 4960X by about 8%. The 4960X does reasonably well but you don't really want to spend $1000 on a CPU just for it to come in 3rd I suppose. With two GPUs, the PCIe lane advantage isn't good for much.

Metro: Last Light

Metro: Last Light is the latest entry in the Metro series of post-apocalyptic shooters by developer 4A Games. Like its processor, Last Light is a game that sets a high bar for visual quality, and at its highest settings an equally high bar for system requirements thanks to its advanced lighting system. We run Metro: LL at its highest quality settings, tesselation set to very high and with 16X AF/SSAA enabled.

Metro:LL, GeForce Titan SLI

The tune shifts a bit with Metro: LL. Here the 4960X actually pulls ahead by a very small amount. In fact, both of the LGA-2011 6-core parts manage very small leads over Haswell here. The differences are small enough to basically be within the margin of error for this benchmark though.

Sleeping Dogs

A Square Enix game, Sleeping Dogs is one of the few open world games to be released with any kind of benchmark, giving us a unique opportunity to benchmark an open world game. Like most console ports, Sleeping Dogs’ base assets are not extremely demanding, but it makes up for it with its interesting anti-aliasing implementation, a mix of FXAA and SSAA that at its highest settings does an impeccable job of removing jaggies. However by effectively rendering the game world multiple times over, it can also require a very powerful video card to drive these high AA modes.

Our test here is run at the game's Extreme Quality defaults.

Sleeping Dogs, GeForce Titan SLI

Sleeping Dogs shows similar behavior of the 4960X making its way to the very top, with Haswell hot on its heels.

Tomb Raider (2013)

The simply titled Tomb Raider is the latest entry in the Tomb Raider franchise, making a clean break from past titles in plot, gameplay, and technology. Tomb Raider games have traditionally been technical marvels and the 2013 iteration is no different. Like all of the other titles here, we ran Tomb Raider at its highest quality (Ultimate) settings. Motion Blur and Screen Effects options were both checked.

Tomb Raider (2013), GeForce Titan SLI

With the exception of the Celeron G540, nearly all of the parts here perform the same. The G540 doesn't do well in any of our tests, I confirmed SLI was operational in all cases but its performance was just abysmal regardless.

Total War: Shogun 2

Our next benchmark is Shogun 2, which is a continuing favorite to our benchmark suite. Total War: Shogun 2 is the latest installment of the long-running Total War series of turn based strategy games, and alongside Civilization V is notable for just how many units it can put on a screen at once. Even 2 years after its release it’s still a very punishing game at its highest settings due to the amount of shading and memory those units require.

We ran Shogun 2 in its DX11 High Quality benchmark mode.

Total War: Shogun 2, GeForce Titan SLI

We see roughly equal performance between IVB-E and Haswell here.

GRID 2

GRID 2 is a new addition to our suite and our new racing game of choice, being the very latest racing game out of genre specialty developer Codemasters. Intel did a lot of publicized work with the developer on this title creating a high performance implementation of Order Independent Transparency for Haswell, so I expect it to be well optimized for Intel architectures.

We ran GRID 2 at Ultra quality defaults.

GRID 2, GeForce Titan SLI

We started with a scenario where Haswell beat out IVB-E, and we're ending with the exact opposite. Here the 10% advantage is likely due to the much larger L3 cache present on both IVB-E and SNB-E. Overall you'll get great gaming performance out of the 4960X, but even with two Titans at its disposal you won't see substantially better frame rates than a 4770K in most cases.

Visual Studio, Photoshop, File Compression & Excel Math Perf Overclocking & Power Consumption
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  • Snoopykins - Tuesday, September 3, 2013 - link

    Excellent review. I must say the reviews Anand himself writes always seem to be spot on. One question, where does the 22 months number come from? Is that the scheduled/rumored/leaked release date of Haswell-E? If so, isn't that going to be even more behind than Ivy-E? I'm assuming Skylake will have been out for longer than Haswell has been out now, no? Also, do we know that Skylake will support DDR4? I've heard Haswell-E will.

    Anywho, thanks for the excellent review, I thoroughly enjoyed it.
  • eiriklf - Tuesday, September 3, 2013 - link

    22 months is about the time between the releases of sandy bridge extreme and ivy bridge extreme
  • 1Angelreloaded - Tuesday, September 3, 2013 - link

    Haswell-e will if they move to a new socket and board DDR4 probably won't be compatible with DDR3 DIMM sockets.
  • hrrmph - Tuesday, September 3, 2013 - link

    Yep, that was a great review.

    It's not often that I think that a review really nails it all (at least for what I need), but this one did it. Very balanced, taking shots at the weak points, while also thoroughly explaining what is good about it, and who it might benefit.

    X79 is adequate only if you are willing to load your machine up with lots of add-in controller cards.

    Intel will really need to up their game on the chipset when Haswell-E gets here.
  • jasonelmore - Tuesday, September 3, 2013 - link

    most modern x79 boards have all the add on controllers soldered onto the motherboard. Cards are not needed.
  • just4U - Friday, September 6, 2013 - link

    With so few new things coming out in the desktop division these days Im sure Anand is quite fine to getting back into the trenches to do the odd review. Used to be (or so it seemed) every other day we were getting glimpses at exciting new things but these days that appears in the form of tablets and smartphones /w the desktop industry being somewhat stagnant in my opinion.
  • dishayu - Tuesday, September 3, 2013 - link

    At this rate, as Anand suggests, Haswell-E will come out around/after Skylake based Desktop parts(assuming that is still on track for 2015 release). I am convinced that it would have been a better approach to skip Haswell-E altogether and jump straight to Skylake-E in 2015. This logic is further supported by the fact that next gen will require a new socket design (since Haswell comes with FIVR).
  • jasonelmore - Tuesday, September 3, 2013 - link

    there is still a node jump to go through. Most of the time this delays projected release dates. Broadwell may be late.
  • Kevin G - Wednesday, September 4, 2013 - link

    Since there is going to be a Haswell refresh in 2014, I'd expect Haswell-E to be introduced around the same time: roughly a year from now. The delay of Broadwell on the desktop will allow Haswell-E to catch up in cadence a bit.

    The new question is when Broadwell-E will arrive: with Skylake or vanilla Broadwell on the desktop?
  • f0d - Tuesday, September 3, 2013 - link

    nice cpu for those that have an older platform (like 1156 or 1366 maybe) but as someone that already owns a 2011 socket cpu im still hoping they will eventually release 8 or even 10/12 core cpu's so i can encode vids faster
    cmon intel release those 8/10/12 core cpu's for the enthusiast platform.!

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