GPU Performance

By Anand Shimpi

Although there’s a CPU core count difference between the MSM8960Pro and the APQ8064 Snapdragon 600 platforms we’ve tested, on the GPU front both use the same IP block: Adreno 320.

The max GPU frequency on the Moto X is 400MHz, compared to 450MHz for the APQ8064 Snapdragon 600 based Galaxy S 4. The difference in GPU frequency is small, and Android games typically have a large CPU bound component so it isn’t totally unfeasible for the Moto X to be among the fastest Adreno 320 phones on the market.

Looking at 3DMark we see just that. The Moto X is the fastest Android phone we’ve tested here. The advantage has nothing to do with GPU frequency however, if we look at CPU frequency over time it’s clear what’s going on.

3DMark

3DMark - Demo

3DMark - Graphics

3DMark - Graphics Test 1

3DMark - Graphics Test 2

3DMark - Physics

3DMark - Ice Storm

The graphs below show a full 3DMark Ice Storm run, including demo, graphics and physics tests (in that order):

The Moto X’s CPU cores are running at 1.7GHz for all of the 3D tests, and only drop down to lower frequencies during the physics test. The SGS4 by comparison has more cores, running at ~1GHz for most of the benchmark. Given the more CPU bound nature of 3DMark, the Moto X manages to pull ahead.

GFXBench 2.7

BaseMark X and GFXBench 2.7 on the other hand shift the workload to a more GPU bound workload, and we see the Moto X take a couple of steps back.

GLBenchmark 2.7 - Fill Test

GLBenchmark 2.7 - Fill Test (Offscreen 1080p)

GLBenchmark 2.7 - Triangle Throughput

GLBenchmark 2.7 - Triangle Throughput (Offscreen 1080p)

GLBenchmark 2.7 - Triangle Throughput, Fragment Lit

GLBenchmark 2.7 - Triangle Throughput, Fragment Lit (Offscreen 1080p)

GLBenchmark 2.7 - Triangle Throughput, Vertex Lit

GLBenchmark 2.7 - Triangle Throughput, Vertex Lit (Offscreen 1080p)

GLBenchmark 2.7 - T-Rex HD

GLBenchmark 2.7 - T-Rex HD (Offscreen 1080p)

GLBenchmark 2.7 - Egypt HD

GLBenchmark 2.7 - Egypt HD (Offscreen 1080p)

Basemark X

Basemark X - On Screen

Basemark X - Off Screen

Epic Citadel

Epic Citadel and other native resolution benchmarks benefit from the 720p panel, in addition to the CPU frequency advantages.

Epic Citadel - Ultra High Quality, 100% Resolution

CPU Performance Internal Storage Performance
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  • SomeGuyonaBike - Tuesday, August 27, 2013 - link

    I understand and agree with general objections to carrier-installed bloatware (and because of this I won't decide whether or not to buy a carrier-branded X until details about the developer editions are public)... I'm just curious as to why reviewers are so negative about this particular piece of carrier bloat.
  • Impulses - Tuesday, August 27, 2013 - link

    I think I disabled it on my sister's One X, wasn't really an issue...
  • SomeGuyonaBike - Tuesday, August 27, 2013 - link

    I spent a few minutes playing with a demo unit at an AT&T store over the weekend. When I launched the "People" app it wanted to sync to an AT&T address book, but there was an option to decline. I wonder if opting out of using the AT&T address book is a permanent thing, or if you have to repeat the opt-out every so often.
  • Tralio - Wednesday, September 11, 2013 - link

    AT&T address book is a bit of an annoyance for everyday use, even on the X it tends to open incredibly slow. On the other hand when switching to my X it imported all my contacts onto my device without needing to import from sim. This can be an issue when switching from some of motorola or other developers' older models with larger sims, especially with the X not having an sd card slot and not every user knowing they can import/export from their comp. On a side note though for at&t users (not sure about the rest of the carriers) all at&t stores have a sim cutter that they can cut your sim down to the smaller size if you'd prefer to import from your current sim card or just don't want to deal with activating the new one.
  • jasperjones - Monday, August 26, 2013 - link

    Brian,

    I agree that smartphone line out/headphone out sound quality is still a bit of a challenge. Looking forward to your new audio test suite. It would be great if you guys could report RMAA results.
  • Brian Klug - Monday, August 26, 2013 - link

    I like RMAA, but it's easy to get a lot of things wrong and isn't really mobile workflow friendly. We're going to try something different that's a lot more robust :)

    -Brian
  • synaesthetic - Friday, September 6, 2013 - link

    The thing I would like most, that I can't seem to find anywhere for any smartphone, and something that affects audio quality with headphones to a greater degree than any other attribute...

    Output impedance.

    Please, for the love of all that is holy, why can't at least one device reviewer measure the output impedance of these phones?!
  • cheinonen - Monday, August 26, 2013 - link

    I should find out this week if I'll have access to a new suite of tests or not. If I can do it, RMAA will look like child's play in comparison. Believe me, we're looking forward to it.
  • Impulses - Tuesday, August 27, 2013 - link

    Are you gonna go back and test at least this year's flagships? It'd be nice to have a baseline, particularly since this is something manufacturers have supposedly emphasized (HTC with the One, LG with the upcoming G2).
  • cheinonen - Tuesday, August 27, 2013 - link

    It looks like I'll have access to some new testing methods, but it will be a month or so until I can do them all probably (sorry, I have a large backlog of other things to get done right now). I'll plan to do a huge initial round-up of phones and tablets to get a baseline and create an article about the new tests. I also want to point out that audio tests might not run with the initial phone tests since Brian or anyone else will have to ship the phones to me in Oregon to test and it'll take them out of the hands for a few days.

    We haven't tested this yet, but we're hoping it really helps us set a standard for audio testing of phones and tablets.

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