The i5-4670K vs i7-4770K Dilemma

The big debate on Gaming CPUs always circles around to how many cores does a game use, and whether they are sufficiently utilized to matter.  Some users are concerned if a title does not use all the CPU cores, while others would prefer that the CPU is a minimal part of the equation when work can be offloaded onto the GPU. So here is a question:

Do you prefer:
- a game that uses the CPU as much as possible such that the CPU can be a bottleneck, or
- a game that offloads most of the CPU work to the GPU thus making the GPU the primary bottleneck?

I am firmly in the latter camp and like to think that the latter is the result of game optimization, and that some users would focus budgets on GPUs if that is their primary concern for a system.  Of course you can have your cake and eat it too with a hex-core system, as long as the wallet stretches.

No matter how much philosophical mumbo-jumbo you want to throw at ‘the ideal situation’, the reality always answer the question ‘but what should I get today?’.  There are plenty of forum posts regarding processor recommendations, especially when it comes to Intel’s flagship mainstream processor, the i7-4770K, and its modified counterpart, the i5-4670K.  Whether the hyperthreading of the i7-4770K provides a boost in games over the i5-4670K is an answer I wanted to provide, given the price difference between these processors is around $100 at Newegg today and that money might be better spent on a GPU.

Here is a table comparing all our results with both CPUs in an x8/x8 + x4 motherboard, with a ‘win’ going to the side that has a +3.5% FPS advantage:

In direct comparison, only two benchmarks had more than a 3.5% FPS jump with the 4770K in favor, and one actually in favor of the 4670K.

So in terms of answering the question, for our benchmarks, it would seem that the i5-4670K is the more cost effective choice in buying a Haswell processor.

Nehalem Can Still Be Still Strong, But Update Soon

Getting a chance to cover a range of Nehalem CPUs was a goal since the first testing started for Part 1, and it is clear to see why performance platforms have that particular name.  If you invested in an i7-920, like I did, and are lucky enough to run a nice D0 stepping CPU, then some bases are covered on the single and dual GPU front, although there are some holes were Nehalem is clearly not with the leading pack of CPUs.

Of course with socket 1366 CPUs there are some compromises.  The motherboards with these CPUs do not have PCIe 3.0 (which is shown to look important in multi-GPU setups), nor do not have USB 3.0 / SATA 6 Gbps native, meaning you’ll be scrounging around for mid-performing controllers at best.  Features such as Thunderbolt are but a wish unless you are willing to upgrade.

The most direct comparison for us is the i7-950 to the i7-4770K – here we have two processors both quad core with hyperthreading, with the 4770K taking a small MHz lead and a large IPC lead.  Going back through our benchmark scenarios, the 4770K needs a PLX board to support some nice 3- and 4- way GPU setups, but there is a clear CPU advantage on the side of Haswell.  The triple channel memory support of Nehalem was a big plus point when it was launched, but as we can now kit out our dual channel mainstream platforms with 2400 C10 memory with relative ease (or more if you are that way inclined), that memory bandwidth advantage is shorter.

If you were lucky/rich enough to jump on the extreme end of Westmere (i7-980, i7-980X or i7-990X), then having that hex-core system will keep a small advantage in multithreaded tests over the top performing Haswell solution (PovRay on 4770K = 1612.68, on i7-990X = 1636.40).  The IPC advantage that Haswell comes with shows itself to be useful in most multi-GPU setups, whereas for our other single and some dual GPU benchmarks the performance difference between the two processors is almost negligible.  When you hit three-way GPU configurations, it is all about the lane counts.

Investing in the i7-4960X

Plunging in at the high end is always expensive.  These are the high margin parts that the manufacturers want to promote the virtues of such that users might invest lower down the product stack.  When going for more cores, more MHz and a strong IPC contender, the CPU benchmark results are plain to see for anyone needing cores and grunt. 

The downside of the i7-4960X is going to be with the chipset – we still have X79 on hand, even when paired with a motherboard refresh there are some limitations that motherboard manufacturers cannot escape.  Now that Haswell/Z87 offers a full complement of SATA 6 Gbps and native USB 3.0, functionality via X79 has to come via extra controllers.  The big upside in the extreme end is the lane allocation, which has some benefits in gaming.

Across our benchmark range, the i7-4960X and i7-4770K are similar in results, where single and dual GPU results are on par with each other across the board.  When we start moving into tri-GPU setups, there are several things to consider:

In general:

- the x8/x8 + x4 PCIe allocation on Z87 is bad
- the x8/x4/x4 PCIe allocation on Z87 fares better
- having a PLX chip on a Z87 for x16/x8/x8 is best, but this more expensive
- You don’t have to worry about this with an i7-4960X
- But going Ivy Bridge-E is more expensive to begin with

The i7-4960X takes the top spot on Dirt 3 tri-GPU, Civ5 tri-GPU and Sleeping Dogs tri-GPU, suggesting that if you want the absolute best frame rates with more than two GPUs, then the i7-4960X is your answer.  However the i7-4770K with a PLX-enabled motherboard will give almost as good results (often within 1-2%) of the i7-4960X for the lower CPU cost.

Next Update: Part 3

As mentioned in the early parts of this article, our next update will focus solely on the AMD midrange.  A few of our partners have kindly volunteered processors for testing, as well as a small call to AMD for a few of the major ones and a quick scout on eBay for the less expensive models.  As you can imagine, that is quite a list to choose from, but needs must as the devil desires.  For sure the A10-6800K and similar processors will be included in as many GPU configurations as possible.

Recommendations for the Games Tested at 1440p/Max Settings

A CPU for Single GPU Gaming:

Intel: i5-4430
AMD: A8-5600K + Core Parking updates

If I were gaming today on a single GPU, the A8-5600K (or non-K equivalent) would strike me as a price competitive choice for frame rates, as long as you are not a big Civilization V player and do not mind the single threaded performance.  The A8-5600K scores within a percentage point or two across the board in single GPU frame rates with both a HD7970 and a GTX580, as well as feel the same in the OS as an equivalent Intel CPU.  The A8-5600K will also overclock a little, giving a boost, and comes in at a stout $110, meaning that some of those $$$ can go towards a beefier GPU or an SSD.  The only downside is if you are planning some heavy OS work – if the software is Piledriver-aware, all is well, although most processing is not, and perhaps an i3-3225 or FX-8350 might be worth a look.

It is possible to consider the non-IGP versions of the A8-5600K, such as the FX-4xxx variant or the Athlon X4 750K.  But as we have not had these chips in to test, it would be unethical to suggest them without having data to back them up.  Watch this space, we have processors in the list to test.

A CPU for Dual GPU Gaming:

Intel: i5-4430 / i5-4670K
AMD: FX-8350 + Core Parking Updates

Based on our benchmarks, it again comes down to if you are a Civilization V type gamer, or if the engine your game is based on is similar to Civ5.  If the answer is no, then the i5-4430 performs within low single digit % numbers of our top performers, and the FX-8350 puts up a reasonable showing.  If the answer is yes, then anything short of the i5-4670K means that performance is being lost.

Looking back through the results, moving to a dual GPU setup obviously has some issues.  Various AMD platforms are not certified for dual NVIDIA cards for example, meaning while they may excel for AMD, you cannot recommend them for team Green.  There is also the dilemma that while in certain games you can be fairly GPU limited (Metro 2033, Sleeping Dogs), there are others were having the CPU horsepower can double the frame rate (Civilization V).

After the overview, my recommendation for dual GPU gaming comes in at the feet of the i5-4430 and the i5-4670K, depending on your CPU workloads.  The price difference between these two processors is around $40, and for that extra we do get an overclockable CPU as well. 

A CPU for Tri-GPU Gaming:

i5-4670K with an x8/x4/x4 (AMD) or PLX (NVIDIA) motherboard

By moving up in GPU power we also have to boost the CPU power in order to see the best scaling at 1440p.  The CPUs in our testing that provides the top frame rates at this level are the top line Ivy Bridge and Haswell models.  For a comparison point, the Sandy/Ivy Bridge-E 6-core results were often very similar, but the price jump to such as setup is prohibitive to all but the most sturdy of wallets.  Of course we would suggest Haswell over Ivy Bridge based on Haswell being that newer platform.

As noted in the introduction, using 3-way on NVIDIA with Ivy Bridge will require a PLX motherboard in order to get enough lanes to satisfy the SLI requirement of x8 minimum per CPU.  This also raises the bar in terms of price, as PLX motherboards start around the $280 mark.  For a 3-way AMD setup, an x8/x4/x4 enabled motherboard performs similarly to a PLX enabled one, and ahead of the slightly crippled x8/x8 + x4 variations.  However investing in a PLX board would help moving to a 4-way setup should that be your intended goal.

A CPU for Quad-GPU Gaming:

i5-4670K with a PLX motherboard

While our fourth GPU for this update was unfortunately in need of repair, by extension of the tri-GPU results we should say at this point that as long as the game title scales, we need at least the CPU recommendation for the tri-GPU setups in order to make sure the frame rates are in the top echelons.  There are a couple of Haswell Z87 motherboards that offer an odd x8/x4/x4 + x4 PCIe lane allocation, although given our tri-GPU results using that PCIe 2.0 x4 from the PCH, I would not be too confident in seeing anything spectacular from those results.  We see in our tri-GPU testing that the PLX chip has a positive effect which will only ever be boosted by adding GPUs.  For the wallets that open wider than most, the socket 2011 processors are also at your beck and call.

But even still, a four-way GPU configuration is for those few users that have both the money and the physical requirement for pixel power.  We are all aware of the law of diminishing returns, and more often than not adding that fourth GPU is taking the biscuit for most resolutions.  Despite this, even at 1440p, we see awesome scaling in games like Sleeping Dogs (+73% of a single card moving from three to four cards) and more recently I have seen that four-way GTX680s help give BF3 in Ultra settings a healthy 35 FPS minimum on a 4K monitor.  So while four-way setups are insane, there is clearly a usage scenario where it matters to have card number four.

Next on the Horizon: AMD, Dual Core Haswell, 2014 Updates

By the end of the year, it would make sense to cycle back around to the AMD platforms we have not tested in their entirety, including CPUs like the A10-6800K and the non-IGP oriented Athlon X4 750K.  The stack of CPUs under $150 is larger than I originally thought, varying in CPU speed, cores and cache levels.  We have a number in for testing which should provide a few interesting data points.

At the beginning of September, Intel formally put on sale the dual core Haswell CPUs that are now populating e-tailers.  I would like to get a few in to bolster the area around the i3-3225 which is looking a little forlorn.  Samples and prices dependent, I would also like to take a few of these in due course – either this year or beginning of next. 

Leading on to next year, I am planning an update to our testing following recommendations from our readers.  This includes a driver update (to the latest WHQL), hopefully an update on our NVIDIA GPU side to something around the GTX 760+, and also a game update to coincide with more relevant titles.  At present we are looking at Company of Heroes 2, Bioshock Infinite, F1 2012/2013, Tomb Raider, and Sleeping Dogs again.  We will stick at 1440p for 2014, as well as aim to report minimum frame rates as well.

If you have any suggestions for our Gaming CPU 2014 update, please forward them on to ian@anandtech.com!

GPU Benchmarks: Sleeping Dogs
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  • Democrab - Friday, October 4, 2013 - link

    It's not really representative of most games, everyone knows it's highly CPU limited...Most games are GPU limited as proven by this, yet a lot of people seem unaware of that.
  • Spoelie - Thursday, October 3, 2013 - link

    Another choice I was considering for gaming: the i5 3350p.

    This is the cheapest i5 available on this side of the pond and still Ivy, so it allows the 4 bin overclocking. Since haswell, intel does not allow any overclocking anymore for non-K parts.

    In addition, Z77 motherboards are quite a bit cheaper than Z87 for the moment.

    So for a 30$+ cheaper than the 4430, you get 3.7/3.6/3.6/3.5ghz Ivy vs 3.2/3.0ghz Haswell.

    The platform isn't that upgradeable but with Intel moving to 2-year cadences for desktop upgrades, the performance should stay relevant for at least 4 years...
  • mrdude - Thursday, October 3, 2013 - link

    Amazing article, Ian. Thanks a ton.

    It's shocking to see how well the dual core Intel parts and the two-module AMD chips fare, even at 1440p with a single GPU. With respect to single-GPU gaming, opting to pull some $ out of the CPU/MB fund in order to buy a better GPU is certainly more advisable.

    Those who invested in the X58/1366 platform certainly got their money's worth. Frankly, even buying a secondhand 1366 platform is a good idea if it's cheaper than a new quad-core 1155/1150 + mobo. Going from an SSD running on 3GB/s to 6GB/s really isn't noticeable. I've done this twice on two separate platforms and the only difference I've seen is with respect to bootup speed.

    You also have to figure that this graph will change with the newer generation of console ports. I have an inclining that 2/4 threads might stumble a bit with some more demanding titles. We might even see AVX play a more significant role as well
  • cbrownx88 - Thursday, October 3, 2013 - link

    BF4 is gonna bump me from X58 I believe... way more CPU bound than BF3 (1920x1200@4.2ghz)
  • snouter - Wednesday, October 30, 2013 - link

    BF4 makes my 4930k work more than I thought it would.
  • BOMBOVA - Friday, October 4, 2013 - link

    i am reviving my x58 MSI board, with Syba sata 3 controller, and i really notice a difference on my long video editing files. that was my whole point of modding up. Cheers. good discussion
  • chizow - Thursday, October 3, 2013 - link

    I really appreciated what this article tried to accomplish, and I think it does shed some light on some aspects of what you were trying to test...but someone at AnandTech couldn't throw you a bone and get you a pair of higher-end GPUs to test? 580s are a bit long in the tooth to garner any meaningful results. Maybe Gigabyte could have kicked a pair of 680s to you?

    Also, it would have been nice to see some Battlefield 3 results, since it is widely touted as a title that scales extremely well with both CPU (and shows big differences with HT) and GPU, especially in MultiPlayer, and will be especially relevant in the next few months as Battlefield 4 launches.
  • dusk007 - Thursday, October 3, 2013 - link

    I find testing for CPU performance is not a strong suit of reviewers. The test has lots of data but it is missing the situations that gamers end up in which do require CPU performance.

    Starcraft 2. Just run a replay of an 8 player map at 4x-8x speed and most dual core notebooks practically break down.
    Total War set unit size to epic and run some huge battle. That is where this games is great but it drains cpu resources like crazy.

    Shooters or racing games are examples where the CPU has to do nothing but feed the GPU which is really the least CPU intensive stuff. Mulitplayer adds quite a bit of overhead but it is still not something if you play you need to worry much about your CPU.
    When testing CPU performance kick all those shooters to the curve and focus on RTS games with huge unit sizes.
    It is the minimum frames at these games that require CPU performance. The situations where it gets annoying that in the biggest battles the CPU cannot keep up. Starcraft 2 on medium runs on almost any GPU but it can bring slower CPU quickly to its limits.
  • IanCutress - Thursday, October 3, 2013 - link

    COH2 is planned for our next benchmark update to cover the RTS side. I know Rome II is also a possibility, assuming we can get a good benchmark together. As I mentioned, if possible I'd like to batch file it up so I can work on other things rather than moderate a 5 minute benchmark (x4 for repetitions for a single number, x4-8 for GPU configs to complete a CPU analysis, x25+ CPUs for scope).

    If you have any other suggestions for the 2014 update, please let me know - email address is in the article (or click on my name at the top).
    Ian
  • anubis44 - Saturday, October 5, 2013 - link

    "COH2 is planned for our next benchmark update to cover the RTS side."

    Excellent. This is one of my most-played games. In addition, I wouldn't be surprised if subsequent patches for this game didn't noticeably improve it's multi-threaded performance, so having older results will be nice to have once these patches are released in order to track the improvements.

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