BioShock: Infinite

Bioshock Infinite is Irrational Games’ latest entry in the Bioshock franchise. Though it’s based on Unreal Engine 3 – making it our obligatory UE3 game – Irrational had added a number of effects that make the game rather GPU-intensive on its highest settings. As an added bonus it includes a built-in benchmark composed of several scenes, a rarity for UE3 engine games, so we can easily get a good representation of what Bioshock’s performance is like.

BioShock: Infinite

Both the 650M and desktop GT 640 are able to outperform Iris Pro here. Compared to the 55W configuration, the 650M is 32% faster. There's not a huge difference in performance between the GT 640 and 650M, indicating that the performance advantage here isn't due to memory bandwidth but something fundamental to the GPU architecture.

In the grand scheme of things, Iris Pro does extremely well. There isn't an integrated GPU that can touch it. Only the 100W desktop Trinity approaches Iris Pro performance but at more than 2x the TDP.

BioShock: Infinite

The standings don't really change at the higher resolution/quality settings, but we do see some of the benefits of Crystalwell appear. A 9% advantage over the 100W desktop Trinity part grows to 18% as memory bandwidth demands increase. Compared to the desktop HD 4000 we're seeing more than 2x the performance, which means in mobile that number will likely grow even further. The mobile Trinity comparison is a shut out as well.

Metro: Last Light Sleeping Dogs
Comments Locked

177 Comments

View All Comments

  • beginner99 - Saturday, June 1, 2013 - link

    Impressive...if you ignore the pricing.
  • tipoo - Sunday, June 2, 2013 - link

    ?
  • velatra - Saturday, June 1, 2013 - link

    On page 4 of the article there 's a word "presantive" which should probably be "representative."
  • jabber - Saturday, June 1, 2013 - link

    May I ask why The Sims is never featured in your reviews on such GPU setups?

    Why? Well in my line of business, fixing and servicing lots of laptops with the integrated chips the one game group that crops up over and over again is The Sims!

    Never had a laptop in from the real world that had any of the games you benchmarked here. But lots of them get The Sims played on them.
  • JDG1980 - Saturday, June 1, 2013 - link

    Agreed. The benchmark list is curiously disconnected from what these kind of systems are actually used to do in the real world. Seldom does anyone use a laptop of any kind to play "Triple-A" hardcore games. Usually it's stuff like The Sims and WoW. I think those should be included as benchmarks for integrated graphics, laptop chipsets, and low-end HTPC-focused graphics cards.
  • tipoo - Saturday, June 1, 2013 - link

    Because the Sims is much easier to run than most of these. Just because people tried running it on GMA graphics and wondered why it didn't work doesn't mean it's a demanding workload.
  • jabber - Saturday, June 1, 2013 - link

    Yes but the point is the games tested are pretty much pointless. How many here would bother to play them on such equipped laptops?

    Pretty much none.

    But plenty 'normal' folks who would buy such equipment will play plenty of lesser games. In my job looking after 'normal' folks thats quite important when parents ask me about buying a laptop for their kid that wants to play a few games on it.

    The world and sites such as Anandtech shouldnt just revolve around the whims of 'gamer dudes' especially as it appears the IT world is generally moving away from gamers.

    It's a general computing world in future, rather than a enthusiast computing world like it was 10 years ago. I think some folks need to re-align their expectations going forward.
  • tipoo - Sunday, June 2, 2013 - link

    I mean, if it can run something like Infinite or even Crysis 3 fairly well, you can assume it would run the Sims well.
  • Quizzical - Saturday, June 1, 2013 - link

    It would help immensely if you would say what you were comparing it to. As you are surely aware, a system that includes an A10-5800K but cripples it by leaving a memory channel vacant and running the other at 1333 MHz won't perform at all similarly to a properly built system with the same A10-5800K with two 4 GB modules of 1866 MHz DDR3 in properly matched channels.

    That should be an easy fix by adding a few sentences to page 5, but without it, the numbers don't mean much, as you're basically considering Intel graphics in isolation without a meaningful AMD comparison.
  • Quizzical - Saturday, June 1, 2013 - link

    Ah, it looks like the memory clock speeds have been added. Thanks for that.

Log in

Don't have an account? Sign up now