Battlefield 3

Our multiplayer action game benchmark of choice is Battlefield 3, DICE’s 2011 multiplayer military shooter. Its ability to pose a significant challenge to GPUs has been dulled some by time and drivers at the high-end, but it’s still a challenge for more entry-level GPUs such as the iGPUs found on Intel and AMD's latest parts. Our goal here is to crack 60fps in our benchmark, as our rule of thumb based on experience is that multiplayer framerates in intense firefights will bottom out at roughly half our benchmark average, so hitting medium-high framerates here is not necessarily high enough.

Battlefield 3

The move to 55W brings Iris Pro much closer to the GT 650M, with NVIDIA's advantage falling to less than 10%. At 47W, Iris Pro isn't able to remain at max turbo for as long. The soft configurable TDP is responsible for nearly a 15% increase in performance here.

Iris Pro continues to put all other integrated graphics solutions to shame. The 55W 5200 is over 2x the speed of the desktop HD 4000 and the same for the mobile Trinity. There's even a healthy gap between it and desktop Trinity/Haswell.

Battlefield 3

Ramp up resolution and quality settings and Iris Pro once again looks far less like a discrete GPU. NVIDIA holds over a 50% advantage here. Once again I don't believe this is memory bandwidth related, Crystalwell appears to be doing its job. Instead it looks like fundamental GPU architecture issue.

Battlefield 3

The gap narrows slightly with an increase in resolution, perhaps indicating that as the limits shift to memory bandwidth Crystalwell is able to win some ground. Overall, there's just an appreciable advantage to NVIDIA's architecture here.

The iGPU comparison continues to be an across the board win for Intel. It's amazing what can happen when you actually dedicate transistors to graphics.

Tomb Raider (2013) Crysis 3
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  • jasonelmore - Sunday, June 02, 2013 - link

    Looking at the prices, this will raise the price or Lower the margins of the 13" Retina Macbook Pro by about $150 each. Reply
  • mschira - Sunday, June 02, 2013 - link

    Yea laptops benefit most - good for them.
    But what about the workstation?
    So intel stopped being a CPU company and turned into a mediocre GPU company? (can even beat last years GT650M)
    I would applaude the rise in GPU performance if they had not completely forgotten the CPU.
    M.
    Reply
  • n13L5 - Monday, June 03, 2013 - link

    You're exactly right.

    13" ultrabook buyers who need it the most get little to nothing out of this.

    And desktop users don't need or want GT3e and it uses system RAM. Better off buying a graphics card instead of upgrading to Haswell on desktops.
    Reply
  • glugglug - Tuesday, June 04, 2013 - link

    While I agree this misses "where it would benefit most", I disagree on just *where* that is.

    I guess Intel agrees with Microsofts implicit decision that media center is dead. Real-time HQ quicksync would be perfect to transcode anything extenders couldn't handle, and would also make the scanning for and skipping of commercials incredibly efficient.
    Reply
  • n13L5 - Tuesday, June 11, 2013 - link

    Core i5…4350U…Iris 5000…15W…1.5 GHz
    Core i7…4550U…Iris 5000…15W…1.5 GHz
    Core i7…4650U…Iris 5000…15W…1.7 GHz

    These should work. The 4650U is available in the Sony Duo 13 as we speak, though at a hefty price tag of $1,969
    Reply
  • Eric S - Monday, July 01, 2013 - link

    The last 13" looks like they were prepping it for a fusion drive then changed their mind leaving extra space in the enclosure. I think it is due for an internal redesign that could allow for a higher wattage processor.

    I think the big deal is the OpenCL performance paired with ECC memory for the GPU. The Nvidia discrete processor uses non-ECC GDDR. This will be a big deal for users of Adobe products. Among other things, this solves the issue of using the Adobe mercury engine with non-ECC memory and the resulting single byte errors in the output. The errors are not a big deal for games, but may not be ideal for rendering professional output and scientific applications. This is basically a mobile AMD FireGL or Nvidia Quadro card. Now we just need OpenCL support for the currently CUDA-based mercury engines in After Effects and Premiere. I have a feeling that is coming or Adobe will also lose Mercury Engine compatibility with the new Mac Pro.
    Reply
  • tviceman - Saturday, June 01, 2013 - link

    Impressive iGPU performance, but I knew Intel was absolutely full of sh!t when claiming equal to or better than GT 650m performance. Not really even close, typically behind by 30-50% across the board. Reply
  • Krysto - Saturday, June 01, 2013 - link

    When isn't Intel full of shit? Always take what the improvements they claim and cut it in half, and you'll be a lot closer to reality. Reply
  • xtc-604 - Saturday, June 08, 2013 - link

    Lol...you think that's bad? Look at Apple's claims. "over 200 new improvements in Mountain Lion" Reply
  • piroroadkill - Saturday, June 01, 2013 - link

    sh<exclamation point>t? What are we? 9? Reply

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