Sleeping Dogs

A Square Enix game, Sleeping Dogs is one of the few open world games to be released with any kind of benchmark, giving us a unique opportunity to benchmark an open world game. Like most console ports, Sleeping Dogs’ base assets are not extremely demanding, but it makes up for it with its interesting anti-aliasing implementation, a mix of FXAA and SSAA that at its highest settings does an impeccable job of removing jaggies. However by effectively rendering the game world multiple times over, it can also require a very powerful video card to drive these high AA modes.

Sleeping Dogs

At 1366 x 768 with medium quality settings, there doesn't appear to be much of a memory bandwidth limitation here at all. Vsync was disabled but there's a definite clustering of performance close to 60 fps. The gap between the 650M and Iris Pro is just under 7%. Compared to the 77W HD 4000 Iris Pro is good for almost a 60% increase in performance. The same goes for the mobile Trinity comparison.

Sleeping Dogs

At higher resolution/higher quality settings, there's a much larger gap between the 650M and Iris Pro 5200. At high quality defaults both FXAA and SSAA are enabled, which given Iris Pro's inferior texture sampling and pixel throughput results in a much larger victory for the 650M. NVIDIA maintains a 30 - 50% performance advantage here. The move from a 47W TDP to 55W gives Iris Pro an 8% performance uplift. If we look at the GT 640's performance relative to the 5200, it's clear that memory bandwidth alone isn't responsible for the performance delta here (although it does play a role).

Once more, compared to all other integrated solutions Iris Pro has no equal. At roughly 2x the performance of a 77W HD 4000, 20% better than a desktop Trinity and 40% better than mobile Trinity, Iris Pro looks very good.

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  • Elitehacker - Tuesday, September 24, 2013 - link

    Even for a given power usage the 650M isn't even to on the top of the list for highest end discrete GPU.... The top at the moment for lowest wattage to power ratio would be the 765M, even the Radeon HD 7750 has less wattage and a tad more power than the 650M. Clearly someone did not do their researching before opening their mouth.

    I'm gonna go out on a limb and say that vFunct is one of those Apple fanboys that knows nothing about performance. You can get a PC laptop in the same size and have better performance than any Macbook available for $500 less. Hell you can even get a Tablet with an i7 and 640M that'll spec out close to the 650M for less than a Macbook Pro with 650M.
    Reply
  • Eric S - Tuesday, June 25, 2013 - link

    The Iris Pro 5200 would be ideal for both machines. Pro users would benefit from ECC memory for the GPU. The Iris chip uses ECC memory making it ideal for OpenCL workloads in Adobe CS6 or Final Cut X. Discrete mobile chips may produce errors in the OpenCL output. Gamers would probably prefer a discrete chip, but that isn't the target for these machines. Reply
  • Eric S - Monday, July 01, 2013 - link

    I think Apple cares more about the OpenCL performance which is excellent on the Iris. I doubt the 15" will have a discrete GPU. There isn't one fast enough to warrant it over the Iris 5200. If they do ever put a discrete chip back in, I hope they go with ECC GDDR memory. My guess is space savings will be used for more battery. It is also possible they may try to reduce the display bezel. Reply
  • emptythought - Tuesday, October 01, 2013 - link

    It's never had the highest end chip, just the best "upper midrange" one. Above the 8600m GT was the 8800m GTX and GTS, and above the 650m there was the 660, a couple 670 versions, the 675 versions, and the 680.

    They chose the highest performance part that hit a specific TDP, stretching a bit from time to time. It was generally the case that anything which outperformed the MBP was either a thick brick, or had perpetual overheating issues.
    Reply
  • CyberJ - Sunday, July 27, 2014 - link

    Not even close, but whatever floats you boat. Reply
  • emptythought - Tuesday, October 01, 2013 - link

    It wouldn't surprise me if the 15in just had the "beefed up" iris pro honestly. They might even get their own, special even more overclocked than 55w version.

    Mainly, because it wouldn't be without precedent. Remember when the 2009 15in macbook pro had a 9400m still? Or when they dropped the 320m for the hd3000 even though it was slightly slower?

    They sometimes make lateral, or even slightly backwards moves when there are other motives at play.
    Reply
  • chipped - Sunday, June 02, 2013 - link

    That's just crazy talk, they want drop dedicated graphics. The difference is still too big, plus you can't sell a $2000 laptop without a dedicated GFX. Reply
  • shiznit - Sunday, June 02, 2013 - link

    considering Apple specifically asked for eDRAM and since there is no dual core version yet for the 13", I'd say there is very good chance. Reply
  • mavere - Sunday, June 02, 2013 - link

    "The difference is still too big"

    The difference in what?

    Something tells me Apple and its core market is more concerned with rendering/compute performance more than Crysis 3 performance...
    Reply
  • iSayuSay - Wednesday, June 05, 2013 - link

    If it plays Crysis 3 well, it can render/compute/do whatever intensive fine. Reply

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